Reviews from

in the past


I can’t run, the character is constantly out of breath, which is why the gameplay is deliberately drawn out.

A very small map where found objects and visited rooms are not marked, although Silent Hill solved this problem back in 1999. If your game has a huge number of doors and floors, then be kind enough to implement in your games the function of marking doors and objects, or at least let the player do it himself.

The only thing I can really praise about this game is the graphics, they work at the limit of the PS 2's capabilities, it's not surprising, the game came out at the end of the era of this console.