Reviews from

in the past


Oddly, this is the only Super Mario game I recall beating. Whether it was at my Grandmother's house or simply in my room, this game had my attention in a choke hold. I played the hell outta this game. The level design is the bomb, powerup's are fire (literally), and the overall game is super enjoyable too play.

The forgotten gem of 3D Mario games. Unlike other 3D entries there really isn’t anything crazy unique about this one. However, it does have excellent level design and fits perfectly on the 3DS. Also one of the only games on the handheld that makes good use of 3D making it more than just a gimmick. A must play and doesn’t deserve to be forgotten.

whatever. the bowser fights being extended platforming challenges is honestly a lot more interesting than any bosses the series had done before but the rest of the game is sloppy seconds from the galaxy games wearing the aesthetics of better games from the 80s. also since it's a near-launch title it has to bear the burden of justifying the system's gimmick, which means it frequently intentionally picks bad camera angles to goad the player into turning up the 3DS's trademark headache and motion sickness slider. gross.

I think I'm just bad at this game, so i don't like it. I can tell that it's a very well-made game, and I can see why people love it. Maybe it was because I wasn't playing with 3D enabled, but I just couldn't seem to land any jumps. I feel like this shouldn't have taken me 8 hours to beat. I miss real 3D Mario.


An absolute must-play for any 3DS owner. The level design and use of 3D is fresh as hell.

Very much feels like a product of the overly sanitized era Mario found himself in during the early to mid 2010s. This game doesn't have even a speck of its own identity, building itself exclusively on Mario 3 references rather than contributing anything to call its own. Level themes are almost always typical Mario fare (aside from the clock tower levels and some other exceptions which are cool) with no cohesion within worlds, and the bosses don't even register. You want to be challenged? Pffft... who's ever heard of difficulty? And the game's big claim to fame, molding 2D and 3D platforming experiences into one, was already done by Crash Bandicoot and a gazillion other platformers before this one. This game is bland, it's soulless, and it has very few innovations to speak of. If you've played any other Mario game before, this one won't offer any surprises.

Even still... dammit, this game is a great showcase for how Nintendo just knows what makes games fun. 3D Land just has that Secret Sauce™. The controls are perfect. This game's iteration of the Tanooki suit is one of the most fun power-ups to use in the series. I love how many of the levels have shortcuts; you can skip chunks of levels with a long jump or with the Tanooki flutter and it feels very intentional. Some levels have really interesting open field sections, calling back to the style of the older 3D Mario games. The game also has the most worlds of any level-based Mario game, at 16, so even though the 8 special worlds are mostly just remixes of the game's earlier levels, there's tons of content to sink your teeth into and get addicted. My only real complaint about the gameplay itself, aside from the lack of difficulty outside of the special worlds, is the poor depth perception throughout. I played the entire game with the 3D slider on and it does not help with the depth perception at all.

You are not missing out on anything if you've skipped on it, but this is a really good, fundamentally solid game. Almost certainly the weakest 3D Mario, but if this is the weakest, then that sure is a damn fine track record.

Beat it as a kid and liked it well enough, but going back to it I'm not really the biggest fan.

My first 3d experience with 3ds is this game and it's quite fun.

Love to bask in the warmth of a great platformer, but Mario has never done much for me. The sterilizing Nintendo touch saps joy and I have no nostalgia for anything associated.

I like the subtle weirdness of this one. It's quick and to the point and there's an enjoyable simplicity. Bosses are never interesting in Mario so that the ones here are basically all the same feels more like a concession to that fact rather than a misstep.

Also, the way this game plays with perspective is more interesting than anything Wonder did.

Played the first 3 worlds but just wasn't feeling this one. It is technically a 3D Mario game but it just wasn't what I was looking for from one

Other than the usual Mario complaints (boring bosses, annoying gimmick levels like auto-scrollers) this is a super fun, creative platforming experience.

Just kind of bland and far too easy. No reason to go back when 3D World is right there.

honestly? imma be fr? underrated asf mario game play it lowkey it's kinda goated

I think this games soundtrack is amazing, but I think the game is pretty good too, considering I 100% completed it as a kid (Rare)

I miss this game so much and its so underrated

Like si tú también te intentabas pasar los niveles disque como speedruner y te terminabas cayendo de la manera más tonta posible

I don’t know if it’s the save states talking, but this isn’t so bad.

One thing’s for sure, I’m not messing around with those three gold coins anymore. Got only two coins at the end of the level? Oh fuckin well, guess you’ll just have to fight bowser and save the princess with slightly lighter pockets. I know what happens when you compulsively collect the three coins in a Mario game. Never again.

Super Mario 3D Land is considered the forgotten little brother of 3D World, and yeah, I get it. The game is as basic as you can get from Mario, even if the level design is exquisite. But good level design is a given from any Mario game released in a year that's not 2002.
Is 3D Land forgettable? Yes.
Is 3D Land a fun 3D platformer? Yes.
Are those two aspects all that there is to say about 3D land? Yes.

If New Super Mario Bros is the equivalent of a vanilla ice cream, then this game is basically vanilla ice cream with sprinkles and pecans because despite looking new and different, this game feels very generic and samey.

