Reviews from

in the past


Watched - I guess i never got into it enough to finish it although i surely should! I liked the mechanics though, I felt it staye true to the first one all while offering a new feel

I respect the hell out of Life is Strange 2. It feels like this game was developed with such raw determination to prove that Life is Strange is more than just the story of Chloe and Max, of Arcadia Bay, that this can work as an anthology series and they can tell more kinds of stories in this world.

This game knows it can't be the first Life is Strange, so it sprints in the opposite direction with brazen confidence and a "look what we can do". It knows its got something to prove, and it goes all out in trying to differentiate itself from the first game, even if it risks isolating its players.

And I think this is pretty rad. Doing something like this takes guts, it takes vision, and most of all -- it takes love.

But as much as I wanted to fall in love with this game the same way as the first, I can't. It's well-intentioned, but in many ways, this game is a cauldron of bizarre choices of what to change and what not.

Life is Strange 2 feels less like a Life of Strange game and more akin to something like The Last of Us wearing Life is Strange's skin. And that would be fine, but I really think for such a drastic change in both presentation and story structure there needed to be greater changes to gameplay. This feels like a game where I should be fighting, gathering resources and crafting, something to enforce how different these boys' lives become and how brutal the wilderness can be. And instead, we have a game that's all about travel and surviving and living off the grid trapped in the body of a choice-based mystery game. There's so much to interact with and investigate, but why am I still investigating when Life is Strange 2 has no mystery to speak of?

Additionally, I don't know what it was about Before the Storm that convinced LiS we didn't need a new supernatural mechanic tied to the L2 button, but as was the case there, the lack of one and indeed any sort of gameplay loop that adds a layer of complexity to this game's light puzzle solving makes the adventure feel dull in parts. Because you can't fuck it up, everything feels so scripted. And unlike Before the Storm, Life is Strange 2 doesn't have the excuse of being a prequel about a beloved character it would be contradictory to the story to give a supernatural ability.

The first Life is Strange and all of the content surrounding it has become very important to me. It holds a special place in my heart, one that Life is Strange 2 could never live up to. I love the colorful cast of Arcadia Bay, its familar locales, and most all, the story of Max and Chloe. But ultimately, I'd be a terrible liar if I said I didn't enjoy the story of these two brothers on the road fighting to survive. It's slow to start, but in the end, I am all around satisfied with Life is Strange 2.

So long, Wolf Brothers.

Life is Strange 2 é uma obra especial para mim; aqui se trata de muito mais do que um simples jogo. Após jogar 'The Awesome Adventures of Captain Spirit', eu tinha muitas expectativas para o que viria a ser LIS2.

Life is Strange 2 é emocionante do começo ao fim. Cada capítulo dessa jornada te faz sentir de verdade; ela é tão dolorosa em diversos momentos, e a história contada aqui é algo que sai da ficção e, infelizmente, está presente na vida de muitos de nós.

Ao longo do caminho, você cria laços reais com os protagonistas dessa trama — Sean e Daniel —, te fazendo sempre repensar sobre qual escolha você irá tomar. Você também encontra almas incríveis durante a campanha, personagens que não estão ali apenas por estar; cada pessoa introduzida aqui tem um papel importante e te marca de uma maneira diferente.

O jogo é marcado por cenários perfeitos, músicas lindas que ficam na playlist mesmo após você terminar o jogo. Além disso, são introduzidas mecânicas diferentes do que tínhamos nos LISs anteriores, sem contar com as referências aos antigos jogos da franquia.

Independente de qual final dentre os 7 você realizou, tenho certeza que ele te marcou de alguma forma e pode até tê-lo feito chorar. Life is Strange 2, como eu falei no início, se trata mais do que um jogo, mas uma obra de arte que critica problemas presentes no cerne da nossa sociedade. Mal posso esperar para jogar outras obras como essa.

I enjoyed the journey, but I believe all the possible endings suck. There should at least be one ending with the brothers together in Mexico that doesn't end with tragedy if you do things right.

I hate this game with a passion. I see what is was TRYING to do and respect the idea, but the execution is atrocious. I'd go as far as to say it's my least favourite game ever made.


