Reviews from

in the past


Pikuniku soma elementos que muito me agradam: humor, direção de arte carismática e comentário social por baixo dos panos.

A temática anticapitalista com a breve nuance do fantasma do socialismo é uma camada que fica pouco sutil no texto e no desenvolvimento dos personagens de Pikuniku.

O vilão é o capitalista malvadão que usa o dinheiro para comprar recursos (produzido pelos trabalhadores) que ele usa para construir robôs (mão de obra barata) que lhe servem como empregados diretos em seus planos maquiavélicos de destruição do mundo o substituindo por novos espécimes e robôs, sob sua gerência e controle.

É uma ambição de brincar de deus que mistura com o humor simples e pastelão do jogo, marcado pelas piadas e pelo movimento dos personagens, desengonçado e cômico.

O próprio personagem do jogador tem um caminhado engraçado e ações que utilizam a física dos objetos de cena para criar plataformas e interagir com quebra-cabeças, algo que costuma divertir por si só pela forma inesperada que se comportam ou mesmo pela dificuldade de dominá-la.

Seja pela comédia emergente, ou por seus diálogos divertidos, a leveza é a palavra do dia, e mantém o comentário social satírico longe de um didatismo que possa torná-lo doutrinário. Pra todos os efeitos, sua crítica social é anti-capitalista, mas não necessariamente socialista, o que deixa tudo mais a cargo de nuances e interpretativas.

A direção por sua vez, entrega cores vibrantes e contrastantes em um estilo de colorização mais chapado (flat) e blocado (color blocking) criando uma atmosfera lúdica e infantiloide. Isso o torna um jogo acessível e palatável pra todas as idades, servindo uma personalidade vivaz e alegre, casando bem com o humor e a trilha sonora igualmente pitoresca e simplória.

O tempo necessário pra terminar também é um gostinho extra pra uma rápida sessão. Por suas mecânicas simples, ele não chega a se tornar cansativo ou necessitar de mais complexidade pra se manter entretendo justamente pela sua curta duração. Eu amo isso? Demais.

a very fun, chill, cute and cozy little game that i wish was longer than 3 hours :(

I really loved this game! Such a compelling and charismatic adventure with a surprising amount of unique gameplay ideas and super focused and funny writing. Pikuniku especially excels in creating spontaneous moments of childlike fun and joy through visuals, writing, and gameplay alike. The minigames and sub-areas I found rewarded my exploration and provided some of my best laughs and smiles without overstaying their welcome. I would love to see a sequel to this someday - idk what the devs are up to but send my compliments to the chefs for this one...

very whimsical, music is cute, some of the humour is funny and the game itself is short but uses its time well

A fun, silly and short little platformer about a red blob who makes some friends he helps to overthrow their local captain of industry. Aside from the platforming there are also some fun small minigames playable in the different areas. The soundtrack is great and perfectly complements the tone.

It's stupid as fuck (not childish or simple), but at the same time it's pretty funny. I thought about 4 stars, but I put less because of bugs in the end

A 2d platformer that embraces variety, physics and silliness. It's a bit janky at times but overall it's a very enjoyable game.

This was a game I started years ago on game pass and had completely forgotten about because I got distracted by other games. Now that it was leaving game pass, I wanted to return to it and I'm glad I did!

You play as an oval with legs that interacts with towns people who put you into hilarious situations. From the towns folk thinking you're a monster, to fighting haunted toast, to puzzling through an old mine, to guitar hero style dance offs, it's crammed with variety. And all the while, everything is super silly and fun and there are no breaks from the humor.

While those things are great, the game also feels janky at times. I lost count of the number of times I missed a jump because I never really got a great handle on the feel of the jump.

Also, there is a roll move you can do and while rolling to move faster and coming out of that to jump just doesn't work great, if at all.

There is also a point in the game where they enable fast travel but they don't outright call it that so I had no idea! It's a train and I figured it had one stop because you're progressing to the next spot and the previous towns didn't have stations. I started making my way to back track to a town I visited before to do a thing, but it was blocked by this little area you need to puzzle though. The game also doesn't seem to save the actions you make, so you don't just drift through the area you already solved, you have to do it all again.

Anyway, I did the thing I wanted to do in the previous area and came back to the train only to find out I could've taken the train there. I wasn't frustrated or anything, but it did make me roll my eyes. Like, really? You don't save what I did in those sections previously but also I could've avoided doing it all a 2nd time just to get back to the valley area? Annoying.

Keep in mind that the game is also amazingly short, you will probably finish this in 1-2 sittings at most, so any kind of irritation you have won't last long.

If you're looking for a fun and silly 2d platformer that is kind of it's own thing, than this is it! Just remember that might come with a character that is a bit strange to control.