Reviews from

in the past


Fun short little romp with a few unique platforming and momentum mechanics. While I don't fault it for being short, I do fault it for not fully getting me invested. I felt like I was just playing through the levels to finish, rather than to unlock all the secrets and master mechanics.

Props to this game for trying out new ideas and concepts that I haven't seen other 2d games tackle before. Fun, entertaining and doesn't overstay its welcome

Pepper Grinder was a really fun time. I had been looking forward to this game for a long time, and I'm really happy that it lived up to my expectations. The drilling mechanic is so simple, but it feels so good and fluid to control, and it provides the player with so much speed and momentum. It also allows for really creative level design. The levels are all so much fun to run through, and every time you think they might need something to shake them up, the game throws some kind of new gimmick at you and themes the entire level around it. This kept the levels feeling fresh until the very end. The final boss was also a lot of fun. The game is pretty short, but the time trial versions of each level add a lot of replay value. Some of the time trials could be pretty difficult, but once I got the hang of it, it was very satisfying to speed run my way through the levels. I 100 percent completed Pepper Grinder, and I'm glad I did. There is a perfect amount of content for going for full completion.

Violently digging through its abstract stages and discovering secrets is superb, but Pepper Grinder frequently loses sight of what makes it so great - especially when it begins to lean on mediocre combat and trial-and-error gameplay as players approach its truncated finale.

Full Review: https://neoncloudff.wordpress.com/2024/05/01/now-playing-april-2024-edition/

I thought this was a pretty good little platformer, even if I'm not a fan of pixel art graphics. It's based almost entirely around one single gimmick - the use of a drill - though there are some other gameplay mechanics.

World 4 brings in a mech and a gun and I felt like it was too much of a gameplay change, rather than focusing on what was good about the core gameplay. But that's when the game ends, as it's a fairly short game. I was having fun though, until the last world. If world 4 were reworked, I'd give this game 4 stars instead of 3.5.

No filler, all…not quite killer, but pretty good! The levels are well designed for a quick drilling and thankfully never get a chance to outstay their welcome. Although I can't help but feel as though Pepper Grinder is missing that last bit of oomph that could have taken it to the next level, like a better use for all the gold you’re collecting on your adventure. Even still this is a very cool debut and I’ll be interested to see how the dev learns from this experience. I’ll be there day one for whatever they do next! …also…damn I miss the Vita…