Reviews from

in the past


O jogo é muito divertido, o competitivo é bem legal.
Mas a historia é bem fraca, começa bem mas termina mt chata e sem nexo.

Se fosse pra dar notas de 0 a 10 pra cada ponto:

graficos: 10
jogabilidade: 9
historia: 4
trilha sonora: 8

Not an improvement over the predecessor (gameplay-wise).
Regarding the story - did they even try to do a decent job?

Still, fun to play.

This in itself is a tentative review for the campaign with a very early scan of the Invasion Single Player mode, as I have no interest in fighter game multiplayer.

Unfortunately, while the concept of using MK11's primary plot device to reboot the franchise is very sound, it causes MK1 to start very dry in its first half to really develop the new Earthrealm/Outrealm, with very little to progress its prior system and a lot to devolve from it.

It's genuinely a doubled-edged sword from MK11, as no one has even remotely the kind of power to necessitate the development during the tournament saga and, ultimately, the game doesn't find its gameplay stride until the end of it.

That being said, once it hits its major plot point it really does hone in and make a lot of that slog worth it, as soon as a very IMPORTANT event warrants it, leading to a very refreshing and user-intensive conclusion.

I'm not a fan of the Krypt being officially replaced but I've spent an hour so far playing the invasion post-game and I love it, but need more time to see if it is as comprehensive and physically customisable as it promises to be. Expect my review to either lower. improve or stay the same as I believe this mode to be important value past the initial campaign.

A campanha do MK1, de fato é uma das campanhas já feitas kkkkkkkk

Ela progride bem até mais da metade, e de repente da um 180 e o bagulho vira LITERALMENTE vingadores ultimato kakakaka

Sensacional, simplesmente cinema!

Spiderverse y Marvel le hicieron demasiado daño a la industria en general con mamadas multiversales y está es la prueba de ello

jogao lindo deu uma baita nostalgia do armageddon o final, o pior da geração atual mas fazer o que

I have a bad habit of picking up a Mortal Kombat game, Realizing that it prioritizes rote memorization and precise timing over satisfying gameplay, breaking my fingers, and putting it down for another game. We will see if I pick it back up again but at the moment there are other fighting games with more satisfying combos to play.

Just beat the story mode and did a couple other things, going to go back to do some arcade/more invasions/deepen my understanding of the mechanics.

Loose observations:
-Story mode is great. Continues whatever was happening in 11, but since I didn't play 11 nor remember 9/10 very much, I felt like this was a fine jumping on point. "Liu Kang became the time god in 11 which means he's the Raiden of the series now, he did a restart of the universe to try to make everything more chill, and someone is un-chilling it." With my spotty knowledge of MK lore, I was more than fine to fully enjoy the story. The whole back third is AMAZING, and I think they did a really good job in the early moments focusing on making you care about the new old characters.

-The 20 minutes I've spent with Invasions makes it seem fine but really I just want the tower from MK9 and the Krypt back. Invasions seem like a worse version of the story mode from Super Smash Bros. Ultimate.

-Abandoning scene interactions in favor of the Kameos was a great decision. The Kameos (ie assist characters) are great fun and give you new options to build your mains out that don't require messing with customizations. I wish there were a few more Kameos though. This is probably the most I've jived with a Netherrealm Studios game since MK9.

-Looks great, sounds great

-I don't know if easier fatalities is an MK1 or 11 thing but I think that's a great decision.

I paid $27.99 for it in a recent PSN sale. Feels like the right price! Fun game.