Reviews from

in the past


Void Stranger's approach to progression is uniquely interesting.
Here is an example:
You're just a few levels in, and encounter your first npc. Because of some tricky placement, you end up accidentally pushing that npc off a ledge. Oh no! What was that about? You reset the level. Now the npc isn't them anymore. Did you do something bad? Was that character important? Will you need to restart the game? How would you even do that, there doesn't seem to be any save file management in the menus. The game will not answer any of these questions, you will just have to move on and continue playing.
I got into these moments of confusion several times in my playthrough. And every time and I was more hooked.

This dedication to being unhelpful carries on to the puzzles of the game. The hints as to what you need to do to get different endings are few, and always very cryptic. I found this to be both frustrating, and really rewarding. Not only because it made any new discovery that much more exciting, but because it also forced me to deeply engage with the world and its stories, by scouring each piece of lore with information on what is going on.

That world is really well written and I grew attached to many of the characters.
You follow several storylines that don't end up being very deeply intertwined, but still are related to each other in interesting ways.
Similarly, even various of the mechanics of the game end up being related to elements of the story in ways that aren't completely necessary, or completely explained. But still make the world feel richer.

Not everyone will enjoy Void Stranger. But it touched me deeply, and it radically changed my perception of how videogames can approach storytelling and player progression.

if this game respected my time more I'm sure I'd be its biggest fan

I was told it's like la-mulana but la-mulana has a bunch of QoL features that this doesn't seem to have

this one really hurts to shelve. I really enjoyed what I played but I have so many mental hurdles keeping me from finishing this. I would love to be the guy that plays through Void Stranger multiple times and does all the different paths but I can’t. I get super anxious thinking about this process when I know I have a bunch of other video games I want to play and a bunch of other non video game things I want to devote my time to. As I think about the rest of my life and where I’m currently, I can feel that available time pool draining right in front of me. While the esoteric nature of this game is appealing, I know that I would resort to using a guide and that makes me feel a horrible mixture of impatient and flat out dumb. I ran into a similar scenario with Outer Wilds, where I really enjoyed it to a point, but that point was a brick wall where I had to confront who I am and what I’m worth. Even making the decision to shelve this was a small confrontation between myself and those feelings, and I feel like a wounded loser in this fight.

and why did the devs make her BUSTY?????

There is a genre of person that this game is specifically targeted for which I don't fit into. Really enjoyed the storytelling, but it felt like I had to constantly consult a walkthrough to get the story. I'm a big fan of esoteric puzzles with unclear but rewarding solutions. However the game design feels especially opaque here.