Reviews from

in the past


Imagine you're just vibing in your town or whatever and you see these two little yarn creatures hoofing it on a mission.

Don't play with your girlfriend, if you want to keep your hair line...
j.k this is quite a fun but stressful game. Would recommend to test your patience.

I enjoyed the first one but warning to solo players it is in many ways very awkward to play single-player. Either play it with someone else or don't play it at all.

Gameplay is fun but to be honest we didnt understand the story

played with my cousin a while ago. pretty low stress and i remember having fun minus the few times he just couldn't use his teamwork brain. points off because i think the actual contents of the game was kinda forgettable and that's a little important

There's a strong co-op experience in Unravel Two's gameplay, but every aspect of the presentation is determined to obscure that fact.

The visuals go for a realistic style which constantly works against the visual clarity needed for a co-op platformer. Frequently, my girlfriend and I were just not on the same page at all, each of us having a different understanding of what aspect of the environment was foreground or background (sometimes we were both wrong). It may be possible to execute an art style like this and not create so much ambiguity, but if so Unravel Two is a million miles away.

Why does it go for this style? For some reason, Unravel Two fancies itself a cerebral experience, high-art. That's why the level names all have "poetic" secondary titles against a backdrop of (laggy) ocean waves, and why there's an incomprehensible story of shadowy children being chased by... zombies (???) going on in the background. These elements only serve to annoy and illuminate little about the universal message of co-operation Unravel Two is supposedly aiming for.

It's pretentious, and I hate to make that accusation. I think people can be too willing to throw that label around whenever a piece of art dares to test patience or try something experimental, but Unravel Two does neither of those things. It's just a bad, clumsy work of art overlaying a decent co-op platformer.

Cute, nice, and everyone can play with you easily.
I played with a friend who never played videogames on a party when everyone was watching a movie we didn't want to watch at all.
It was so comfy an experience.

Fiquei com sono jogando deu preguiça

O fato de não ter co-op online mata o jogo pra mim