Reviews from

in the past


I know the devs so no score and I'll keep it brief.

After you play it for a while And get the hang of it you can reach a zen point where your eyes barely register your character, your instincts and muscle memory kick in, and it just works. To me this is a mark of an exceptional design.

Decent roguelite, plays like a platform fighter which is a pretty cool concept. This game nearly hits that mark, but misses it due to inconsistency. I constantly feel like I'm getting hit when I shouldn't. I get it for the bosses but the normal/elite enemies constantly breaking out of my stuns right as they're in my face is so infuriating. They shouldn't break out at all fuck them, they're normal AI enemies, let me shit on them if I have the skill to. I'd say same for the bosses, but I get it for them at least. All the pickups besides moves, and things that affect stuff like health or movement speed, feel like the do nothing imo. I would stack damage increases and still feel like I'm doing no damage. Some of the metaprogression is useful, some of it you'll just pick to get to the options further in. Art style is great, music is solid enough that I never muted it to listen to my own. SFX are nice and meaty too. The gameplay itself is actually pretty solid (when it wants to be) which is why my rating is still a bit high despite all my issues with the game, it satisfices my urge to play a platform fighter a bit. A lot of this is pretty fixable imo. Maybe one day they will, prolly not tho.