Reviews from

in the past


plays crisp i love johnny cage

GooeyScale: 70/100

Very good gameplay and possibly my favorite story from the modern Mk games. I really wish it had more single player content and customization like Mk11. All of that prevents it from being a near perfect mk game in my eyes

needs more content and more engaging single player content.

they fucking took scorpion's bag and gave all his sauce to JOHNNY???????

A campanha do MK1, de fato é uma das campanhas já feitas kkkkkkkk

Ela progride bem até mais da metade, e de repente da um 180 e o bagulho vira LITERALMENTE vingadores ultimato kakakaka

Sensacional, simplesmente cinema!


This in itself is a tentative review for the campaign with a very early scan of the Invasion Single Player mode, as I have no interest in fighter game multiplayer.

Unfortunately, while the concept of using MK11's primary plot device to reboot the franchise is very sound, it causes MK1 to start very dry in its first half to really develop the new Earthrealm/Outrealm, with very little to progress its prior system and a lot to devolve from it.

It's genuinely a doubled-edged sword from MK11, as no one has even remotely the kind of power to necessitate the development during the tournament saga and, ultimately, the game doesn't find its gameplay stride until the end of it.

That being said, once it hits its major plot point it really does hone in and make a lot of that slog worth it, as soon as a very IMPORTANT event warrants it, leading to a very refreshing and user-intensive conclusion.

I'm not a fan of the Krypt being officially replaced but I've spent an hour so far playing the invasion post-game and I love it, but need more time to see if it is as comprehensive and physically customisable as it promises to be. Expect my review to either lower. improve or stay the same as I believe this mode to be important value past the initial campaign.

Not an improvement over the predecessor (gameplay-wise).
Regarding the story - did they even try to do a decent job?

Still, fun to play.

O jogo é muito divertido, o competitivo é bem legal.
Mas a historia é bem fraca, começa bem mas termina mt chata e sem nexo.

Se fosse pra dar notas de 0 a 10 pra cada ponto:

graficos: 10
jogabilidade: 9
historia: 4
trilha sonora: 8

legal! a historia é bacana e é um bom jogo de luta, apesar do seu antecessor ainda ser superior, mk 1 é bem divertido!

hated the reboot, played a bit and refunded it and never looked back

story mode is good, characters went thru a glow up in terms of writing and outfits(female characters outfits in older installments r appaling im sorry) overall a solid video game. too bad it takes up this much of storage

This game is just plain, stupid fun. It’s the video game equivalent of a popcorn movie, and I have no complaints.

Absolutely incredible. The story is probably the best in the series and the Invasions mode is a cool new mode that feels a little bit like MK9's challenge towers. I loved it. Klassic towers are still here, obviously, for those who like them. And I honestly do think they add to the experience, given the changed lore for this new timeline. Some of these tower endings have some crazy revelations. This seems to be carrying over into the Invasion mode's seasonal stories too, explaining the lore of some of these other timelines. The main story is chock full of great moments, fleshed out motivations, and playful tone to balance out the brutality. I did feel that attaching the story's events to MK11's Aftermath DLC was not the best move, but that's really the only flaw I can really think of. The characters were all well-written and the story was a blast start to finish. The combat from MK11 is back but with a few changes to make it a little more slower paced. I personally think it's a nice way to differentiate itself from MK11 a little bit. I also think that the kameo system is neat but I'm bummed out that some of these kameo characters aren't actually playable. I was actually looking forward to playing as Sonya too, goddamn it. The actual playable roster is solid though. It's not anything crazy but it's better than MKX's. There are also a few things here missing from MK11. The game's tutorial and practice modes aren't as in-depth and crossplay isn't in the game yet either. I also do think that they need to pump out more content in order to sustain this game's lifecycle in the long run. The Kombat Pack characters have no release date either. Hopefully Netherrealm makes the right steps in the long run, but so far this is a pretty good start! Thank you Ed Boon!

2024 Update: my god this game is dead as fuck lmao. Omni-Man broke the game, Peacemaker was pretty fun, and Homelander just dropped. 9 months after release... The excitement is gone. It's too late, nobody cares anymore. Granted, every MK dies before it blows up again towards the end of its lifecycle, but this one died FAST. It's a shame because I still do enjoy Invasions.

