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JRPG Lover
Zelda Lover
Retro Games Lover
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

BioShock 2
BioShock 2
Ghost of Tsushima
Ghost of Tsushima
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
Silent Hill
Silent Hill
Viva Piñata
Viva Piñata

438

Total Games Played

014

Played in 2024

067

Games Backloggd


Recently Played See More

Crash Bandicoot: The Huge Adventure
Crash Bandicoot: The Huge Adventure

Apr 15

Kirby Triple Deluxe
Kirby Triple Deluxe

Apr 13

Silent Hill: The Short Message
Silent Hill: The Short Message

Mar 29

Spyro 2: Ripto's Rage!
Spyro 2: Ripto's Rage!

Mar 28

Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow

Mar 28

Recently Reviewed See More

Well... this is Crash Bandicoot.. but on the Game Boy Advance.
I do think Crash's mechanics were translated fairly well to 2D but some things were kind of off like the jumping and even the spins at times were a little delayed(?) Music was typical Crash music and level design is what you'd expect. The story was really dumb though LOL like it's barely a story. Bosses were really annoying and not impactful. The final boss with Cortex was hardly a fight at all, I wouldn't have even minded a second phase. Don't like how, for I guess the true ending you need to get all the gems and relics in each level and basically play the whole game over again. Glad I played this though because I love Crash and I love the GBA so playing this was a no brainer. The difficulty gets really really unfair though, but that's Crash for you.

Since this game's release I had always wanted this game and really wanted to play it. As a Kirby fan, I thought it looked fun and really just wanted to play more Kirby games. I never got the game though. I was a little younger, about 12, and I hoped I'd get it, but I never did. It was always on my mind for a couple years after release and whenever I saw it mentioned I would go "Man I wanna play this SO bad, I wish I had it." I saw it as the "definitive" Kirby experience even though I knew absolutely NOTHING about this game. Then I just kinda forgot about it. The last Kirby game I had played was Kirby Super Star Ultra that I'd play over and over as a kid.
This game though.... I went in completely blind and... I was heavily disappointed. I honestly dreaded almost every moment of this game. The level design was cool but I played this on a 2DS XL so.. I didn't get the complete experience with the dimensions. This game was clearly made with the 3D function in mind. Motion control segments were also cool but not really necessary... and they were kinda jank at times. The power ups you get in this game were really lacking and just weren't fun to use. They weren't very strong either and found myself a lot of the times just using the stars during boss fights. The vibes in this game and the floral themes just weren't doing it for me. Also why was this game so hard? It goes from 0 to 100 really quickly.. or maybe I just suck at the game BUT I didn't start dying until maybe the 3rd world? And what's the point of the keychains?? Kind of useless to me to be honest. Another thing, why why whyyy do we need to collect a certain amount of sun stones to unlock levels/bosses? This was my issue in Spyro 2 except here it isn't as annoying. I had to grind sun stones for the final boss which, in the moment, wasn't too bad because I only needed two but still... I'm just trying to beat the game man.
The main power up in this game, I don't know what it's called I forgot, I'm just gonna call it the "super suck".. well the super suck was super sucky. You use it for repetitive puzzles and for the dumbest scripted events in the game to where it doesn't really have an impact. Nintendo thought "Oh Kirby sucks so let's make him suck more" really lame power, especially for it to be the like "super cool", "hyped up" thing. Mini bosses were kind of creative though buuuut got really repetitive when I had to fight them over and over and over and over and over and-
The final boss was a slay I'll give it that. It was difficult but nothing too crazy. Like.. but did girly really have to have like 5 million phases and move sets LOL I get it's the final boss but sheesh.. Also the final blow to the boss was SO predictable, like I just knew Kirby was gonna use his super suck to end her.
This wasn't the worst game I've played but it was still pretty disappointing... I wanted to play more Kirby's other than the pixel-y ones and.. this game has now made me wary of the other "3D" kirbys.. I wouldn't play it again though, that's for sure never happening. I don't think I'd ever recommend the game to others either, it just didn't satisfy. There's too much going on but then not enough at the same time.

Finally got to playing this tonight and… I don’t know.. Personally I wouldn’t consider this a “Silent Hill” game, a “horror” game yes, but to have it be associated with the Silent Hill naming is a throw off. If Konami wanted to make a new spooky game then just make a new spooky game, don’t taint it by trying to connect it to Silent Hill. I will say, this game indeed scared me at times, it’s atmosphere was honestly really great!
One thing that threw me off though was the voicing acting/lip sync, if I’m correct, I assume they basically just subbed the Japanese lip syncing and added English voicing over that, which, okay that’s fine(?) but it added a bit of un-polish to the game imo. They honestly should’ve just kept the Japanese voicing and subbed it with no English voicing.
This game was very real at times in the sense of the subject matter and the emotions the characters felt. Suicidal subject matter… Wishing to be there more for friends/loved ones during their darker times, etc… It was very touching to where it had me tearing up slightly at the end. And I’m sure if I had played this during my teenage years it would’ve hit even harder… hell it hits hard even now, excluding the social media aspect of it all.
That last chase though was very annoying but very rewarding when I finally got through it.
Honestly I think anyone that’s interested should give this game a chance despite any “negative” feedback it received. It’s very human, very relatable and I appreciate that.