Still fun game though.

Weirdly enough despite not being as ambitious as some others, this is probably the 3D Mario game I enjoyed the most. I've 100%'d the game like 4 times at this point.

...When I was 12, back on Easter of 2012, my mom got me physical copies of Super Mario 3D Land and Ocarina of Time 3D as a present to go with my (at the time) new 3DS that I'd gotten for Christmas of 2011. I played Ocarina of Time 3D and liked it... but never ended up playing 3D Land and eventually just traded it in at Gamestop to get some other game I don't remember. Why, you ask? Because I was a stupid kid who thought story was all that mattered in games instead of actual gameplay. This was largely due to my childish bitterness over the MOTHER series being obscure at the time due to how much I loved Mother 3 and how it influenced my view on games for a long time after. It also led to me having a grudge/resentment for Mario for a long time purely on the basis of it being so popular despite not having any meaningful story, though obviously I've grown out of that mindset by now.

Having played a lot of games in the many years since then and wanting to play just more games that I feel are more pure and better for my soul, I wanted to properly give this game a shot since I've been binging through a lot of Mario's titles and have been using my 3DS much more often these days. And now that I've finally played it and have experienced everything the game has to offer... man, kid me was such an idiot.

I absolutely adored this game. At first, I was a bit bored by the first 3 or 4 worlds since I do think they are pretty basic and a bit bland. That said, once you hit World 5 on, the game starts pulling out its big guns in terms of cool level concepts and ideas, and I was really enthralled and captivated by them. The entire idea of having more bite-sized 2D Mario-esque levels in a 3D plane is genius and feels so fresh, especially when you remember this game came back in the 3DS/Wii U era when Nintendo was very clearly lacking in a lot of creativity and innovation, and a lot of the games at the time were pretty hit or miss compared to the Switch era we're in now. The short levels feel a lot like a mish mash of great ideas, and I think the fact they weren't limited by the need to have a uniform cohesive world design for each level does wonders for the game in terms of having more fun levels overall that don't feel overly repetitive or boring (i.e., like a lot of desert world levels in some other Mario games).

This game is also very clearly a Mario game aimed at kids who are new to gaming and platformers in general, it's incredibly beginner friendly. Not only is it generous with lives along with the slower run speed to more easily space yourself with platforming, but the Tanuki Leaf powerup is perfect for those who struggle to line up their jumps with the platforms too. Very forgiving which I appreciate as someone who isn't the best at platformers myself. When I actually started properly giving Mario a chance in recent years, I found I really sucked at them due to not really playing many platformers beforehand, and I had to work my butt off in Mario 3 to finally improve and become somewhat decent at that kind of playstyle (and yes, Mario 3 kicked my butt a million times over, I died so much in that game). If I'd actually played this game and given it a chance as a kid, I probably would have actually liked Mario much sooner, but also probably wouldn't have sucked at platformers for so many years.

Another thing I really appreciate is how every Star Coin is pretty reasonable to find without a guide, even in the harder levels later on. Showing the order the Coins appear in terms of level progression on the touch screen is already a great major hint to these if you've missed them, and I'm happy to say I didn't need a guide to get them all even though I'm usually awful when it comes to missing collectibles in games like these, which is great game design in my book.

The Special Worlds also make up for some of the more bland world design in the first half of the main game. They have a lot of cool gimmicks such as a dark doppelganger of Mario chasing you, and strict time limits among other things in order to make the reused levels feel more fresh, along with other cool ideas to spice things up and make them more fun but not feel as long either. I enjoyed pretty much every world from World 5 of the base game onwards and had a blast with them all.

Having to go through all the levels with Luigi was also much more fun than I expected it to be too, as he's just straight up a better Mario due to his higher jump, which makes a lot of Star Coin collecting much easier and also sprinting through the levels much easier too. I saw someone online say that the Final Level you get from 100%ing every other level is easier with Mario, but that's just straight up a lie. I died a ton of times on that level with Mario, but Luigi made that much easier and I cleared it in only a few tries after that. The Final Level itself was a pretty fun challenge, but not too difficult, which I appreciate after 18 year old me struggled to beat Mario Odyssey's Final Bonus Level (which I did never beat).

The music in this game is also very great too. I know a good amount of tracks were reused from Galaxy (which also has a great OST), but shout outs go to the music used in the final bout with Bowser in the main game (very tense) as well as Special World 8's Map themes being so charming and comfy.

Also I know people go on about this so I won't spend long on it, but yes, this game is definitely the best 3DS game to make use of the 3D effect, even if it isn't used much in most levels, I do still appreciate it all the same.

My only real complaint with the game isn't really even the fault of the game itself, just the console it's on. The buttons being so small and having to hold down the Y button for so long for some levels (such as the final level of the main game where you gotta constantly run from Bowser) made my hands cramp a bit, and also made some platforming/timing things like long jump tricky. I played this on my original 3DS model in honor of what I would've played the game on as a kid instead of my New 3DS XL, so maybe this problem will be more alleviated there, but I'll have to see about that on a future playthrough.

