Reviews from

in the past


Watched - I guess i never got into it enough to finish it although i surely should! I liked the mechanics though, I felt it staye true to the first one all while offering a new feel

I respect the hell out of Life is Strange 2. It feels like this game was developed with such raw determination to prove that Life is Strange is more than just the story of Chloe and Max, of Arcadia Bay, that this can work as an anthology series and they can tell more kinds of stories in this world.

This game knows it can't be the first Life is Strange, so it sprints in the opposite direction with brazen confidence and a "look what we can do". It knows its got something to prove, and it goes all out in trying to differentiate itself from the first game, even if it risks isolating its players.

And I think this is pretty rad. Doing something like this takes guts, it takes vision, and most of all -- it takes love.

But as much as I wanted to fall in love with this game the same way as the first, I can't. It's well-intentioned, but in many ways, this game is a cauldron of bizarre choices of what to change and what not.

Life is Strange 2 feels less like a Life of Strange game and more akin to something like The Last of Us wearing Life is Strange's skin. And that would be fine, but I really think for such a drastic change in both presentation and story structure there needed to be greater changes to gameplay. This feels like a game where I should be fighting, gathering resources and crafting, something to enforce how different these boys' lives become and how brutal the wilderness can be. And instead, we have a game that's all about travel and surviving and living off the grid trapped in the body of a choice-based mystery game. There's so much to interact with and investigate, but why am I still investigating when Life is Strange 2 has no mystery to speak of?

Additionally, I don't know what it was about Before the Storm that convinced LiS we didn't need a new supernatural mechanic tied to the L2 button, but as was the case there, the lack of one and indeed any sort of gameplay loop that adds a layer of complexity to this game's light puzzle solving makes the adventure feel dull in parts. Because you can't fuck it up, everything feels so scripted. And unlike Before the Storm, Life is Strange 2 doesn't have the excuse of being a prequel about a beloved character it would be contradictory to the story to give a supernatural ability.

The first Life is Strange and all of the content surrounding it has become very important to me. It holds a special place in my heart, one that Life is Strange 2 could never live up to. I love the colorful cast of Arcadia Bay, its familar locales, and most all, the story of Max and Chloe. But ultimately, I'd be a terrible liar if I said I didn't enjoy the story of these two brothers on the road fighting to survive. It's slow to start, but in the end, I am all around satisfied with Life is Strange 2.

So long, Wolf Brothers.

Life is Strange 2 é uma obra especial para mim; aqui se trata de muito mais do que um simples jogo. Após jogar 'The Awesome Adventures of Captain Spirit', eu tinha muitas expectativas para o que viria a ser LIS2.

Life is Strange 2 é emocionante do começo ao fim. Cada capítulo dessa jornada te faz sentir de verdade; ela é tão dolorosa em diversos momentos, e a história contada aqui é algo que sai da ficção e, infelizmente, está presente na vida de muitos de nós.

Ao longo do caminho, você cria laços reais com os protagonistas dessa trama — Sean e Daniel —, te fazendo sempre repensar sobre qual escolha você irá tomar. Você também encontra almas incríveis durante a campanha, personagens que não estão ali apenas por estar; cada pessoa introduzida aqui tem um papel importante e te marca de uma maneira diferente.

O jogo é marcado por cenários perfeitos, músicas lindas que ficam na playlist mesmo após você terminar o jogo. Além disso, são introduzidas mecânicas diferentes do que tínhamos nos LISs anteriores, sem contar com as referências aos antigos jogos da franquia.

Independente de qual final dentre os 7 você realizou, tenho certeza que ele te marcou de alguma forma e pode até tê-lo feito chorar. Life is Strange 2, como eu falei no início, se trata mais do que um jogo, mas uma obra de arte que critica problemas presentes no cerne da nossa sociedade. Mal posso esperar para jogar outras obras como essa.

What a shitshow. This is an utterly terrible story and experience. It's a nonsense story that feels like a 14 year old "woke" kid wrote. All characters are annoying and unlikeable, especially the little kid brother (little shit). I guess the first one was a fluke, it's honestly UNBELIEVABLE that the same people wrote both games.

Feels like a bad PS2 game with current obnoxious social commentary as deep as "racism is bad" or "cmon guys don't be xenophobic", plus overly dramatic dumb scenes. The premise is already stupid but it just gets dumber and dumber every episode.

Reminded me of Indigo Prophecy/Fahrenheit. lmao.

Jogão incrível, bem melhor que o primeiro. A jornada com o irmão é incrível demais. Gosto das personalidades dos irmãos e as escolhas importam bastantes.

This game does tell a good story, but it spends way too long trying to tell it. The pacing is bad and the way the game's structured makes the whole thing feel disjointed. I liked the dynamic between the two brothers as that aspect is really relatable to me, but that's probably the only thing I like about this game. It introduces cool characters but gives them too little screentime; and fills that time with trying to tackle political issues but doesn't delve deep enough into them to make it interesting which as a result makes them feel like an afterthought.