Reviews from

in the past


This review contains spoilers

Okay, I know five stars is crazy. Just hear me out. The Last Of Us Part Two finds many ways to improve from its predecessor. The ai, graphics, gampeplay, and ui all see a major upgrade in this sequel. I will say this, I do hate the fact Joel died. I really do. But over time, I've grown to over look it and see the game for what it is. Love this game and always will.

overhated and overrated at the same time

This review contains spoilers

Que han hecho una segunda parte dices? Que me escucho la cancion de los creditos cada vez que vuelvo andando a casa dices? Que cada vez que pienso en el me emociono dices? Pues si, fue GOTY el primero y merecidisimo el segundo.

De los graficos ni me hables, porque la historia lo solapa todo. El destino de joel, era obvio, un mundo donde el ojo por ojo prevalece, tenia que acabar pagando por sus pecados.

Y toda la travesia de Ellie de venganza, bof, menudo GOTY.

An emotional journey of a game that takes so many risks. Incredible local and va performances and immaculate graphics. Although the story is considered a controversial one, go into this game with an open mind to truly appreciate the full story. This is a story about just how far you will go for the people you love. And one of my top 3 games of all time, up there with Rdr2


Emotionally powerful. Brutal. Compelling. Resonant. Some of gaming's greatest acting.

Over-hated.

can’t y’all just hug and make up, abby and ellie need to just talk and have me facilitate the conversation

Jogaço
-Gráficos magníficos
-Gameplay dinâmica e viciante, perfeita dentro de um survival horror
-Impecável nos mínimos detalhes
Simplesmente perfeito nos quesitos técnicos

sĂł faltou pontuar no enredo e na narrativa pra receber o resto da nota.

Apesar de toda a polĂŞmica envolvendo esse jogo, foi uma das melhores experiĂŞncias narrativas da minha vida.

My thoughts have changed on this one so much over the years. I think the main issue is the structure of the story has a negative impact on the story itself. But even then, there are effective moments in the second half of the game that only work because the its structure. The parallels between Ellie and Abby's story are fun to connect and see how similar the two actually are. Though it doesn't feel like the parallels go deeper than that. I could say so much about this game and, while I still prefer part 1, I think is a testament to how effective The Last of Us 2 is as a piece of art.
The music from composers Gustavo Santaolalla and Mac Quayle is very well done as well.

Excellent j'ai beaucoup aimé l'ambiance et l'attachement aux personnages

This review contains spoilers

Where do I even start with this one? (Scroll all the way down to the end if you want to see this whole essay summed up, without spoilers and straight to the point.)

A few bad apples prevent me from giving this a higher score than I want to. The story is phenomenal but I can't just ignore all of the stuff it did to piss me off. So here we go, the gloves are off at this point.

1. Abby. I wanted to see Abby's story since the end of Ellie Day 2 because I felt Ellie's segment of the game was being drawn out and all the stuff we were hearing about Abby in the background sounded way more interesting than what we were doing at the moment. So when it came time for when we switched gears and the game rewinds the tape and has us play as Abby, I was beyond excited. However, this is where the game gets a little messy. I liked all of Abby's flashbacks. Hell, I even liked Abby. I found her reasons to be be completely justified. I don't like that we barely get to spend time with her dad to really feel the impact of his death, but it works only because he's supposed to as a reminder that Joel pretty much killed a bunch of people that were just trying to save the world. For that reason (and the added context that he didn't want to kill Ellie, but rather felt obligated to for his cause), his death works. Abby's thirst for vengeance works. Despite the idea being lazy, they managed to do just enough for it to work. I think that's one of the game's biggest mistakes. It does the bare minimum to make a story beat work. It works, but you can't help but feel like they could've done better. Let's go back to the hospital flashback. How effective would it have been to see the hospital get shot up from Abby's perspective? She starts hearing gunshots and hiding in a room hearing all of the soldiers around her get executed by Joel. As she finally gains the courage to go and possibly save her dad, the job is already done. You start to feel her trauma because you see it. Not just her reaction to the aftermath, but WHEN IT WAS HAPPENING. She starts to see her home, her family, her cause all shattered in one afternoon. Then everything she does later on in the game starts to make sense. She doesn't ever want to feel that weak again, so she starts working out. She feels guilty for not being able to save her dad and you feel that because YOU SAW IT. She starts to see that same helplessness in Yara and Lev, which makes her want to save them. Her intentions would be clear from the start rather than being a mystery until the end of Abby Day 2. THIS GAME HAD SEVEN YEARS TO BE MADE AND I THOUGHT OF THIS IDEA IN TWO MINUTES. I feel like we would've understood Abby at a deeper level if the game didn't settle for less with her story. However, I want to emphasize that what we did get wasn't bad either. The conversation she had with Owen in the boat scene did a good job to show that deep down, Abby is broken. She doesn't want to be associated with the Fireflies and wants to hang on to her hatred for the world because of the hospital incident. And due to her hatred for Joel all of these years, she not only pushed away someone she loved at the time, but lost her humanity. Although it took forever for Naughty Dog to tell us that this isn't just a forced way to make you like Abby and it actually has a more nuanced purpose in her arc, it was still effective when it was revealed. When Owen tells her "maybe we stopped looking for the light", he indirectly makes her realize that ever since her dad's death, she wasn't the same. She didn't have a shred of optimism left in her. But through helping Yara and Lev, she did. Her selfless act reminded her of her roots, which is why her final dream was her dad smiling back at her. It's something he would've done, and she can finally move on from her trauma and make amends with her past. This one moment is awesome, but it's also important to note that if this one moment was missing from the game, the entire story would've fell apart. And it really didn't need to be this way.

