I love roguelikes and I believe Enter the Gungeon is one of my favorites!
In this game, you can play as different characters with different starting weapons/items.
The goal: conquer the Gungeon !
Gameplay:
The gameplay is very rich and almost infinite. Each run will be different, and you'll need to be patient to unlock the multitude of items and weapons that make up the Gungeon. The controls can be quite complex if you're not used to it. Learning the patterns of mobs and bosses, using blanks, learning each weapon and item...
Personally, I loved it right away! The tutorial is well explained, and I enjoy the aspect of discovering everything. Don't think that beating the boss on the 5th floor means you've finished the game... far from it! The game is also playable in co-op !
Graphics and Art Design:
Well yes, I love pixel art. It's beautiful; it's not ultra-HD realistic, but the game has its own identity. You don't need a powerful PC; I experienced some slowdowns when there were a lot of shots on the screen, but nothing too bothersome.
Achievements and Other Aspects:
The achievements take a long time to farm and, as I said, the game has an almost infinite lifespan. I highly recommend this game (especially since it's not expensive during Steam sales!). Additionally, the game has received many free updates, adding even more content. I think the game can become tiresome after a while; so you play it, take a break, come back to it, etc.
To my knowledge, there is a small DLC that adds a weapon, but it's really just for fun.
My final score: 18/20
Recommendation: Definitely buy it !
In this game, you can play as different characters with different starting weapons/items.
The goal: conquer the Gungeon !
Gameplay:
The gameplay is very rich and almost infinite. Each run will be different, and you'll need to be patient to unlock the multitude of items and weapons that make up the Gungeon. The controls can be quite complex if you're not used to it. Learning the patterns of mobs and bosses, using blanks, learning each weapon and item...
Personally, I loved it right away! The tutorial is well explained, and I enjoy the aspect of discovering everything. Don't think that beating the boss on the 5th floor means you've finished the game... far from it! The game is also playable in co-op !
Graphics and Art Design:
Well yes, I love pixel art. It's beautiful; it's not ultra-HD realistic, but the game has its own identity. You don't need a powerful PC; I experienced some slowdowns when there were a lot of shots on the screen, but nothing too bothersome.
Achievements and Other Aspects:
The achievements take a long time to farm and, as I said, the game has an almost infinite lifespan. I highly recommend this game (especially since it's not expensive during Steam sales!). Additionally, the game has received many free updates, adding even more content. I think the game can become tiresome after a while; so you play it, take a break, come back to it, etc.
To my knowledge, there is a small DLC that adds a weapon, but it's really just for fun.
My final score: 18/20
Recommendation: Definitely buy it !
this game is what you get if you were to combine nuclear throne and the binding of isaac...
which sounds amazing, but it doesn't work as well as you'd hope.
enter the gungeon has fun gameplay and aesthetic, but as a roguelike it feels like an absolute drag. maybe i'm just not playing it right, but the lack of ammo resources and the absolutely gigantic stages make the game feel like a slow tip toe through a gigantic labyrinth. it's not like a slower roguelike is bad, per se. i mean, isaac can be pretty slow but i think it makes up for that with the simple and definitive upgrades you can add to your character. with gungeon, it feels like you're always just one good item behind of a satisfying run, constantly. probably the most useful thing you can get are well, guns. but for a game all about guns, it sure is costly to overuse them! maybe i'm not playing the game right, but as someone who is more used to nuclear throne's pace, i feel like i'm constantly starving for ammo. maybe the game would go faster if i used anything but my default gun more often, but as soon as i get to the boss i'm regretting ever having used my new toys in the first place. it's frustrating in that way.
it's sad to see that people consider this the "definitive" roguelike gun game when nuclear throne, the perfect little darling, is sitting right there.
i dunno! like i said, i could be playing the game wrong. i'll probably give it another shot (haha) soon to see if experimenting a little more will make me find my love for the game. but until then...!
which sounds amazing, but it doesn't work as well as you'd hope.
enter the gungeon has fun gameplay and aesthetic, but as a roguelike it feels like an absolute drag. maybe i'm just not playing it right, but the lack of ammo resources and the absolutely gigantic stages make the game feel like a slow tip toe through a gigantic labyrinth. it's not like a slower roguelike is bad, per se. i mean, isaac can be pretty slow but i think it makes up for that with the simple and definitive upgrades you can add to your character. with gungeon, it feels like you're always just one good item behind of a satisfying run, constantly. probably the most useful thing you can get are well, guns. but for a game all about guns, it sure is costly to overuse them! maybe i'm not playing the game right, but as someone who is more used to nuclear throne's pace, i feel like i'm constantly starving for ammo. maybe the game would go faster if i used anything but my default gun more often, but as soon as i get to the boss i'm regretting ever having used my new toys in the first place. it's frustrating in that way.
it's sad to see that people consider this the "definitive" roguelike gun game when nuclear throne, the perfect little darling, is sitting right there.
i dunno! like i said, i could be playing the game wrong. i'll probably give it another shot (haha) soon to see if experimenting a little more will make me find my love for the game. but until then...!
Wanted to play this on coop because it looked like fun, but:
- You can play the tutorial only in single player, with the door to the tutorial blocked off; however the game doesn't tell you that and I had to Google to find out what was wrong. That's bad design right there, both the blocking and the fact the game didn't bother to inform us. Had to do the tutorial with one of us looking on.
- The game treats the coop player as a second class citizen - they don't get to choose a character and hence they don't get a second weapon, just some boring peashooter, and the NPCs flat out refuse to talk to them about anything of importance. I haven't seen another coop game where the game itself has such disdain for the coop player.
- Because treasure chests are tied to revival in coop, you don't get any loot from them if you use them for that, leaving you under-equipped for the boss.