This is an astonishingly bad sequel to one of my favourite games. Catastrophic writing and insufferable characters. It made Lauren angry and she only walked through the room while I was playing it to get a drink from the kitchen.

eu amei jogar esse jogo, acho que foi o mais impactante que eu joguei no ano passado ( mentira

This review contains spoilers

love can take a lot of different shapes and forms. it's interesting because love is a universally understood word yet it's meaning can be unclear depending on who you talk to. you don't just feel one type of love, you feel all sorts of types of love.

life is strange 1 focuses on a love between the truest friends you could possibly find, sometimes blossoming into something more real, more tangible. and it deals in all the heartbreak and pain that such a love can bring.

before the storm focuses on a lover's affection. two people, troubled in different ways, drawn together by the ebb and flow of the universe, and feeling this heart pounding, stomach churning, head dizzying adoration for one another, and having that love burn the whole place to the ground.

but life is strange 2 focuses on a much different kind of love, the bond between brothers. family tied together by something so much greater than the individuals, and not just the consequences and pitfalls of that love, but the power it gives you.

daniel discovers his power from loss of a loved one, sean discovers his inner strength and willpower from the desperation to keep a loved one safe, karen finally discovers who she truly is by throwing away her life to save a loved one. it bleeds in every part of the narrative. and yeah, that love causes sean and daniel to make some missteps and mistakes, fall apart at the seams, and maybe just hate each other a bit.

but it also inspires their courage, their independence, their worldview, their art. everything in the game stems from that one single thing, sean's devotion to daniel, and daniel's admiration for sean. there's something inherent to feeling this kind of love and being, not just a human being, but a living, breathing creature on this planet. it's a feeling created by nature itself, forged in the fires of creation, and no amount of bigotry or fear or whatever else could tear it down.

i think some things are handled a bit clunkily, i think the pacing is all over the place, the music is less prominent and less powerful than the last 2 games, and not everyone is bringing their A game voice performance wise, but this is undoubtedly a really great story being told with some absolutely stunning visuals, and definitely an experience i would recommend.

o sean e o meu gajo preferido
este jogo e fenomenal, o melhor jogo de escolhas que joguei que tem uma boa historia,
A historia e boa e faz sentido independentemente das escolhas que fazes, maybe há uns finais controversos mas nao afeta assim tanto pra mim.

Good game, but just doesn’t hit quite like the first one does.

Sem dúvidas uma das melhores histórias que eu já joguei

This review contains spoilers

Sean better than me bc if my little sibling had powers and I didn't something would have been done

What a shitshow. This is an utterly terrible story and experience. It's a nonsense story that feels like a 14 year old "woke" kid wrote. All characters are annoying and unlikeable, especially the little kid brother (little shit). I guess the first one was a fluke, it's honestly UNBELIEVABLE that the same people wrote both games.

Feels like a bad PS2 game with current obnoxious social commentary as deep as "racism is bad" or "cmon guys don't be xenophobic", plus overly dramatic dumb scenes. The premise is already stupid but it just gets dumber and dumber every episode.

Reminded me of Indigo Prophecy/Fahrenheit. lmao.

Jogão incrível, bem melhor que o primeiro. A jornada com o irmão é incrível demais. Gosto das personalidades dos irmãos e as escolhas importam bastantes.

This game does tell a good story, but it spends way too long trying to tell it. The pacing is bad and the way the game's structured makes the whole thing feel disjointed. I liked the dynamic between the two brothers as that aspect is really relatable to me, but that's probably the only thing I like about this game. It introduces cool characters but gives them too little screentime; and fills that time with trying to tackle political issues but doesn't delve deep enough into them to make it interesting which as a result makes them feel like an afterthought.

I cried a lot. Beautiful game!

This review contains spoilers

When I tell you I haven't cried so much because of a game since The Walking Dead S1.. I'M TELLING Y'ALL THE TRUTH. I literally bawled. I was skeptic at first because I right away played this one after I finished the first one, I thought then, what could possibly beat THAT kind of plot? Well.. this one did. I thought it was kinda stupid at first how they felt the need to run away in the first place, but now I understood what Diaz brothers wanted all along. Played it twice in the span of 12 hours because I got the high morality ending and then the brothers got separated.. so I tried the other ending where the both of them ended up in Mexico, despite the lives they're living. I don't care! After everything, the best ending should be where they both end up together.

Gameplay wise, much better. Graphic wise too. I love the fact that we could truly immerse ourselves as Sean and draw so WELL. Though I've got problems with the lightning on Episode three too. Sorry, my eyesight is really poor. </3

I did not enjoy it that much
It is a good game, and I can understand why people love it but I am just not its target audience


Loved the first two, but this one didn't do it (as much) for me. Felt a bit like it was leaning into shock value, and I didn't like how the side characters are more short-lived because you're travelling from place to place. A narrative choice, but not one that gelled with me. Still alright.

I can’t count how many times I cried bcs of this. Love it so much, I have played it like 4 times already. I would do anything to play it again for the first time.

We all make mistakes. Especially in the name of protecting those you love.

