Reviews from

in the past


No puedo decir que tengo grandes recuerdos de Spyro. Si bien jugué el demo del juego de PS1 muchas veces cuando era niño, nunca me vi con las ganas de conseguir el juego y terminarlo. No fue hasta muchos años después de decidí terminar la trilogía original usando mi PSP para más comodidad y lo encontré muy, muy divertido. Ahora que tengo a la mano la Reignited Trilogy, sigo pensando lo mismo del juego: Es un plataformero muy bueno, con gran y fluido gameplay, mecánicas simples, secretos para encontrar y coleccionar todas las gemas es adictivo, y más ahora que el juego se ve precioso en todos los aspectos gracias al nuevo motor gráfico. No puedo esperar para ponerme a jugar Spyro 2, que siempre fue mi favorito.

The Spyro Reignited Trilogy is pure nostalgia fuel. They absolutely nailed bringing those classic PS1 games back to life – the worlds look gorgeous, the controls feel much smoother, and the soundtrack still slaps. Sure, some of the charm gets lost in the visual updates, and it's easy if you played the originals a ton. But honestly, if you're craving a whimsical 3D platformer with a fire-breathing dragon, this is a must-play!

This is THE way to play the original Spyro. Obviously the graphics and art style are a beautiful, modernized take on the World of Dragons that still capture the spirit of the original, but even beyond that, there are quite a few improvements.

For one, you can have Sparx point you in the direction of missing gems with a simple push of the analog stick. This does WONDERS for making 100% completion more appealing to newcomers (like myself). Some might say that ruins the sense of discovery, but I think it’s pretty similar to the Shrine Meter in Breath of the Wild: it tells where to go, but not how to get there, meaning that you’ll still have to figure out the path for yourself.

The controls are a huge step up from the PS1 version. Fun fact: all modern consoles have analog sticks. That means this game uses analog control, as opposed to the janky D-pad buttons from the PS1, the latter of which is definitely not ideal for a 3D platformer. On top of that, I feel like the Supercharge works far better in this remake and is easier to control, which led to me actually completing the dreaded Tree Tops level for the first time.

One final praise: the story additions. The game still has the same excuse plot (go rescue the dragons and kick some Gnorc ass), but there’s a lot more detail this time around. Every single dragon has a unique design, which is super impressive and is one of those things that’s unnecessary, yet goes to show how much love Toys for Bob put into this project. We actually see Gnasty Gnorc watching the dragons’ interview on TV at the beginning, which explains how he knew they were shit-talking him. Gnasty Gnorc himself gets a moment of sympathy; when the dragons call him “ugly”, he gets puppy dog eyes and looks genuinely hurt by the insult, thus providing a slight bit of depth to his character that wasn’t there before. Also, his lair is filled with funny Gnorc-themed inspirational posters and love letters that he writes to himself in an effort to boost his self-esteem. Poor Gnasty Gnorc; bro just needs a hug.

I’ve got a lot more to say, but I’ll leave it at that until I review the whole trilogy. Needless to say, this is the definitive version of Spyro 1, and I highly recommend it to those who enjoy 3D platformers or simply want a chill game to play on a rainy night. Going for 100% was absolutely a fun and worthwhile endeavor.

Man, does this game still hold up! It’s simple to a fault, very clearly made for children in that sense, but between the lively and fun music and the whimsical vibe the game has I was just giddy the whole time. Glad that sometimes nostalgia alone isn’t necessary to enjoy something you loved from when you were younger.


Welcome to the world of dragons, Gnasty Gnorc has crystalized all the dragons and its up to Spyro the save them all and stop Gnasty Gnorc. The first Spyro game is a great intro into the world of dragons. Fun levels remastered to have better graphics, great unique character designs for every individual dragon and wonderful voice acting from the amazing Tom Kenny.

86/100

Played via the "reignited trilogy" on PS5.
This game had been on the backlog since the remake trilogy came out LOL. I had played it here and there, mostly as a way to pass the time. Forgot about it for a couple years and I've now finally beat it. I grew up with the Spyro games on the PS2 but never played the original. This game was fun, challenging and very feel good. The art style they went with is GORGEOUS and I couldn't stop praising the graphics every time I played. Levels were open but small enough to where they weren't too overwhelming to play in. The enemy variation in this game was pretty good with each world having pretty much it's own creatures to defeat. Bosses were really easy though but I'm not complaining. I will say the Gnasty Gnorc "boss fight" was probably the wackest of them all. Very anti climatic and just didn't hit like I thought it would. It was pretty difficult though with me having to retry the fight about 5 times. Overall, Spyro 1 is a good game for being one of the early 3d platforming games of the late 90s. I'll be playing Spyro 2 in my spare time as I finish up my playthrough of Castlevania: Aria of Sorrow.

