Reviews from

in the past


"I don't have to see you right now.."

This is when the game really starts to find its footing - blending preordained tragedy, amiable comedy, and a sick indie soundtrack with total confidence. The first time we're really placed in front of the looking glass to peer upon the deep sense of pain these people are so strongly affected by - epitomized by this episode's supremely melancholy ending (arguably the number-one moment in the whole game); we see everyone lost at sea individually - fighting their own battles - yet they're all still connected so tightly by the hurt they feel. Minus points for no Final Fantasy: The Spirits Within mention :/