2. Owen. Again, as I previously mentioned, I thought the flashbacks were great. I also really liked Owen as a character due to how he contrasted with Abby with his optimism and beliefs, which later contribute to Abby's arc as a whole. And then they completely shit the bed by introducing a fucked-up love triangle subplot. Not only was it completely unnecessary (considering Ellie kills him off two days later), but it just makes him a piece of shit. He not only decides to abandon his pregnant girlfriend, but then sleeps with his ex (Abby, who KNEW about the pregnant girlfriend and did it anyway) and then tries to bag both of them and take them to Santa Barbara with him all of a sudden? It is character assassination at its finest, not only for Owen, BUT FOR ABBY TOO. In a phase where the player is trying their best to empathize with a character they already hate, YOU CAN'T DO THIS. This is literally the #1 way you get me to dislike the person you want me to care about, and this is coming from someone who liked Abby after seeing her backstory. This is the stupidest part of the game hands down. It tests the player's patience, and not in a good way. The only reason I even found it within myself to forgive Abby is because she realized it was a mistake and the game not only punishes her for it, but cleverly uses it to make Abby start to realize she is a piece of shit. I think it was a really smart way to use a story fault to your advantage, but the fault shouldn't have happened in the first place.

These are the major gripes I had about The Last of Us Part II. If I were to break down every little thing I had an issue with, we'd be here all day. But I can say the same for its strengths. The last time I saw a story this bold was Black Ops 2's campaign. (If you know what I'm talking about, you can already see the similarities.) And Black Ops 2 is one of my favorite stories of all time. Seeing this game take the themes of that story and take it to another level was actually fascinating to watch unfold. I have never played a game that had this many gray characters with no real heroes or villains. After a certain point, you understand all the chess pieces but don't know what trajectory the game will go. The way it constantly subverts expectations again and again in its final act is honestly superb, and the performances from absolutely everyone involved is stellar. The game tricks you into thinking it's a story about revenge, then reveals it's a story about closure and forgiveness. But in my eyes, the story was about consequence. Joel's actions at the end of the first game completely changed the trajectory of these two girls' lives, and the story is about how you come back from that. It's about two people in two completely different sides of the cycle of violence. As Abby is learning to get out of the dark place she is in, Ellie is entering head first into it. And the game goes "You wanna see what happens next? Keep playing." I haven't experienced anything quite like it.

And to close out this giant review, I'm going to delve into gameplay. If the story is a flawed masterpiece, the gameplay IS a masterpiece. The gameplay aspect of this game alone is a 10/10. Everything from the asymmetrical level design, new mechanics and ideas, environmental storytelling, notes, gore, detail, hostile AI, narrative design, and combat gets a 10/10 from me. From a technical level, this is also a 10/10, with some of the best graphics in the business. This is the best combat I've ever had my hands on in a video game other than Devil May Cry 5. They took the first Last of Us' combat and made it more fluid, fleshed out, gritty, and polished. Not to mention the enemy AI's intelligence here is spot on and incredibly smart. This has got to be the only game where the hardest difficulty felt fair, because it genuinely always felt like you were outsmarted by your opponent and nothing more. When you die, it is ALWAYS your fault. No glitches. No bullshit. None of that Part 1 Survivor and Grounded crap. The Grounded mode in this game is the definitive way to play the game. The game also has custom difficulty options to truly curate your own playstyle. Want to encounter harder AI but without dying instantly? Turn up the enemy difficulty and turn down your player difficulty. You want a ton of ammo and John Wick your way through enemies? Turn down the resources difficulty. You want your teammate AI to actually be useful? Turn up the allies difficulty. You can tweak that game and play it however the fuck you want. That and the amount of accessibility and quality of life options here make life easier for those who need it. Everything from Auto Pick-Up to Text-to-Speech to Puzzle Skip options to Enhanced Listen Mode telling you where all the collectibles are for an easy platinum. It's all here. The level design is also superb, making it to where you can play each single encounter in a dozen ways if you want. Some pathways lead to hidden areas with either an extra encounter or two if you're itching to explore or even spots with extra dialogue. They even have an open-world section similar to Uncharted The Lost Legacy if you're really itching for some exploration. There's something here for everyone, and the amount of player freedom in how you play the game makes this some of the best gameplay Naughty Dog has ever given us. Shit, it's probably some of the best gameplay in AAA gaming as a whole. I wholeheartedly believe that. The pacing of the game never felt slow because the gameplay carried the game so hard. Even during the dry segments in the story, the gameplay never failed to keep my attention. Absolute perfection. The team behind this game that crunched and worked their ass off to give us this should take a bow. I fucking applaud you guys.

