Reviews from

in the past


I mean it can't be that boring.
But everything about the game feels underwelming, amateurish and in general I still don't understand what nintento was on when making this.

THIS GAME WAS INVENTED BY THE MOST EVIL MINDS OF JAPAN AND WAS USED AS A FORM OF PSYCHOLOGICAL TORTURE FOR TINY LITTLE CHILDREN AROUND THE WORLD. HOWEVER, WE WERE GIFTED BY SUPER MARIO WORLD'S (1991) PRESENCE, SO THIS IS BUT A BLEMISH ON THE MARIO FRANCHISE.

Very solid and tight controls. Really love the Beach theme and how out there it is compared to modern Mario games. Has a lot of jank but it wouldn't be Sunshine without it.

I'm not sure whether to mark this as completed or abandoned, but I literally 100% the game prior so I'll say the former. Here's the thing: A couple years ago I 100% 64, Sunshine, and Galaxy when I borrowed Super Mario 3D All Stars from my friend. I liked 64, loved Galaxy (even though it was my 7th playthrough), and just... really didn't click with Sunshine. I ranted about it to a new friend of mine and he said my experience was a "skill issue." I thought about it and considered that maybe it was, so I thought of bumping it up higher in my list. Today, I decided to come back to it after a while and go in with an open mind. The verdict? I can't enjoy it. I tried so hard but every level just failed to be fun somehow. I really dislike the controls, especially because they feel so slippery at times. During both playthroughs, I felt like Mario DESPERATELY needed the Hover Nozzle in order to actually control well. Maybe I do just suck, but that's how it felt playing the game. So for me, Mario needs FLUDD right? Well, for some reason they decided to keep adding a bunch of levels WITHOUT it. These are possibly some of the least fun levels I've played in a platformer. Mario lacks moves such as the long jump that has in LITERALLY every other Mario game. Without these great movement options, the game becomes MUCH more tedious to play. Even with FLUDD though, the game isn't all that great. Levels are so difficult to enjoy because a lot of them have tedious objectives, and each of these gets worse and worse the further you go on. I did enjoy a bit of Bianco Hills and the boss fights aren't terrible, but other objectives are so annoying to complete. See, Sunshine differs from something like 64 because you need to beat Episode 7 of every single area, which sucks because you can't just play the levels you want to play and instead have to do everything. It's not as open as the game wants you to think and because of this, you need to do all of the FLUDDless levels for instance (which for me is the lowest point as I've mentioned before). Where the level design, controls, and gameplay fail, the presentation is what saves this game, most of the time. The cutscenes are really... awkward... especially due to the voice acting. Other than that, the aesthetics and music really take the cake here. The thing that's the biggest shame is that the game has everything I could've wanted for level themes, each area is a unique in that it's all a part of Delfino Plaza and not a bunch of areas that don't feel connected. I don't hate the random areas thing that the 3D and some of the 2D games do, but I love seeing just one area be the focal point of the game. I want to love Delfino Isle, but the levels are just so unfun to play that I can't fully enjoy all it has to offer, especially with Sirena Beach and Noki Bay. I'm happy they at least went hard with the worldbuilding and aesthetic of Delfino Isle because that's definitely the high point of the game for me, but the gameplay itself I just can't get behind. Overall, Super Mario Sunshine is a massive disappointment for me because while I love the ideas they want to present, the gameplay itself is such a tedious slog that I just can't enjoy it.

a test to see how good you are at 3d platformers


Beautiful and unbelievably frustrating

Surely feels like a SM64 2, but THAT GODAMN MANTA RAY AND THAT STUPID PACHINKO LEVEL HAVE ME TEARING MY HAIR OUT OF MY SCALP

Super Mario Sunshine trades the open-world exploration of its predecessor for a tighter, mission-based tropical adventure. Mario wields F.L.U.D.D., a water-spouting jetpack, revolutionizing his movement and adding puzzle-solving elements. While sunshine collection is delightful, the game suffers from occasional frustrating difficulty spikes and some unintuitive level design. Nevertheless, Sunshine boasts memorable locations, unique gameplay gimmicks, and a vibrant summer aesthetic that makes it a worthy, if occasionally uneven, addition to the Mario canon.

Is this what people are talking about when they've become too used to the refined controls and design of modern games and then go back to the prior versions of them? Cause I just got done with Odyssey and holey moley I do not like this. Just like everyone else, I don't like the camera, which often flat-out refuses to let you adjust to an easier angle for yourself, and also (a common trait among all the gamecube games it appears) makes it so pushing the analog left turns the camera right and vice versa without an option to invert. I don't like how everything, from jumping, aiming the nozzle, chasing after goopy Mario and then spraying him, accidentally sliding on goop or slopes that don't look like slopes, leaping high enough to get a nearby ledge, is a struggle. The Petey Pirhana fight in midair in the first world was not difficult per se, but was rather such a chore, so much work when Odyssey's boss fights were snappy and fun. I knew what I had to do but it took so long between Petey's behaviors and the way Mario controls, and I can't imagine how I would have gotten through it if Dolphin didn't have save states (also it figures too, because I recognize Petey in Mario Kart 8 and he's a fuckin asshole in that game too).

