Reviews from

in the past


Even though the controls are not the best, the game still delivers a fun playthrough. It just feels nice to be a dragon that runs and gets richer while saving his friends.

I have no clue how many times I've played through this over the years, but it's the first time I found everything. Normally I'll try to find what I can but elect to skip past something if it's a bit too tricky for my patience, so it's rad that whatever mindset I was in allowed to persevere and obtain 100% completion!

Having also found everything in Spyro 2/3 (albeit in 2019 and 2017 respectively), this means I've finally 100%-ed the entire original trilogy after playing them on/off for roughly 14 years. Heck yes!

I also did something a bit unusual, where instead of playing through all the levels in each world before moving on to the next, I'd find whatever I needed to advance to the next world and immediately head on over. This allowed me to reach the fourth world within roughly an hour, and I then spent the rest of my playthrough bouncing back and forth between all the worlds to play through the levels I'd skipped past.

This really breathed new life into the game, using its freedom to experience levels in totally different orders from what I'm used to. I'd bounce back and forth between the earlier simpler stages and the later trickier ones, noticing greater contrasts in the architecture (like how Ice Cavern has a lot of the "Peace Keepers" towers and buildings but frozen over) and enjoying a more varied experience overall.

I get why the looser structure can feel a bit repetitive when you're doing the same thing of "go in, find what you can, leave", but the way you're allowed to experience a lot of this makes it more interesting for me to replay than 2 and sometimes even 3 - despite those having more varied missions and level designs.

Always nice to revisit the Spyro games, and even nicer to discover something new that I can bring into future playthroughs. : )

El primer juego que jamas jugue, pues casi.

Este juego si demuestra cmo es ser un dragon obsesionado por las joyas que mata a todo lo que se encuentra - POV de una obeja

Y si hicieran un dos, bof

The Spyro trilogy is likely my most replayed video game trilogy ever since my introduction to this Purple Dragon back in 2018 and has captured my heart for 3D platformers and the genre as a whole. I think now it's high time to write my thoughts on it, which I don’t normally do for older games that I have already replayed so many times before I started to write reviews on Backloggd, but this is going to be the exception, and let's start out with Spyro 1.

For Insomniac Games' first designed 3D platformer, I'm kind of impressed with how much they have nailed it on their first attempt when it comes to exploration that consistently rewards your curiosity or enemy design that isn't very deep, but synergizes so well with Spyro's core movement. You have a good reason to flame or charge at enemies as each of them drops gems, which that alone makes the enemies in Spyro more meaningful than most other collectathon platformers and complements the simple combat very well.

This all makes the pure platforming such a joy to glide and charge around through, thanks to the strong level design. The big drawback that makes people hold this game back (besides the boss fights) is the lack of variety, but for me personally, as long as the core gameplay loop is enjoyable and addictive, I'm all in. Spyro 1 nails this perfectly even if it becomes super repetitive. The cherry on top is the vibrant presentation and a soundtrack by Stewart Copeland that is truly legendary.

Spyro 1 reminds me a lot of the first Ratchet & Clank game. It is evident that both games were the developers' first attempts, yet they managed to avoid the common pitfalls seen in other first entries such as Mega Man 1, Sonic 1, or even Crash 1. I can see why some may consider Spyro 1 their favorite, but for me, it ranks as my second favorite in the trilogy.