I have played the original versions of each of these Spyros, too. But since I can't be sure of when I beat the first two, I'll use these rankings to talk about both versions of these games. The scores reflect the Reignited version specifically, though.

Spyro's a rare PlayStation series for which I have childhood nostalgia, but I'll cover that with a later entry. I picked up and played this first game much later in my gaming career, late into the PS3's lifecycle. At the time, I was really struck by how lonely of an experience it was.

I'm not sure if it was an issue with my disc or my PS3, or if it was the intended design of the game, but the soundtrack would fail to loop upon each track's completion. Spyro naturally features lots of wandering around open environments, and the first game is pretty bereft of all those NPCs that characterize later games - just the dragons you're freeing here with one-and-done bits of dialogue, often just a stock "thank you for releasing me". So there I was, schlepping about open rolling landscapes, with Steward Copeland's music going away after about 2-3 minutes, eventually with nothing to accompany me. The phrase "liminal space" has become popular as of late, and I suppose that's what these colorful worlds became. Add onto that how the goals of each level are to eliminate other things from these worlds, whether they're enemies, trapped dragons, or treasure, and you're left with the implicit goal of making these empty worlds even emptier.

There's a pervasive sense of isolation I get from some early PlayStation titles - Tomb Raider and Intelligence Qube come to mind - that this experience of Spyro seems to embody. I earnestly doubt this was the intention, but it was my takeaway from my first run of the original. Perhaps that primitive melancholy is to be treasured, but I definitely enjoyed the act of playing later Spyros more by consequence of their not feeling so lonely.

So with this in mind, the main things I had going into the Reignited version were: (1) Does the game still feel lonely, and (2) does it still have a leg to stand on when compared to its follow-ups? And to my way of thinking - no, and yes.

The main draw to Spyro 1, in retrospect, is its purity of form. No moveset expansions, no alternate gameplay modes besides its Flight stages, nothing like that - Spyro 1 is the only game where you do nothing but trot about as a little purple dragon, roaming and exploring rolling landscapes. This is where I felt the original's loneliness, and where the updated aesthetics really enrich the original's play experience (also, the looping background music).

Like, Stone Hill. In the original game, this was a technical marvel and showcase, with this being the first time the player sees that smooth transition of Spyro flying into a new world. Plus, the player "breaks" the expected level design by running around on the hills that form the opening area's walls, showing off the game's amazing ability to render full outdoor 3D environments. Somehow I'd completely forgotten about all this in the time between playing Spyro 1 and Reignited, and replaying Reignited was like discovering this all anew all again. Sure, perhaps this is a testament to my own memory (but it had only been like 5 years between games...), but I think it's as much a commentary on Reignited's creative direction that it doesn't detract from the intended tonality of the original.

Plus, I love that all the dragons have unique designs now. You can sort of tell that the majority of Reignited's focus went towards sprucing up Spyro 1 in particular - though more of that under a later game. Here, though, you really get a sense of the worldbuilding implied in Spyro 1's level named and theming, with each of the dragons serving different roles in the construction of this fantasy world.

I think a fair conclusion is that Spyro 1 is a game of subtlety, one you have to vibe with in order to get a sense for what the team was going for. A bit like Banjo-Kazooie in that respect, where what makes it so good is something nebulous and hard to define on its own. One might also reason that since Reignited Spyro 1 spells out a lot of the original's subtleties, that it's a less confident product, inferior by consequence. I don't know that I'd contest someone who holds that opinion. For me, Reignited Spyro 1 is less "the game is good now" and more "oh, THAT'S what they were going for. Nice!" I'd have to revisit the original to reorient my feelings around that, but I can at least call Spyro 1 a game I really like now, at least through the prism of its remake.

...bosses still kinda suck, though. It's at least the joke with some bosses (Toasty, Dr. Shemp), so I'll let it slide for some of them. Gnasty Gnorc is kind of a limp payoff to the full game's adventure, like, how'd he even pwn all the adult dragons when he's a big dumb two-hit wonder? Ah well, the trade-off at least is Gnasty's Loot being a GREAT victory lap, maybe even the best in the series. Good stuff all around.

No tengo experiencia con el juego original así que no lo puedo comparar y el factor nostalgia no es determinante. Empecé Spyro en 2020 durante la pandemia pero llegados a la "Tierra de Creadores de Bestias", comencé a experimentar tirones importantes que lo hacían algo injugable con mi PC de entonces, y ya en "Tierra de Creadores de Sueños" tuve que dejar abandonado el juego por ser totalmente impracticable.