But you wanna know what I really don't like about this game? The voice acting. And not just that, but voice acting which thereby necessitates more, and frankly unnecessary, exposition to justify it. What's it doing here? Mario is still just Charles Martinet hoots and whoops, so what was enhanced by everyone else delivering real voice work to a "why Mario needs to jump on shit this time" story? Take a look at this. First you fight a token baddie and meet your latest sidekick/game mechanic, then you get sent to jail and the Delfino floofers put Mario on trial and make a long compelling case proving him guilty of the crime of polluting the city and sentence him to island arrest till the pollution is finally cleaned up, then in jail FLUDD explains that you were indeed found guilty of polluting the city, and goes into detail that without the precious shine tokens the good floofer people of Delfino can't possibly ever holy shit I don't fucking care. It's a Mario 3D platformer, not Inherit the Wind, wrap it up! And to make matters worse, goopy Mario tries to kidnap peach, spilling the distinct black goopy muck everywhere all the while, and Mario chases him around town, in full view of the floofers. It's now obvious to them that Mario didn't cause the pollution! So what are we doing here?! Look, games don't have to have compelling stories, sometimes there just has to be something there to make the gameplay happen. But if you're going to bother with a more developed story, it's on your ass to do it right!

Compare that to the setup for Odyssey: "Ah, goddamn, looks like bowser kidnapped peach, and also my hat sister! To go get him, we have to collect moons to power my ship and follow him around the world! Got it? Okay, let's go!" Five seconds flat. Now let's go have some fun, collecting souvenirs and outfits, and possessing enemies, and utilizing the very best moveset a Mario game has ever had, wahoo! Meanwhile, there's no fun to be had with your stiff, cold, milquetoast companion here. Man, I hate FLUDD. FLUDD is like if your dopey classmate in fifth grade who reminded the teacher they didn't assign homework yet was programmed into a water-spray robot you can't ever leave. Truly, Mario is in jail, serving a sentence, if he has to complete his adventure with this dweeb.

I played 64 long after the fact, as a grown up, and thought at the time that, despite how important it is in games history, it was awkward to control most of the time, and I didn't like its design of "see this world? now go back into it and do six more chores." I'm glad that back in 2002 Nintendo saw my notes and decided to make it even worse.

Super Mario Sunshine: The Slippery Slope of 3D Mario

Growing up, one of my favorite things to do with every 3D Mario I played, was to replay them, and 100% them again and again. I've 100%'d Super Mario Galaxy 1 & 2 multiple times as both Mario and Luigi, collecting every power star on every level. I remember playing Super Mario 64 and its DS remake and 100%'d those games multiple times, and I've 100% Super Mario Odyessy as well. I've always had a soft spot for 3D Mario games. Super Mario Galaxy is my favorite game of all time, Super Mario Galaxy 2, and Super Mario 64 are up in the high rankings for me as well, and Super Mario Odyessy is probably my second favorite, behind Galaxy 1. However, I've never felt that same level of affection with Super Mario Sunshine. I've tried in the past, me and my mom went to our local GameStop back when was I around 6-7 years old to get a used copy. It was only the original GameCube disk, no box, but I was a kid so I didn't care, we went home, I put it in my Wii, started to play it... but it just never clicked with me back then.

Maybe it was just because I was a dumb kid who sucked at Video Games at the same, this was the same kid who thought Sweet Sweet Galaxy from Super Mario Galaxy was the hardest thing ever (if only he knew about Dark Souls). Fast forward to now, I've decided to give Super Mario Sunshine another chance now older. Unfortunately, I lost that original GameCube copy from all those years ago, and I don't remember what happened to my old Wii, so when I replayed this game, I was playing the version on the Super Mario 3D All-Stars collection for Switch (I'm writing here cause backlogg's system for ports/remasters isn't that great). Going into Super Mario Sunshine, I wanted to 100% it as I have with every other 3D Mario I used to do as a kid, but I never ended up doing so with Super Mario Sunshine. Maybe it's because I'm older now? Maybe it's because of the game? Or maybe it's because I'm washed at 3D Mario games?

