Reviews from

in the past


My biggest problem with this DLC is that, as DLC, it isn't allowed to give the weight it deserves in the main game narrative. Beyond that, I find it memorable, fun, and deeply fascinating to explore its implications on the wider setting.

It's damage control, but hot damn if it isn't really good damage control.

Quite good. Obviously essential to the Mass Effect 3 experience and it's wild that this wasn't included in the original release.

The modular structure and galaxy-hopping format means it slots in seamlessly with the rest of Mass Effect 3, and the production values are worth it alone.

What you're actually doing pales in comparison to the presentation. For what's ultimately the most vital piece of storytelling in Mass Effect, you do spend a lot of time escorting macguffins and looking for different icons in the same lab.

Individual review for the original game is available on my profile. This is a review of this specific DLC.

Fuck it, the full marks. Leviathan mostly halfway exists to explain a key element of the lore left unexplained but man, who really cares? It's a ridiculously solid piece of DLC with killer horror atmosphere and a new alien species that makes the universe of Mass Effect feel larger then before. This is great worldbuilding in how it gives you answers to questions that you never really had before and makes everything more tangible and rock solid.

Great mission design too. By the third game in the series BioWare had finally nailed how to really do these things and this melds the cinematic presentation the series has been trying to do since the start with genuinely intelligent combat and great level layouts. One of my favourite DLCs in the series by far, great stuff.