4 años después, ya con un PC mas acorde a los estándares actuales (y la Steam Deck también, para que engañarnos, va muy bien en esta plataforma) es como he podido retomar el juego de principio a fin y es de lejos una de las experiencias mas agradables en los plataformas que he experimentado (con permiso de "Copas de Árboles"). Simple de aprender, excusa para que Spyro emprenda su aventura sencilla... no necesita mucho mas para ser un juego disfrutón y una buena puerta de entrada a los plataformas.

I liked this game much better than Banjo Tooie.

Em sua simplicidade esse jogo brilha! Ao mesmo tempo que ele se inspira em jogos de plataforma da época ele dá um jeito de acrescentar a sua identidade, as fazes são bem diversificadas, a trilha sonora é bem legal , tem uma variedade grande de inimigos,as fases de voo são bem legais ... mas o que falta aqui é realmente as boss battle! Terminar sem "enfrentar" o Gnasty numa boss battle dá uma sensação de aventura incompleta.. fora isso acho esse jogo super divertido e falta jogos assim pra as crianças hoje em dia.. Os grandes AAA são legais, mas ninguém começou num Death stranding da vida ... Todo mundo começou nos jogos de filmes,nos jogos de desenhos,crash,donkey kong ,Mário ou até mesmo com o spyro. Esse remake é uma ótima adição a biblioteca das crianças de hoje

A fateful recreation of the original game

Of all the OG Spyro games, the first is the worst, but like only by a margin. The QOL changes from the remaster do improve the experience a tonne. All in all, the OG Spyro trilogy are so so worth playing.

This game despite being my first in the series has already made me a fan just from how satisfying the gameplay loop is.

The gems are super gratifying, the graphics are beautiful, and the tone feels refreshingly earnest while not being boring. Spyro feels like a perfect balance between the simplicity and accessibility of Mario and the attitude of Sonic and even Crash to an extent.

I’m excited to see what else this trilogy has in store.

Pretty inoffensive game, though some parts were a little frustrating. The game and level design shows its age but this is undeniably a fantastic remake.

([played via Spyro Reignited Trilogy)

A charming game that sticks to the basics. Good one-sentence summary, I think.

Spyro the Dragon is bright, colorful, expressive, lively, and fun. Spyro himself has just enough personality to have a presence when he's interacting in the (very excuse-plot) story, while not stealing the show, as it were, during regular gameplay. A few other mascot franchise characters could benefit from this sort of treatment (though, it would have been nice to get to know Spyro a little more).

Having played a small amount of the PS1 version (which I'd like to play eventually), I believe it captures exactly what people who grew up with the original game would have imagined (though I am a fan of how PlayStation 1 games look lol). The art direction is absolutely gorgeous, full of color, whimsy, and enough detail to look grounded, while not so much it's distracting.

Level design, especially later on, is very good. While the gameplay loop of bashing or flaming enemies and collecting treasure is simple, the levels themselves are often very intelligently (though sometimes bordering on obfuscated) designed, that they can really make you think about how to traverse them. There could have been some clearer signposting in some sections, like in Haunted Tower, it wasn't exactly clear how to get to the other side. Though it was satisfying to find out (I think I really liked the supercharge ramps, they felt a bit like shinespark puzzles from the Metroid series lol).

I also admire the amount of variety in each of the levels. From what I could tell, there was at least one new enemy per level, except for the very last level. Very little asset flipping in that regard, something I would have been fine with, but this game really went the extra mile.

The game doesn't do much beyond what is presented, and I would have liked a bit more complexity, but it was a pleasant experience all around, and I enjoyed myself.

This review contains spoilers

For personal reference more than anything else.

Second time playing through this after the first time four years ago. Got 120%.

So to start off with, there's not much of a story and I also don't really like much of the dialogue as its either just dragons you save telling you how to play the game or Spyro being what I can only assume was considered 'cool' when the original game released. I kind of love Gnasty Gnorc as an antagonist with his only motivations for his actions being him getting insulted and told he's not really a threat, its so stupid and petty and its amazing. I also didn't hear much of the game as I was listening to music while playing it, but the little I did hear was good, the music was nice and the sound effects were really good.

The gameplay is the main attraction though and I really like it, Spyro feels great to control and being able to charge, glide and breathe fire is really fun. The game is pretty easy most of the time but it doesn't feel like its the kind of easy where its just straight up boring, instead it just feels fun. The only thing that I felt even slightly negative towards was the level Haunted Towers as the gimmick of repeatedly going back to a fairy to be able to deal with certain enemies or obstacles was kind of annoying, but even then it was trying something different and I didn't exactly dislike it (it along with Tree Tops were the only two levels I needed to consult a guide on to 100% though as I couldn't remember what to do and the actual solutions were things I'd never guess).