Overall, this is a very amazing game that I wish I played sooner, and that is definitely a more lost gem nowadays due to the 3DS's shutdown. I feel like I've reclaimed at least a small part of my childhood now that I've finally played this game, and look forward to being able to replay it again in the future. I'll probably be starting Mario 3D World in the future too to see how it takes from this game and improves upon its ideas in a console mainline format.

Total Playtime: 22 hours, 27 minutes

Incrível!
O jogo é muito bem feito e o level desing das fases é maravilhoso. Certamente, um dos melhores jogos do Mario e um dos melhores jogos do 3DS.

Contudo, tenho que dizer, é um jogo fácil demais.

[played on real 2DS hardware]

A series I’ve really started appreciating more over the past few years is Mario. Don’t get me wrong, it’s not like I ever hated Mario or anything, but I didn’t understand what made the mainline titles so revered and iconic until fairly recently. Learning about the design mentalities and how each game tackled them has given me a newfound love for the series, and it’s been fun replaying the entries I’ve played through this new lens, as well as the ones I hadn’t played before, such is the case with Mario 3D Land. I did give it a go last year but couldn’t really get into it. It just felt so… bland and uninspired, but readjusting my lens and trying to appreciate all the things it did first made it properly click, and I had a blast running through it recently! And like usual, I’m gonna talk about it!


Instead of being a collectathon like every 3D Mario since the Nintendo 64, 3D Land takes a different approach. It goes back to the roots, being a more direct adaptation of the gameplay from the 2D titles that made Mario a household name; there’s no hub worlds or stars/shines to collect here, you’ve got 8 worlds with 4-5 linear stages to complete. It doesn’t sound all that innovative, but 3D Land takes full advantage of the premise to deliver some really fun design! Enemies like Chain Chomps, Bullet Bills and Rocky Wrenches are completely recontextualized to fit the new perspective, and seeing all the ways the developers adapted these elements was part of the fun for me!

A very good example of this is with the power-ups. The Fire Flower’s a fairly obvious choice, but the returning Tanooki Suit is a genius inclusion; the tail swipe’s a very effective way of defeating enemies, whilst the hover allows you to line up jumps easier. There’s only one fully new power-up in the form of the Boomerang Flower, which also fits the game design of 3D Land really well! It just doesn’t get used very much, and feels overshadowed by the Tanooki Suit.

With all these unique elements, you’d hope the level design is good enough to support them… and fortunately, it is! In my opinion, Nintendo really started to perfect their design philosophy for Mario levels during this era, which involves introducing a new gimmick (whether that be an enemy or specific type of platform) and constantly iterating upon it throughout the stage, before finishing it off with one final send-off and moving onto something else for the next level. 3D Land adheres to this philosophy very well, and does an incredibly good job with it! They also play around with camera angles a lot to really make things feel unique, whether that’s giving you a top-down view like the old Zeldas, a side-scrolling view like 2D Mario, or fixed angles that really help to give the stages a sense of scale. It’s all fantastic stuff, and really takes advantage of this being a regular 2D Mario game but in 3D!

I don’t really have much to say in regards to presentation, it’s about what you’d expect from a 2010s Mario game. The graphics are very saturated and colourful, which means they really pop on the 3DS’ tiny screen. They do play it a little safe in regards to world/level themes, but I don’t really mind too much when they all look so good. I have even less to say on the soundtrack but it was good too, there’s a few remixes of SMB3 tracks with some originals sprinkled in, and it’s all good stuff!


In all honesty, I wasn’t expecting to love Mario 3D Land as much as I did! It’s such a charming little entry in the series, and while there isn’t much of a reason to return to it when 3D World exists and basically perfected the “2D Mario in 3D” formula, there’s still plenty of uniqueness here if you know where to look.

The only sauceless 3D Mario game but it's also like the only 3DS game that actually does something with the 3D effect.


I played this game in my grandmas house over summer, It was a blast to play mario in a 3d environment, all the levels were great

Alors le jeu est bien, mais tellement à l'ombre des autres Mario 3D

This review contains spoilers

I replayed this game recently and it is a lot better than I remembered.

It's just Mario 3D World but with less content, no multiplayer and the first half of the game can get pretty boring, however............

ARE YOU KIDDING? THE SECOND HALF OF THIS GAME IS HARD AS BALLS! ONCE YOU RESCUE PEACH THESE LEVELS JUST GET TOUGHER AND TOUGHER!

I do not know how I didn't remember this, but this game really grabs you by the balls by the end of it, at least when it comes to Mario standards. It's not bullshit like The Lost Levels, but it gets much more challenging and engaging than a good portion of levels in 3D World.

It's still not perfect. I appreciate when Mario games actually dare to challenge my skill, and the last secret level was an absolute pain in my ass....But the first half of the game is so easy it puts me to sleep.

It's good. People never mention this one when talking about 3D Mario, but it deserves the spotlight just as much as the other ones do.

P.S: The Bowser fights in this game are undoubtedly the best ones in the entire Mario series. I've never seen Bowser so absolutely desperate to kill Mario before, holy shit.