Reviews from

in the past


This review contains spoilers

This was a really great puzzle game, but not without its issues.

First off, it turns out I pretty much recapped most of the game, so that's what a lot of this is.

Second, and ill say it at the end too, but I'd definitely recommend this game to anyone who want's to experience the story, they do have an easy mode so you can bypass their puzzles if need be.

Story Recap and Throughts

To start off, Still There is a game about grief and loss. You don't learn this immediately though. You start of as the player spaceman Karl Hamba, in a tiny confined ship cutely named The Bento. Karl is out here just monitoring the area in a kind of space-lighthouse. You're only companion out here being a rather sassy AI and your radio.

Eventually, after some initial setup puzzles, you receive a call from someone alone and stranded on a derelict spaceship. Further puzzles ensue and a mystery starts brewing. There are quite a few stressful puzzles you have to do with alarms going off and problems happening. Steadily you learn more about our protagonist, and things start getting real sad, real quick.

Karl had a daughter, and you only get flashes of it for a while, but steadily you learn why he took this job in middle of nowhere. As the puzzles go on and your try everything to save this person on this ship, more and more memories come up. A red shoe, your daughters voice, something happening. An accident.

During this you find this ship isn't everything it seems either. It's simply not there, or rather, it's not there at this point in time. The story evolves into this whole time travel/psychological thriller.

You're station is falling apart, the person in the ship is losing oxygen, your memories are coming back, forced by this anomaly space.

Karls daughter died in front of him, and that's why he's out in middle of nowhere space. This anomaly, the person in another time, all coming together to have him finally face his grief and loss.

The ending genuinely made me cry.
though admit ably I'm prone to it if something wants the player to do so.

The Puzzles

The puzzles themselves were probably the weakest part of the game. They ranged from good puzzles, to just bad incomprehensible thought paths you were supposed to take to reach the conclusion they wanted. There were some puzzles that for me, just were not conceivable in any way and I had to use a walk-through to get a foothold for the section.

So not great in that regard, but when they were good they were good.

The art style was serviceable, nothing stood out as amazing, but the music and sound design were great!

I'd definitely recommend this game to anyone who want's to experience the story, they do have an easy mode so you can bypass their puzzles if need be.