Reviews from

in the past


No puedo decir que tengo grandes recuerdos de Spyro. Si bien jugué el demo del juego de PS1 muchas veces cuando era niño, nunca me vi con las ganas de conseguir el juego y terminarlo. No fue hasta muchos años después de decidí terminar la trilogía original usando mi PSP para más comodidad y lo encontré muy, muy divertido. Ahora que tengo a la mano la Reignited Trilogy, sigo pensando lo mismo del juego: Es un plataformero muy bueno, con gran y fluido gameplay, mecánicas simples, secretos para encontrar y coleccionar todas las gemas es adictivo, y más ahora que el juego se ve precioso en todos los aspectos gracias al nuevo motor gráfico. No puedo esperar para ponerme a jugar Spyro 2, que siempre fue mi favorito.

([played via Spyro Reignited Trilogy)

A charming game that sticks to the basics. Good one-sentence summary, I think.

Spyro the Dragon is bright, colorful, expressive, lively, and fun. Spyro himself has just enough personality to have a presence when he's interacting in the (very excuse-plot) story, while not stealing the show, as it were, during regular gameplay. A few other mascot franchise characters could benefit from this sort of treatment (though, it would have been nice to get to know Spyro a little more).

Having played a small amount of the PS1 version (which I'd like to play eventually), I believe it captures exactly what people who grew up with the original game would have imagined (though I am a fan of how PlayStation 1 games look lol). The art direction is absolutely gorgeous, full of color, whimsy, and enough detail to look grounded, while not so much it's distracting.

Level design, especially later on, is very good. While the gameplay loop of bashing or flaming enemies and collecting treasure is simple, the levels themselves are often very intelligently (though sometimes bordering on obfuscated) designed, that they can really make you think about how to traverse them. There could have been some clearer signposting in some sections, like in Haunted Tower, it wasn't exactly clear how to get to the other side. Though it was satisfying to find out (I think I really liked the supercharge ramps, they felt a bit like shinespark puzzles from the Metroid series lol).

I also admire the amount of variety in each of the levels. From what I could tell, there was at least one new enemy per level, except for the very last level. Very little asset flipping in that regard, something I would have been fine with, but this game really went the extra mile.

The game doesn't do much beyond what is presented, and I would have liked a bit more complexity, but it was a pleasant experience all around, and I enjoyed myself.