Reviews from

in the past


(reposting as I reviewed a different version of the game from the one I played)

The graphics are still good I suppose.

The openness of the encounters and the satisfying guns are still fun to this day. You can rush straight in, sneak through the bushes and take the enemy by surprise, circle around with a boat, or my favorite strategy, ram through an enemy roadblock with a truck. And there are even more possibilities than that, thanks to the robust physics and the game's signature feature, the cloak. There's more expression here than in many other shooters.

Though your soldier allies will frequently advise a stealthy approach, stealth is basically nonexistent as enemies can see very long distances and there is no investigation state when enemies get even the tiniest glimpse of your nanosuited ass; they go from completely unaware of your presence straight to full alert. The cloak is more for repositioning than stealth. I notice a lot of fans raving about how you can use stealthy tactics but I found stealth borderline unusable, which really bummed me out. I still had fun thinking up tactics on the fly however.

Unfortunately everyone is correct when they say Crysis drops off quite hard. I didn't hate the final levels as much I thought I would, but it's undeniably a front-loaded game. The zero-G and VTOL sections were the worst parts for me though. Just shooting aliens wasn't too bad. It was still a competent shooter at the end; it just lacked the tactical and expressive gameplay that kept the game on the map when "but can it run Crysis?" wasn't funny anymore.

This game is iconic, like Halo and Metal Gear had a love child
The openness of the levels and the ability to tackle any situation how you want with also the ability to play the game however you want if your skilled makes replays very new and refreshing
and of course the graphics are timeless, although its my least favorite of the trilogy

It's cool but super generic and the ending just kinda happens. I expected another mission or two to end the story and instead I got credits.