The story is pretty simple, of course for a Mario game. Mario, Peach, Toadsworth, and the Toads fly to Isle Delfino for a getaway, presumably for them to get some much-needed rest after Bowser's many attempts to capture Peach, but things aren't as comfy for Mario and pals because they encounter a mass of paint-like goop. Mario gets the Flash Liquidizing Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd from Luigi's Mansion fame, and Mario uses F.L.U.D.D. to defeat slime covered Piranha Plant. To thank Mario for his good deed, the police of Isle Delfine arrest Mario. As a kid, I thought nothing of it, but looking at it now, the whole criminal justice system on Isle Delfino fucked up. Mario does not get an attorney, there were witnesses who clearly saw Mario innocent but decided not to back him up, and the prosecution pushes for a guilty verdict onto Mario off of a SKETCH! A SKETCH OF ALL THINGS!? As much as a pile of work the real-world criminal justice system is, at least I can remind myself that it isn't Isle Delfino's criminal justice system. Mario is assigned to community service and has to clean up the island and track down the real criminal.

It's such a quirky premise for a Nintendo game, and I don't think Nintendo would make a Mario game where he gets in jail today, considering how strict they are with the portrayal and copyright of their characters. Even though I never beat Super Mario Sunshine as a kid, I got spoiled the story for myself from YouTube videos, and going back to it now, I don't care that I was spoiled. It's a Mario game, I don't care I already knew the story front to end, I was coming here for the gameplay. Super Mario Sunshine is the first Mario game to introduce Bowser Jr, and this was a great introduction into his character. Bowser Jr was a fun character in this game, this game alone puts him on top above the Koopalings. The characters in Super Mario Sunshine feel unique in this game alone, the Piantas are the citizins of Isle Delfino and sorta the replacment for Toads in this game, Toads are still here, but not as much compared to other Mario games. Super Mario Sunshine has this charm and bright personality that isn't in a lot of other Mario games. The title screen, the OST, every pretty-looking thing in Super Mario Sunshine makes it feel summer-like.

To the main course, being the gameplay, all I have to say is that I am more split with this game's gameplay than I ever have been with any 3D Mario game. There are a lot of pros and cons with the gameplay of Super Mario Sunshine, I found my overall playthrough to be a great time, but there has been a lot about the gameplay mechanics that I feel hold this game back from being anything more than great. For one, I'm glad this is harder than any 3D Mario game I've played. It's sort of refreshing to have a Mario game give me a challenge, but the thing is, a lot of what makes Super Mario Sunshine difficult is either because 1. I needed to learn and adapt from the challenge I'm facing, or 2. Because of the bullshit slippery movement that Mario has throughout all of the game. I don't know if Mario has ice cubes built into his shoes, but moving as him in this game feels like you walking on ice and it's not too much of an issue throughout most of the game, but in parts where you need to be precise with your platforming, it just fucks you over, anyways.

In Super Mario 64, Mario collected power stars in that game, but here in Super Mario Sunshine, he collects Shine Sprites instead. Shine Sprites are a cool replacement for Power Stars, and the little jingle you hear every time you collect a Shine Sprite is a banger, but I wasn't as excited to collect them as I used to be with Power Stars in other Mario games. There are these blue coins you can collect throughout each level and if you have 10 blue coins, you can exchange them with a merchant on Isle Delfino for a Shine Sprite. Honestly, I found collecting the blue coins to be tedious, some are in some levels and some aren't, and overall just felt like a headache to get. As for the levels themselves, they all had some level of charm to them, but nothing quite memorable compared to the levels in Super Mario 64, the Galaxy games, or even Odyessy. The inclusion of Yoshi in this game feels so forced, you have to get Yoshi out of his egg by bringing the fruit he wants, but Yoshi isn't needed for a lot of this game unless you are going for 100%, and nothing would have changed if Yoshi wasn't included. I said how I wanted to 100% this game and never ended up doing so, that's because I found Super Mario Sunshine to not worthwhile to see through with a 100%. It is a worthwhile game to play for fun, the levels are fun on face value, but while trying go for that 100% completion, you can see a lot of the flaws of the level design.

Overall, even though I had a lot to say about the flaws of Super Mario Sunshine, at face value it's a great Mario game, just not an amazing Mario game. It's a fun time playing through Isle Delfino, there's a lot of charm, and when the game mechanics aren't against you, they're pretty bearable. I had a great time with this game, it's been a while since I played a 3D Mario game, and perhaps I should revisit one in the future before the eventual next 3D Mario game.

Stats:
The 13th game I've completed in 2024
Played on Nintendo Switch (via 3D All-Stars)
Hours into Game: 15 Hours
Score: 8/10 (4/5)
Last Statement: Fuck Isle DelFino's Criminal Justice System

i need to play this now because i own a gamecube controller and im not limited to playing with joycons and the switch pro controller

Lots of people are mad about this game because it wasn't SM64-2, but I think it's great. The FLUDD mechanics can be a little janky, but underneath it actually has one of the most responsive and technical 3D Marios ever made. Once you learn all the ways Mario can move, it can be a joy to play. It's just strange that they made Yoshi water soluble.

