Reviews from

in the past


Péssimos controles e sprites que não dá pra entender nada doq acontece na tela.

Nota: 1/10 (☆) - Injogável

It's a reasonably ambitious attempt to make an on-rails 3D space game on the atari, and for the most part it works. There are 3 different game modes at play:

1. The main game mode involves flying in a pseudo 3D space where you try to shoot enemy ships for points and see how many you can earn in the arbitrarily-set time limit of 2 minutes and 16 seconds. The enemies scale in size depending on your distance in a choppy-yet-still-understandable way, and there are asteroids that can't be shot and you just gotta dodge em. There are no lives, so your punishment for running into an enemy is getting stunned for a second or two as the game flashbangs you with blinking lights. You can change how quickly the enemies fly into you as well as whether or not they come one at a time or in pairs. It's okay!

2. There's a variant of the main mode where instead of shooting enemies the button speeds you up, and the aim of the game is to see how far into space you can go. The only enemies are the invincible asteroids so it's just a matter of dodging. I found it reasonably cheesable to just hold diagonally in one direction and only change if something comes directly your way.

3. There's a bonus game mode called "Lunar Lander" which takes place entirely in 2D. I thought at first this would be a conversion of the arcade game of the same title, but it's actually more just a game where you play as a moon lander and chase the moon itself around a blank empty space, and if you manage to tag it you get a point. Though with the atari graphics and tag-like gameplay it really feels less like you are a moon rover trying to make contact and more like you are a blue horse trying to take a piss on a giant cookie. You can toggle these moving squares that the lander needs to avoid if you want there to be a little extra sauce, I guess.

It's a pretty decent game, I can appreciate the ambition for the kind of perspective that they were going for which atari hardware generally doesn't lend itself towards. The gameplay even feels decent enough with the stiff-ass joystick controller as well, I didn't have to do the ol' mega drive controller trick to make it more playable. There are two player modes for the main game and the moon lander game (the moon lander version seems like one person gets to control the moon which could honestly be a fun time), but I wasn't able to try those modes out. And this game is a launch title?!?!? The only real thing is that the time-based nature makes it seem more like RNG to get a good score as you just gotta hope for as many high-ranking enemies to spawn as close to you as possible to get an impressive score, and even then generally your score will be the same throughout as the time limit and spawn rates for things are generally the same. They could have made it a lot more competitive if they stuck to the ol' life system and had the time mode as a side thing or something. Regardless, I really can't fault the ambition at play here nawsay, shoutouts to atari