Long story short, 7/10 story, 10/10 gameplay, and my overall experience with it was a 7.5/10. Give it a shot if you haven't and form your own opinion on it. But in my eyes, it's a flawed but competent sequel. Had a blast.

The gameplay is much better than the first, combat encounters were actually exciting for once. The story is nowhere near as bad as people make it out to be but it doesn't touch the first game and imo some of it is just boring. I'm pretty in the middle on this one but anyone who calls it a bad game is flat out wrong.

JogĂŁo. Drama de alto nĂ­vel, histĂłria envolvente e pesada.

This review contains spoilers

Esse jogo Ă© um absurdo, no final consegui entender o lado das duas, mas acho que nunca vou perdoar eles por matarem o meu mano Joel

This was tough to rate. The gameplay and graphics are obviously better than the first, but that whole narrative is a mess.

It's not a bad sequel or a bad story whatsoever. It might not have been what everyone expected, but I think it's bolder this way. The writers took unexpected routes and plotlines, but everything made sense and wasn't NEARLY as bad as everyone is saying. I mean, it's the end of the fucking world and the story absolutely reflects that.

Gameplay is the same thing as the first one, decent but not anything groundbreaking. Soundtrack is amazing.

Everyone who loves storytelling should play this game, it's bold, not always perfect, but has a lot of very interesting and new ideas on how to tell a story in a game. It constantly keeps you on the edge, surprises you A LOT and makes you feel what each character is going through. It's very good.

Great sequel to a masterpiece.

incrivel...
perfeito...
sem igual...
inalcançavel...
Sofreu hate dos enjoados, mas é simplesmente magnifico, me fez sentir coisas a todo momento, e me pegava com um sorriso genuíno sem perceber. Admito que também chorei em algumas situações, tanto por tristeza quanto por felicidades...

enfim, te amo THE LAST OF US, obrigado CACHORRO SAFADO por isto!!!

I actually think this one is over hated. The story is an abomination, but to disregard just how impressive this game is would just be wrong.

FULL DISCLOSURE: I haven’t played this game since it came out.

“I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal? [...] This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”

Even setting aside Neil Druckmann’s politics, there’s something I find deeply ugly about this quote, about the notion that seething hatred is a universal human experience on the level of unconditional love. This misanthropic mindset really does explain a lot about the tone and direction of The Last of Us: Part II. There’s a lot you could say about this game, and even more that has been said, but I will add this: Part II is mad edgy.

It’s a masterwork of simulated violence that wants you to feel bad about playing it. The tight encounter design and the new movement options make every room a dynamic, deadly puzzle box that inevitably turns into an adrenaline-fueled killing spree. By design, these situations quickly spiral out of the player’s control, forcing them to resort to messy, cruel, costly means to save their own life. And yet, combat and cutscenes are peppered with transparent, heavy-handed attempts to make the player feel guilty for the violence unfolding in-game. Human enemies scream in agony and their friends call for them by name; at one point, Ellie is required to shoot a dog to progress and later Abby is shown playing with that same dog.

This is a cocktail that goes down much smoother when you reconceptualize it as a work of exploitation fiction rather than a “story-driven game” with “themes'' about the “human condition.” Its overwrought, contrived revenge plot would be a major flaw in a “story-driven game” but now it becomes merely an engine to pull the player from one messy, desperate firefight to another. The countless brutal murders Ellie and Abby commit, the gory excess, it becomes part of the fun. I don’t know, maybe I’m sick in the head. Maybe I missed the point of this game. Maybe there isn’t a point worth engaging with. Either way, I’m just here for the combat.

(I actually wanted to elaborate on my thoughts on Skyrim, but my brain wanted to do this instead. I’m sorry.)

Despite some of the story choices this is a very worthy follow-up to the first game.

Gráficos y desarrollo de personajes muy bien pero la trama me decepcionó mucho

Plus grand jeu de tous les temps hein


While many did not like this game, I was one of the ones who did. I played it pretty much non-stop when it came out until I finished it over the first few days of release (which I usually never do). I give it an easy 5 out of 5 stars.

this game has grown on me…

Isso aqui é perfeição. De verdade, o ritmo, os personagens, o universo, a apresentação de um novo plot
É tudo perfeito.
É mais um jogo que salvou a minha vida e me deu um proposito, de verdade mesmo.

Eu nao quero nem escrever muito porque Ă© dificil expressar em palavras.