Reviews from

in the past


Yeah Idk what you guys saw in this that I couldn't, but I've played many 3D platformers in my time and none were as mixed as Corn Kidz 64, but i'm getting ahead of myself here. Let me explain my entire experience with this game.

To start off, that damn wall jump and wall climb can go fuck itself. That is the most unintuitive unresponsive inconsistent move this goat has. Every time you think you're against the wall, it looks like you weren't lol oh well fall back down 3 floors and try again. I've tried so many times to learn what I did wrong and every time its something different. The fall damage, why in the ever living christ did you think it was a good idea to give this type of precise platforming game fall damage. That's like giving the getting over it dude fall damage. it works with Mario and Banjo because those games don't require you to do pin point precision platforming. This is a different case, and I swear every time you fall in this game there is nothing more infuriating than just being teleported to your save and having to sit through that death animation and pointless game over screen over and over again. When death has no consequence in this game I wonder why there's even a game over screen to begin with. Just play the death animation and teleport me back to the start. It's that easy.

The platforming is difficult. I'm ok with challenging platforming, if your protagonist controls well and isn't fighting me half of the time. I think this game asks too much of the player that progression goes from 0 to 100 really fast. Combined with very poor level gimmicks like those stupid owls that you have to hit into place all the time because their dumbass can't stay in one position. It becomes frustrating so fast. The humor misses the mark a lot and while there maybe a good one or two jokes here it's not enough to make me care about what's happening on screen. I mainly stuck around for as long as I did for the platforming aspect. The platforming can be fun, when you're swinging together move after move seamlessly and you're in a platforming flow state I think that's where this game shines, but whenever I have fun i'm reminded of how annoying it is for the level design to send you back like 3 floors after falling. This game shines the most with its visuals and atmosphere, it has the perfect hazy N64 vibe and I enjoy it a lot. It's definitely one of the two reasons I kept playing at least. The music itself is also just ok, some are fine but there are tracks in here that I don't really find myself caring about all too much.

There's definitely a good foundation for a full game here but what i'm playing feels like a tech demo at most, for 7-8$ you get what you paid for but i've played cheaper games that are more fun than this. Check this one out at your own cost, I didn't like it, but I know a lot of people did.

I really wanted to like this game, I really did. The excitement I saw people have made me crave this as I love the era of platformers this game is trying to invoke. What I got is a game that I just ended up disliking the more and more I played. I will say the game does have two positives that I think are very strong.
The art direction is great and the music kicks ass. I still think this despite really being negative on the game elsewhere. The biggest annoyance in the game to me is the extreme lack of direction. I understand the game is not holding your hand but it expects you to go one path and instead of telling you to do that just shrugs and throws 5 different paths your way and has the correct one be a hidden 6th path. The gameplay also is not the funnest to me, the game seems to want you to do tight platforming but does not really provide the means to do said tight platforming. I don’t know I like platformers but this game got to the point where it was just making me mad with some of its expected platforming especially when combined with areas where it was unclear what I was even platforming too. Finally I get its going for an early 3D platformer feel but did it really need to have an awful camera as well? That thing just served to make the game even harder to navigate.
I think the game has a solid foundation and I think the devs can have a fun time, but this game just falls flat for me. It just ended up not fun to play and made me wish I was playing other platformers both old and new. I really hate to be this negative on the game since it was clearly made with heart but I just did not have a good time.

Really good for it's price, but sometimes too vague and difficult, you need to repeat long stretches of platforming over and over again which makes it too repetitive. Make main content a bit easier, save big challenges to side conetent and it will be fine.
Visually it's beautiful retro look with many options to make it fit your preferences. Music is good and with visual together they make really unique atmosphere.
I wish there was more levels with unique themes than 3 while one humongous one that takes 3/5 of your experience.
Still had a good time, hopefully next game will be more polished and complete.

Absolutely sublime 3D platformer that surpasses many of its own inspirations while adding so many interesting and fun mechanics to the genre. I adore this game's sense of humor, all of the silly characters and I definitely was not expecting suchhhh a great soundtrack! The art style is obviously a draw for many and it really doesn't disappoint in my opinion, the environments and overall vibe is unmistakably its own while still paying homage to the N64 games I love to look at. All around I was just consistently blown away by the intricacy of its platforming, the consistently engaging ideas it introduces throughout, and the insane attention to detail in its presentation. Without a doubt a must play for anyone who has even a passing interest in 3D platformers.

After getting to the second level, I had multiple "WHERE DO I GO WHAT DO I DO" moments. Similar effect to a point-and-click adventure where I have to search everywhere to find the one thing I need and then immediately need to figure out what to do with it; always slightly lost.

Finally got used to the movement and jumping right about at the end of the game, so that was a shame.

Other then that, I did enjoy this game.

Great, fun little game with probably some of the most fun movement in any 3D game.

Banger soundtrack that transitions depending on where you are in the level.
Fitting style and atmosphere.
Neat callbacks to N64 era games, while also doing its own thing.