Reviews from

in the past


i will start believing in god if they let this leave apple devices

i will play this the moment it comes to other platforms it looks so unbelievably fun

Why did one of the best recent Sonic games be forced to Apple Arcade exclusivity?

It's actually a shame how good this game is because it's locked behind Apple devices with Apple Arcade.

The story is whatever, Sonic stories have never amazed me or anything and I certainly wasn't expecting much from this game. It's the standard "Eggman did something, we gotta stop him" and it's fine.

The six playable characters in the game are a lie as there are really only three. Three different character types with two characters in each and those characters play the same as each other. Sonic and Amy are your speed types and they get access to the light speed dash and air dashing. Tails and Cream are your flight types who can fly, and Knuckles and Rouge are your power types who can glide and climb walls. Every character can boost and homing attack. As far as controls and movement goes it feels great to play and keep your speed going. Certainly feels better than Frontiers anyway. I will commend the game for allowing you to switch out characters in the middle of the level. While it's unfortunately not available in every level and is quite slow, I appreciate the option and offers many unique play styles and approaches.

Level design was an honest surprise, with springs that maintain your speed and wall running segments to keep your speed going. It's more difficult to get your speed and flow interrupted which is what Sonic should be to me at least. My favourite level was the last level, Egg City.

Boss fights were ok, nothing that really all too memorable. Performance is something they gotta address. Sound mixing was all over the place, with some sounds being super loud and some being really quiet. I first played and beat the game on Apple TV and had the game crash perhaps two or three times. On my M1 MacBook Air the game ran wonderfully at 60fps but again, crashes aren't uncommon.

If you have Apple Arcade or at least a free trials of it like I had, then I highly suggest giving this a go. You can pair basically any game controller to an Apple device that runs this game so do not bother with touch controls. My hope for this game is that it eventually get released on consoles, I'd happily buy this on Switch for AUD$30.

Really good for a mobile game, and it's kinda addictive. Like, Angry Birds and Cut the Rope addictive. The level design is simple, but cool, and it's kinda nice to have the SA2 Mission system back. But just as it gets to the peak of its greatness, the game is almost pver, which kinda sucks. But, at least there's the Sweet Dreams update. (Damn, maybe I should check up on that, since I CAN'T UPDATE MY VERSION OF THE GAME FSR)

Replaying Sonic Dream Team has sadly further solidified that it is not an enjoyable experience for me. The decent level design is hindered by the need to constantly revisit the same areas due to the game having a bright idea of you having to return to the menu upon collecting an orb, reminiscent of Mario 64. This doesn't fit Sonic to me, and as a result of that fundamental structure, this game's potential flow is completely disrupted.

The enjoyment of playing around with the level design now heavily depends on the smooth character controls. Unfortunately, the controls were designed with touchscreen controls in mind, resulting in a sluggish feel when moving the characters around, even when using a controller. Furthermore, the other playable characters are just too simple and unremarkable. The only highlight is the ability to switch between characters at any time, but that's where the appeal ends.

Although the character animations are well done, I find the overall presentation leaves a lot to be desired. The level environments appear as if Fall Guys and Lost World have come together to birth a baby. While it does have a more cartoonish aesthetic compared to Sonic Frontiers, it still fails to capture the essence of Sonic for me and this is especially the case with this sleep-reducing soundtrack.

In conclusion, I feel like an anomaly when it comes to my opinion of Sonic Dream Team. It's polished, but just not all that appealing for me to play or find it to be a fun experience once I start judging this game as an overall video game instead of just a mobile game, which everyone else is doing to praise this to high heaven. It is only fair game for me to do it too. The best 3D Sonic game since Generations? I just don't see it personally, folks.