É divertido, muito bom meter a porrada nesse jogo

Do not buy this absolute wank stain on the carpet that is netherealm studios. I've had post nut clarity hit me harder than this shit story. Makes fans wait 5 months for another superhero with the same moveset while 5 other better fighting games come out. play mortal kombat 11 instead

it’s cool just idk kinda mediocre

i want 9999999999 nuclear bombs to be flown over at netherrealm studios office so they can stop making games

Just beat the story mode and did a couple other things, going to go back to do some arcade/more invasions/deepen my understanding of the mechanics.

Loose observations:
-Story mode is great. Continues whatever was happening in 11, but since I didn't play 11 nor remember 9/10 very much, I felt like this was a fine jumping on point. "Liu Kang became the time god in 11 which means he's the Raiden of the series now, he did a restart of the universe to try to make everything more chill, and someone is un-chilling it." With my spotty knowledge of MK lore, I was more than fine to fully enjoy the story. The whole back third is AMAZING, and I think they did a really good job in the early moments focusing on making you care about the new old characters.

-The 20 minutes I've spent with Invasions makes it seem fine but really I just want the tower from MK9 and the Krypt back. Invasions seem like a worse version of the story mode from Super Smash Bros. Ultimate.

-Abandoning scene interactions in favor of the Kameos was a great decision. The Kameos (ie assist characters) are great fun and give you new options to build your mains out that don't require messing with customizations. I wish there were a few more Kameos though. This is probably the most I've jived with a Netherrealm Studios game since MK9.

-Looks great, sounds great

-I don't know if easier fatalities is an MK1 or 11 thing but I think that's a great decision.

I paid $27.99 for it in a recent PSN sale. Feels like the right price! Fun game.

I have a bad habit of picking up a Mortal Kombat game, Realizing that it prioritizes rote memorization and precise timing over satisfying gameplay, breaking my fingers, and putting it down for another game. We will see if I pick it back up again but at the moment there are other fighting games with more satisfying combos to play.

jogao lindo deu uma baita nostalgia do armageddon o final, o pior da geração atual mas fazer o que

Spiderverse y Marvel le hicieron demasiado daño a la industria en general con mamadas multiversales y está es la prueba de ello

Este juego es bueno, a secas, me gusta su sistema un poco más pausado aunque sigo prefiriendo los juegos como DBFZ. Pero igual está bien, la verdad soy muy casual en juegos de pelea y no estoy muy familiarizado con estos. La razón por la compra fue Homelander. Este juego, contiene un modo el cual se llama "Invasiones"; la verdad es un modo aburrido aunque tiene sentido, digo, es una especie de modo aventura en el que vas derrotando CPUs para conseguir items, skins o subir de nivel al personaje que usas para que te de más skins o desbloquear coleccionables y fatalities. El modo historia no tengo que decir nada, es como el 11, Injusticie 2, etc. Este modelo lo han implementado en todos estos juegos de pelea y siento que no esta mal para este modelo de juegos. Mejor que el de DBFZ sí es.
Ahora, creo que a la gente le molestó el gameplay y es que sí es más lento que el del 11, se siente un poco tosco en algunos personajes y los combos cambiaron un poco. Por parte del rediseño no me enoja la verdad, se ven bien menos Shao Kan. Todos los personajes me gustaron y el que más fue Jhonny Cage, siendo mi main y favorito.
-Juego Platinado así que considero haber acabado el juego.

Very slow paced no environmental weapons but the story was fun and the dlc fighters are cool

If you have the Nintendo switch version I’m sorry


i wish i could play it (lying)

Great roster of playable characters (Reptile returns!) and a story that starts out really good (for MK), but devolves into a chaos by the end, albeit a fun chaos. The actual combat is probably the best of any MK yet, though, which is great. Still think I prefer 11, but it was also my first MK, so that might be why. Though, I think the character towers were more fun in 11, the "adventure" type mode was better in this one than 11.

The Good
- Combat is crisp, responsive and intuitive
- Graphics are incredible. Seriously among the best this console cycle
- The story mode, although a little safe and inconsequential, was fun enough to play through

The Bad:
- Serious lack of content. Invasions is the big deal breaker, this is repetitive and poorly conceived
- Server issues. I've been booted out of offline modes multiple times due to server drops (why?)
- Lack of replayability. In all of Netherrealm's recent stuff I've found it rewarding coming back and unlocking different customisation options for characters. This has been really scaled back in MK1
- Monetisation. Characters locked behind paywalls that are clearly part of the base game. Netherrealm's/WB's greed is becoming increasingly intrusive when trying to enjoy their products in general

Overall, fine from a gameplay perspective but there was nothing here which made me want to come back after completing a 4-5hr story mode. As a big fan of the MK universe this is the least I've enjoyed an instalment in this franchise