There are a few gimmicks throughout the game and they're nothing groundbreaking but they do offer a change of pace of sorts when it comes to thinking about a level. There's also the flying levels where Spyro has to hit all of the things within the time limit and I got really into these as they went on as it was fun to learn the best order to do everything in whilst also trying not to fly into something or end up in the the water. The boss fights were there but there weren't really any that stood out to me for any particular reason.

Some scattered thoughts:

• The game is genuinely so pretty looking, the bright cartoony look of it was really working for me and the fact that a lot of the levels look different from each other was so nice.

• Although speaking of the appearance of the game, I did run into a couple of graphical issues in that in one level, the enemies in boats were at a noticeably lower framerate than the rest of the game and in a couple of levels, I had enemies pop in quite close to me.

• I appreciated being able to use a level select and get basically anywhere from anywhere through the menu and even if I didn't use it, being able to listen to either the original soundtrack or the new one is a really good addition.

• There were some levels that felt quite good to explore as they made use of not only the ground but the rooftops of buildings and nearby floating platforms, I enjoyed having an excuse to use the glide more often and it also felt quite cool being on a higher part of a level and being able to see anything I missed or somewhere that is a bit further in the distance but I could now get to.

Either way I really like this game and it was quite fun to come back to.

*Finished in March, no exact date

A question that went through my mind several times playing this was why didn’t PlayStation market Spyro as its rival to Nintendo’s Mario. To me he would have made such a better choice over Crash and, imo, his terrible first game.

Spyro the Dragon was clearly geared towards younger kids with its difficulty but sometimes simplicity isn’t a bad thing. While I prefer challenging games to easier games, it was a nice change of pace for me and I appreciated the simple yet satisfying gameplay. The only thing lacking gameplay wise were the bosses. They all felt underwhelming and I’d hardly call them “fights.”

As far as art the game is downright beautiful. The fun colors and unique characters pop in every level. However as strong as I feel positively on the visuals I feel equally negative in the music as not a single track stood out or stuck in my head.

Overall it’s a very nice game to just sit back and relax with and still fun in 2024.


My 2024 games played rankings
https://www.backloggd.com/u/DVince89/list/games-i-played-in-2024-ranked-1/

:C: [14/Feb/24] - 14.000/12.000 joyas | 80/80 dragones | 12/12 huevos de dragón | 14/14 logros

a good, if a little overly simplistic, platformer that looks and sounds great. 120%’d the game in about 5 hours and besides a few frustrating moments it was a solid time for pretty much the whole experience.

I never grew up on Spyro but I always wanted too. I played the first 30 to 60 minutes of the OG on PS1 a few times as a kid. But I never really sat down and played it until streaming the remastered collection. This is a 3D platformer that has stood the test of time and I really wish they'd make more.

Game from my childhood that I've loved for 20+ years but I just now completed it. Never even beat it previously because I was skipping gems and did not realize collecting everything is what makes it so enjoyable. There's so much clever design in this game that ages so well that I have not seen replicated anywhere else. Tree Tops might be controversial but it's absolute peak level design in my opinion. I love getting 100% completion in a level without backtracking. That's why I so far love this more than I'm enjoying Ripto's Rage, but we'll see. Ripto's Rage is still lots of fun so far. Just so proud I finally 120% a game in a series I seen my brother 120% multiple times.

A visually stunning, fun-enough romp through a cartoony, warm world that failed to keep me invested, maybe I'll prefer the sequels.

Such a feel-good game, wish this franchise lasted longer than it did

Finally got around to beating this. Never got around to beating the original when I played it way back when so now's a better time than any!

The Good
- Great Level Design
- Fun Platforming
- Great Music
-Vibrant Visuals
-Great Quality of life improvements
- Really fun to 100%

The Meh
- Going back made me realize how mediocre the design was in some aspects. Treetops and Haunted Towers were the worst ones in this regard, with the amount of guesswork you have to do to find some of the hidden treasures to be astronomically high.
- Flying Segments got kind of old after a while.

The Bad
- Long Loading Times (Might just be because I played on Switch)
- Choppy Frame rate at times (Might just be because I played on Switch)

Conclusion
I really enjoyed this remake. It captures what made the original game good while also adding a few improvements and enhancements that make it the best it can be. I haven't played the original in a while but from what I've experienced, this is the definitive way to play Spyro The Dragon. Just classic platforming fun. Can't wait to see what the sequel does.


Beautiful graphics, unique vast enemy variety and very good gameplay

Spyro the Dragon (1998): Muy divertido, colorido y alegre. Ejemplo de juego relajante, con el único objetivo de pasar un rato agradable, sin presiones. Los descubro años tarde, pero muy satisfecho (7,95)