- Also it's just plain boring playing with the most basic weapons.
To be quite honest, the game isn't really my style either, this kind of arcadey bullethell beat/shoot-em-up. But I loved Helldivers 1 and not just because it looked prettier, but it instantly gave you more interesting choices, and it didn't treat your partner as some shit stuck to your shoe. Far beyond bad design, this is just mind-boggling.
The game probably gets better after the first level, but if you want your players to come back, you should give them some reason to do it. Actively blocking them from enjoying your game without any explanation hardly does it.
So take my low-star review with a huge grain of salt, but also fuck this game.
- You can play the tutorial only in single player, with the door to the tutorial blocked off; however the game doesn't tell you that and I had to Google to find out what was wrong. That's bad design right there, both the blocking and the fact the game didn't bother to inform us. Had to do the tutorial with one of us looking on.
- The game treats the coop player as a second class citizen - they don't get to choose a character and hence they don't get a second weapon, just some boring peashooter, and the NPCs flat out refuse to talk to them about anything of importance. I haven't seen another coop game where the game itself has such disdain for the coop player.
- Because treasure chests are tied to revival in coop, you don't get any loot from them if you use them for that, leaving you under-equipped for the boss.
- Also it's just plain boring playing with the most basic weapons.
To be quite honest, the game isn't really my style either, this kind of arcadey bullethell beat/shoot-em-up. But I loved Helldivers 1 and not just because it looked prettier, but it instantly gave you more interesting choices, and it didn't treat your partner as some shit stuck to your shoe. Far beyond bad design, this is just mind-boggling.
The game probably gets better after the first level, but if you want your players to come back, you should give them some reason to do it. Actively blocking them from enjoying your game without any explanation hardly does it.
So take my low-star review with a huge grain of salt, but also fuck this game.
This game is fucking awesome man. I had never really played a bullethell before gungeon so there was definitely a steep learning curve, but it was well worth it. This game has SO much content. Secrets everywhere you look, what feels like endless weapon/gear combinations, and some serious difficulty to boot. I played the shit out of this game for like a year and still haven't done absolutely everything there is to do in it. What a game man..
Uma das minhas frustrações na coleção, pois era um dos poucos jogos que comprei e não zerei, mas esse, não foi por não querer, foi por não conseguir.
Tiveram jogos que comprei e não me agradaram ao ponto de querer completar tudo, mas ao menos a campanha principal eu terminava, aqui, eu não conseguia chegar ao final.
Mas acho que jogar este jogo depois de cuphead tirando S, meus reflexos melhoraram, e consegui zerar, mas não só isso, fiz o final de todos os personagens que possuem final, e também venci todos os chefes do jogo.
Ficou faltando liberar um personagem, mas senti que minha missão aqui foi cumprida, mas devo voltar pra ele a qualquer momento.
Uma informação importante, é que não acho que fiquei tão melhor assim como jogador, a sorte é muito importante aqui, e só jogando muitas partidas vc pode comprar armas melhores e após isso, ter a chance de encontrá-las no balabirinto.
Então o jogo recompensa quem se dedica a ele, e se torna uma questão de tempo e sorte, para você ter uma run ótima e estar forte o suficiente para vencer o jogo todo.
Digo isso, pq voltei pra esse jogo umas 3 vezes, e fui então acumulando armas melhores, até que liberei a arma de buraco negro e quando tive a oportunidade de usá-la em uma run, o jogo ficou fácil, mas senti que eu merecia aquilo, por estar há tanto tempo me dedicando.
Gostei demais do jogo, que bom, que não desisti.
Tiveram jogos que comprei e não me agradaram ao ponto de querer completar tudo, mas ao menos a campanha principal eu terminava, aqui, eu não conseguia chegar ao final.
Mas acho que jogar este jogo depois de cuphead tirando S, meus reflexos melhoraram, e consegui zerar, mas não só isso, fiz o final de todos os personagens que possuem final, e também venci todos os chefes do jogo.
Ficou faltando liberar um personagem, mas senti que minha missão aqui foi cumprida, mas devo voltar pra ele a qualquer momento.
Uma informação importante, é que não acho que fiquei tão melhor assim como jogador, a sorte é muito importante aqui, e só jogando muitas partidas vc pode comprar armas melhores e após isso, ter a chance de encontrá-las no balabirinto.
Então o jogo recompensa quem se dedica a ele, e se torna uma questão de tempo e sorte, para você ter uma run ótima e estar forte o suficiente para vencer o jogo todo.
Digo isso, pq voltei pra esse jogo umas 3 vezes, e fui então acumulando armas melhores, até que liberei a arma de buraco negro e quando tive a oportunidade de usá-la em uma run, o jogo ficou fácil, mas senti que eu merecia aquilo, por estar há tanto tempo me dedicando.
Gostei demais do jogo, que bom, que não desisti.
Que jogo maneiro, muito divertido e viciante.
Um rogue like de respeito, onde você passa por muitos desafios em meio a uma chuva de tiro, sendo muito frenético, cheio de Piu Piu Piu e plow plow plow.
Gosto dos personagens e de toda temática de "tempo", muito Zika cada arma e todo o RNG do jogo.
Uma pena que depois de várias horas, eu fiquei enjoado, joguei muito sem parar.
Um rogue like de respeito, onde você passa por muitos desafios em meio a uma chuva de tiro, sendo muito frenético, cheio de Piu Piu Piu e plow plow plow.
Gosto dos personagens e de toda temática de "tempo", muito Zika cada arma e todo o RNG do jogo.
Uma pena que depois de várias horas, eu fiquei enjoado, joguei muito sem parar.