Reviews from

in the past


Genuine contender for the worst game I've ever played

The original Hello Neighbor was a game that suffered immensely from lack of clarity, artistic vision, and overall substance. 'Hide and Seek' somehow manages to be even worse in every aspect without the benefit of at least being so bad it's funny. The game has a novel idea, that being that you are playing as one of two siblings who are playing Hide and Seek. Your home is completely transformed based on what the kids are imagining (An African safari, a big city at night, etc.) The idea is that you need to accomplish a variety of objectives (that are not explained whatsoever) while hiding from the sibling who is trying to find you. The first level feels sincerely promising with you locating a variety of stuffed animals in the Sahara-like giant house. You bring them to a giant laundry hamper while your sibling hunts you down as a make-believe lion

However, despite this more playful attitude they still try to act like the game is a horror game with stingers and jumpscares whenever your sibling is near. This wouldn't be so bad if the gameplay wasn't just a painfully tedious scavenger hunt with the items being behind physics manipulation, long stretches of nothing, and an ungodly amount of guesswork. So much so that you'll be questioning if the guide you're reading is a shitpost or not.

So, you're walking through these giant stretches of land, trying to stack physics objects on top of each other so you can get to a hidden and obscure element of a puzzle, all while a mindless NPC slowly chases you with random music and sound effects. You will then proceed to do this a dozen different times before moving on to the next level. I try so hard not to come to a conclusion on a game without finishing it, but I couldn't make it past the second level. The game is just a bore and I had more fun typing this up than I ever did trying it out.

The only positives I can give it are that the base idea is cool and that this game was inspiring for someone who wants to go into game development. Hello neighbor and any of its follow-ups have been the perfect examples of how NOT to make a game.