Reviews from

in the past


hell beneath into perfect hatred is one of the most masterful one-two punches to ever grace a video game. the rest of thy flesh consumed is fairly standard, both in terms of general design and difficulty. i do find it funny how many people say this episode was "too difficult"; i'm going to assume they didn't make it past perfect hatred.

3>1>4>2

This rating is for Episode 4, Thy Flesh Consumed, not the full game.
Not as good as the first 3 episodes, but it's still alright. The main design philosophy here seems to be getting mauled by enemies from all angles at all times. E4 M2 is also really overrated in terms of difficulty, Personally, I think M6 and M8 were harder. Also, idk why they decided to make you go through a whole level before fighting the spider-mastermind.

Glad to finally have this off my chest, but if I ever revisit Doom, I am NOT playing this episode again.

This review is exclusively for Chapter 4 (Thy Flesh Consumed)

Ok, I can see why the rating is high for this one, Ultimate Doom includes all of the first game AND the additional content, so it's not like this is a DLC or something like that.
I was about to rate both experiences in the same review, but I just found out they are pretty different, so this review was born.

Not gonna lie, I reviewed the base game with a lot of information from chapter 4 in mind, due to this, I included some criticism there which I had to remove to bring it here.
Chapter 4, launched in Ultimate Doom includes everything you had before, it's just an additional chapter, so, new stages, new mechanics, basic the same but more, right?
Not really.

It seems this was launched next to Doom ll (after it) so the team thought they had to do some marketing, bring something a little different, and some challenge for the veterans, this resulted in some issues.

In base game's review, I mentioned acid/lava floors being an annoying mechanic but used a few times. For the new chapter, it turned into a core element, it's like the main theme of the chapter, it is everywhere, bringing down your HP each step you explore the map to find out the solution. Geez, what a great way to kill the first training experience and already punish those who did not figure out what needs to be done next, forcing you to die and restart with the now-acquired necessary "knowledge".

Also, there is another mechanic I'm not a fan in the original Doom used a LOT in this, which is the overuse of the basic movement/running to achieve different platforms. Maybe that's optional to get some extra items or secrets, but often it is part of the main objectives of the stage, basically, they are platform challenges in an FPS without a JUMP ability, also enemies' hits have knockbacks and below you, there is a pool of lava, bruh wtf.

And what can I say about the first two levels? What the heck happened there lmao, the difficulty is on steroids on those, and then the game is on normal again for the rest of the chapter, until level 6, which is both hard AND annoying as hell, with a main elevator placed in the middle of the acid, hidden behind basic map elements, like a secret, except it is not a secret, it is NEEDED to progress in the stage, also there are tons of enemies around the room shooting projectiles nonstop, barons of hell AND cyberdemon, this stage is the truly Doom '93 final boss.
Worth mentioning that they reused the chapter 3 final boss, just adding more random enemies on a new battle arena.

Chapter 4 is not as good as the main game, but is a big challenge for those seeking for more carnage, just be aware of some poor design choices and you're fine. In the end of the day, is still Doom, and still fun to play.

wow what an all-time banger classic that UnIronically simply slaps!! did my continuous HurtMePlenty playthrough on GZDoom with for the most part standard settings + freelook&jumping enabled like my RaidCall friends recommended. :)

Still as much of a blast as ever, and the addition of Thy Flesh Consumed was fun as hell too. Whenever I revisit Doom 1 this is always the one I play

YOU'VE NEVER HEARD OF ANYONE ESCAPING HELL, BUT YOU'LL MAKE THE BASTARDS SORRY THEY EVER HEARD OF YOU!!

Okay, you know what Doom is, I know what Doom is, we all know what Doom is. The base gameplay is amazing, running is fast as hell, guns feel amazing, and the enemies are fun to fight (except for the shotgunner). However, what really irks me about this game is the level design.

EPISODE 1 - KNEE DEEP IN THE DEAD
A pretty fun start! Let's you get the hang of how the game works, pulling it's punches until the last boss fight against two, count em, TWO Barons of Hell. The level design isn't too confusing nor long, so levels are nice and snappy and fun. Plus, the shotgunners aren't too annoying.

EPISODE 2 - THE SHORES OF HELL
Starts out kinda rough. I found myself getting a bit frustrated at times. However, the episode picks up pretty fast, with the last few levels getting pretty fun! The boss against the Cyberdemon is probably one of my favorite moments in the game!

EPISODE 3 - INFERNO!
This is pretty much where the game lost me. While there were some moments I liked, most of the time I spent in Inferno was spent bored, lost, infuriated, or all three. The final boss, the Spider Mastermind, is kinda annoying thanks to her "chaingun" (which actually acts more like an auto-shotgun), but she still was more fun than the rest of the episode. And with that, we beat the game and watch the ending...
Wait...

EPISODE 4 - THY FLESH CONSUMED
I got killed by shotgunners through a wall. Fuck Thy Flesh Consumed.