Despite the bugs, the blue coins, and booting you out of the level every shine, it has one of the best settings of the 3d marios and some of the most fluid movement in any platformer with an incredibly high skill ceiling

Meilleur mario 3d, aucun débat possible

On the one hand, the most satisfying controls ever seen in mainline Mario mixed with a weirdly cohesive setting and creative character designs. On the other, multiple missions designed only to frustrate the player, as well as a looming sense of jank otherwise unbeknownst to Nintendo. It's a mess, but if you're willing to go with its flow, it's a fun time.

Peak Movement and beautiful world! But still just good not awesome.

I finally did muster through Super Mario Sunshine after about three and a half years of leaving it on the backburner, and I must say I still don't get it. It's not all bad but it's like, not very fun to me at all. I found its best moments to be pretty decent, and put up against Super Mario 64 and Super Mario Galaxy I don't really think it stands a chance in most if not all fields. I did not gel with the aesthetic, controls, or level design nearly as much as in either of them.

The biggest thing that irks me about Sunshine, though, is it doesn't feel as open as it lets on. You can beat the game with a minimum of 50 shines (I completed it with 53), but rather than a basic threshold to close off the final level, like how you can get any 70 stars in 64 to reach the end, you are required to do all the first seven missions of each level. In order, too. You can't go out of order like you can in 64, you have to do mission 1, then mission 2, etc. This works fine in Galaxy because the level design reflects it better, it's already more linear to begin with in its design and progression. Sunshine's level design does not reflect its linearity, it presents itself as a lot more open and implies a lot more freedom than you're actually provided. The end result takes away the feeling of free exploration, and it begins to feel more like crossing off a checklist than finding things yourself and reaping the rewards for doing so. Some of these required missions are frankly quite awful as well. A few of the bosses (Petey Piranha 2, Manta) are super tedious and slow, and some other missions littered around are bordering on unacceptable. I could not locate any enjoyment to be found in the "chuckster" mission, for example, and there's just no way to get around it without enduring it. If you have a star in 64 you really hate, chances are you can just work around it, but such is not the case this time.

I figure you can warm up to this with enough playthroughs, but the first is deeply unsatisfying and unrewarding. A competently made and designed game for the most part, but mundane and unenjoyable especially in comparison to the high points surrounding it in the series. Why would I want to play it some more in order to warm up to it if the first playthrough was so consistently rough? I dunno, man. It just doesn't really make sense to me. I really see now why this seems to be the most divisive of the 3D Mario entries, and try as I might to enjoy myself during its runtime, I can't seem to do so often enough to really call it something I like as an overall experience. I'm just glad I at least have it off my back now.

Fun as hell, I really don't get why it's so divisive, because of 3 bullshit levels?, despite it being so fun, creative and charming that's all it took?

Be me, 5 years old when I got my hands on this game. It took me like 3 years to figure out that you have to use Yoshi to eat the pineapple in the pipe, and an additional 2 years after that to figure out that you have to jump through a wall to access an entirely new area in the hotel. And probably another year to finish the game. But uh, yea. Best mario game ever made. ;)

Horrible controls and a somehow even worse camera. Don't put full voice acting in a mario game ever again.

Scouring every nook and cranny of Delfino Island for hours on end as a child with so little progress to show for it brought me as much joy as blasting through the game as an adult. Music? Phenomenal. Plot? Absurd. Art design? Immaculate. Movement? Tight as can be. Mission variety? Shut up.

Not the best 3D mario game but it gets the job done tbh. Controls are WACK.

when the function got the shittiest camera oat


It feels like a relic from a time when Nintendo was still figuring out how to do 3D-level design.

It's a hard game to judge, compared to the other 3D Mario's, its reputation is split down the middle. Some people love the setting and its ambitious nature, and some can't stand the awkward camera and the hit-and-miss level design.

If you have any sort of interest in 3D platformers, it's worth trying, simply because of the weight Mario has in this genre, but it's a 50/50 chance if you will enjoy it.

It has aged quite a bit on the Gamecube, the new version included in Super Mario 3D All-Stars for the Switch is a solid upgrade and the best way to play this, with better controls and clearer visuals.

im sorry, its just never clicked. first i played it via the switch port. then i emulated it, hoping maybe it would be more enjoyable. it was not.

so i bought a fucking gamecube and played it that way 😭
[okay truth be told i bought a gamecube to play other games and it came with it but ykyk it sounds funny so]

this game is very frustrating because the movement is hard for me to get used to or get control of yknow.... i do like the setting of these beaches and more tropical vistas, the music is nice too [even if i have heard it too much in backgrounds of youtube videos]

i have tried this game multiple times, and i do not think it will ever click. my apologies, sunshine fans.

Le meilleur jeu de la gamecube, mon enfance parle mais c'est véridique

Hell yeah, one of the greatest 3D platformers ever made.