Reviews from

in the past


Decent puzzle design and a fun concept. Has more potential but is fun enough.

A superb example of good mechanics. You won't be surprised by the 'routine gets established and then disrupted' storytelling, but it gets better. It also shows how to use the manual style of technical puzzles without it becoming work (looking at you, Zachtronics).

I am not sure if I like the ending, it feels very indie game-y to me and while it felt very good at first, it faded out to become a question mark similar to The Suicide of Rachel Foster.

But still, it's a beautiful rendition of the emptiness and solitude of space, and sometimes being unlucky.

A great point and click game. The progression could be a little more clear sometimes, but overall decent puzzle design. The music and atmosphere are chill and there's charm in the characters and interactions in the game.

Ich mochte die Rätsel an sich sehr. Es steckten wirklich kreative Ideen hinter vielen Momenten. Ein paar Anspielungen hier und da waren auch immer wieder zur Auflockerung gut. Es war interessant, wie schnell man sich trotz technischer Ahnungslosigkeit in diesem Raumschiff zurechtgefunden hat.

Die Geschichte an sich hat mich leider nicht so überzeugen können.

Inicialmente aparenta ser só um jogo de puzzles em confinamento, mas logo a história engata e o jogo começa a se conectar emocionalmente com você, e os personagens começam a se tornar cada vez mais humanos, mesmo um deles sendo uma IA. O jeito que eles usam da viajem no tempo é um tanto refrescante considerando o quanto esse tema ja foi explorado e saturado por outras mídias. Além disso tudo tem ótimos dialogos e uma arte magnifica, um dos meu jogos favoritos e com certeza valeu a pena ter comprado, so queria não ter demorado tanto pra começar a jogar.


Nice atmosphere, somewhat complicated/mechanical puzzles.

(review da steam//antiga)
Inicialmente aparenta ser só um jogo de puzzles em confinamento, mas logo a história engata e o jogo começa a se conectar emocionalmente com você, e os personagens começam a se tornar cada vez mais humanos, mesmo um deles sendo uma IA. O jeito que eles usam da viajem no tempo é um tanto refrescante considerando o quanto esse tema ja foi explorado e saturado por outras mídias. Além disso tudo tem ótimos dialogos e uma arte magnifica, um dos meu jogos favoritos e com certeza valeu a pena ter comprado, so queria não ter demorado tanto pra começar a jogar.

Still There is a sci-fi point-and-click, which flirts heavily with very serious themes, such as grief and the search for identity. We play Karl Hamba, a man who has lost his daughter and who, in order to forget and to forget himself, has taken a job in a 'galactic lighthouse', far from Earth. This loneliness, the alienation he experiences and the relationship he has with the station's AI are reminiscent of Duncan Jones' Moon, with a somewhat inverted premise. In any case, Karl leads a routine and excessively uninteresting life, until he receives a distress message from a ship lost in his sector. A whole series of events unfolds, revealing the truth about Karl's presence on this station. Like an old-school point-and-click, Still There has its share of puzzles, some of which are particularly tricky. They are not necessarily unsolvable puzzles that don't make sense, but they do require a certain amount of concentration and the effort of reading the station's manual (the oxygen leak puzzle is particularly tricky). On top of that, the story is itself a puzzle: the search for a way to mend a broken soul that no longer has the strength to love. Still There takes a surprising direction, stating that this is impossible, but without necessarily having a pessimistic tone. Time does its job and eases the pain, but nothing will be the same as before. The title enjoys a quality art direction, both with the neat retro-futuristic settings and the soundtrack that accompanies the dialogues very effectively.

Still There asks the question of the most intense mourning and the necessary empathy. How to live with a heart reduced to shreds? Should one flee? But then, how far should one go? In any case, all the time we spent together will remain.

A fine little narrative, lots of mysterious happenings to tangle yourself in. That's definitely the strong point of the game, as the protagonist's multiple strained and fraying relationships with the other characters do a good job of driving the plot forward.

The puzzles are difficult in a way I'm not entirely sure they are supposed to be. It's not so much that the puzzles are hard; they are, and that's fine. The main issue I kept encountering was that I couldn't figure out how to access the puzzle I was supposed to solve. The space station's mainframe was dizzyingly obtuse to access in a way that makes me think only people with some kind of experience with the actual, physical guts of computers and the like would understand. Which is fine, but it wasn't for me.