The wolf brothers. Two against the world. Bearing their mistakes, the scars and bruises they earn, the ghosts they leave behind, all in the name of protecting themselves; in the name of brotherhood. How we learn, who we learn from, the friends we make along the way and how we will never forget them, no matter how many years pass on by.

I'm tired. A bit crushed. Many thoughts. Always the feelings a masterpiece leaves you with.

If I had my name attached to this game I would honestly be so embarrassed. It is an awful experience start to finish. And this isn't like with the first game, where I just felt like it wasent for me, yet I could acknowledge all the positive aspects it has. No this is something much worse.

It should be noted that the release schedule for this game did not do it any favors. For whatever reason there were just massive gaps in release dates, some lasting up to 5 months. This is not an issue anymore since all the episodes are out, but at that time, it created a very disjointed experience.

It's difficult to even decide where to start because basically everything here is wrong. I think to start, the gameplay this time is not nearly as interesting as before. In the first game you had the rewind powers. So you could guage everyone's reactions and which choices you like the most. But there really isn't anything like that here. You just walk places and things happen and you make a decision. To the games credit, the choices do matter a good portion of the time, and the ending can be very different depending on what you did. Thats probably the only positive the game has.

This dosent feel like a full narrative. But rather 5 disconnected segments that they very loosely stitched together to call a game. They are always in very sporadic locations, with no real rhyme or reason as to how they got there. One episode they are in the woods, the next in a desert. This is a general theme that we see throughout this experience of just skipping through parts of the story to get to more interesting stuff.

The writing is somehow even worse than last time. This is probably my least favorite dialogue and script in any game. The references to pop culture and such were a bit off in the first game, but at the very least they didn't over stay their welcome. This game leans so heavily on its political and social refrences that it gets exhausting. This is the most one note experience I've ever seen in a game. Every single character is racist, rude, arrogant, sexist, obsessed with a cult, whatever negative trait or stereotype that exists, this game has it. And they only exist and appear in random moments to give the characters a hard time. They created such low blow characters: no investment or buildup was made at all, they are just evil for evil's sake. At the very least with the first game, you had an antagonist like Nathan, but there was also a lot going on with the character already? He was unstable and dealing with family issues.

The idiots in this game don't have any complexity. They are just awful people who serve as a roadblock.

This would still be fine if you actually liked the main characters. Or ANYONE really. Sean can be seen as similar to Max. He is very soft spoken and quiet. And you could also argue why he does what he does in the first episode is because he's scared. But he's still such a massive idiot, he never operates on any logic whatsoever. It dosent help that the awful voice acting compounds the awful dialogue. I am unsure who to blame here because every single performance is terrible. So I'm going to assume the direction is the issue. The way Sean talks in particular drives me insane. These long, exaggerated, pointless pauses before exposition. "Man...." "wow...." "no way...."

Daniel is somehow even worse than Sean. This is honestly one of my most hated game characters of all time, because every single episode is exactly the same. I will break it down

-Daniel and Sean are shown to have a brotherly bond and connection.

-A very stupid and contrived moment happens that seperates or causes a rift between the brothers.

-Daniel turns his brain off and just goes crazy and hurts people.

-Daniel has crocodile tears and apologizes for making a mistake.

-Repeat until the last episode. I just described the whole game. No matter what happens, Daniel always goes against Sean. He never learns, or grows, even if you make "correct" decisions. He is just a walking plot device to create conflict. The whole game you are arguing and being yelled at by this obnoxious brat. There is writing realistic children, who are rebellious, and then there's writing Daniel who just blindly believes anything he hears and immediately leaves Sean. It is so forced, so unnatural. The writers just wanted to take shortcuts to create a narrative. They didn't want to buildup to anything.

All the side characters are terrible. They are all flat and lifeless. There are so many that you forget who's who.

I could go on but just writing about this game is exhausting. I'm not a fan of the first game, but this makes the first game look like a modern masterpiece.

One of my most hated titles ever. And no, it has nothing to do with the political or social commentary in the game. I happen to agree with a lot of it. It is a terrible game not because of what it's saying, but because of how it says it. It has no tact, no charm, no soul. It is corporate, pandering, forced, and inauthentic.


Thee best game of all time
Sean diaz IS the best character in fiction
Wastelands>Faith>Roads>Rules>Wolves

I really wanted to like this game, regardless of the change of characters that everyone critiqued upon reaveal.

However, hearing the line in Episode 2 'You're the reason that we gotta build that wall' absolutely killed any enjoyment i could've had

Fuck Trump, btw

A poorly written game that tries to tackle racial politics with zero subtlety which results in a story where the main two characters do FUCKING NOTHING for 80% of each episode until they're confronted by "mexican hater, the minority abuser" at the end of each episode for shitty artifical conflict.