Reviews from

in the past


mano.
eu nao tenho palavras
pra definir
o tanto
que eu amei
esse jogo
eu NUNCA joguei zelda e mesmo assim eu fiquei sei la encantado
a ambientalizacao desse jogo é ABSURDA de boa
é bizarra
incrivel
magnifica
a gameplay é uma delicia
os segredos sao mto satisfatorios de encontrar ou resolver
e a mecanica de tu completar o manual guia é genial
maravilhoso .

A game I've been wanting to play since it game out and it didn't disappoint! Very cute art style and direction coupled with some fun exploration and combat. I do wish the map was a bit clearer and that some of the manual pages were earned at different times, but I enjoyed the mechanics of collecting the manual to make sense of the in game mechanics. It leans a bit more on being a soulslike than a Zeldalike, but still very much an enjoyable experience!

andei bastante por cada parte do mapa mas me confundi bastante na época, o jogo é realmente maravilhoso mas não tive cabeça pra continuar na época e provavelmente vou voltar mais tarde

Esse é um daqueles jogos tal qual Outer Wilds, onde você tem a primeira experiência e depois nunca mais vai ser a mesma coisa, porque o jogo muda o jeito de pensar sobre arte.


MUITO DAORINHA ESSE, AMO JOGOS NESSE ESTILO

Lo del manual es una genialidad. Sin embargo, tiene el problema que tienen para mí los Zeldas antiguos actualmente, y es que es demasiado opaco en dar la información.

Hermano, que puto juegazo. 20/10 y god. No dira nada del juego, porque mas haya de su sinopsis es un spoiler, asique solo dire que supero totalmente mis expectativas. Creo que este juego es lo que pense que Dark souls seria cuando lo jugue, pero entre este y el DS me quedo con el zorrito zeldero. En corto, es peak fiction banda.

AKA Dude, I think I fucking love indie games

There is so much love poured into every nook and cranny of this game. A Soulslike/Zelda adventure wrapped in a warm coat of secrets and hidden puzzles. Making almost every mechanic available from the start but not explicitly telling you about them until you find the manual pages is a wonderful way to communicate to the player. A solid challenge and a beautiful, wonderful piece of art to boot. Highly recommend to any and all.

Puzzles were a little too difficult (specifically for collecting the pages). But that's a skill issue on my part technically.

A wonderfully charming game that takes a basic Legend of Zelda-esque foundation and twists it in a meta, but quite engaging manner.

The best thing Tunic does is how it mixes the typical Zelda / Metroid-vania style of progression, almost exclusively locking you out of areas due to the lack of the right item, and enhances it with knowledge-based progression.

Tunic isn't exclusively based on locking you because of something you don't have, and instead by things you don't know. And this is done through great map design and an ingeniously cute Game Manual collectible, with plenty inside ready for you to decipher it

a ambientação e o level design desse jogo é coisa de maluco vsf

I might not be able to read shit but I know an absurd difficulty spike when I see one

A love letter to the 8-bit era action-adventure games of our youth.

Okay, everyone's comparing this game to the NES Zeldas, which makes total sense after you find the cover of the in-game manual or notice that our main character has a Zelda costume on. However, I think it is more a tribute to the whole experience of NES action-adventure games rather than a close comparison to the early Zelda offerings. Modern techniques and style are used to capture the same spirit of exploration and growth as you hack and slash and magic your way through a slew of enemies. With the addition of the cryptic language and the pieces of the manual that "tell" you about the secrets of the world, the whole game becomes a nostalgic dream of those bygone days of sitting in a basement room decorated in too many shades of brown but living in pixelated 8-bit lands of pure imagination. Probably even more so if you imported a Japanese-language game and tried to read the manual even though you did not read Japanese.

It truly is a wonderful experience for those of us of the golden (well, maybe greying) 8-bit generation. Mostly. I found myself either too impatient or too uncoordinated to bump this up to legendary status. For example, I would constantly underestimate the reach of my sword or stick. I also spent a number of minutes just wandering, looking for what I was supposed to be doing. My -- potentially self-inflicted -- frustrations led me to get to that place in game where you "just want to finish" which takes the experience down a bit.

To avoid frustration, I started turning to the internet's collective resources instead of flipping through the in-game booklet after I had retrieved a crystal (or maybe two). Perhaps this wasn't the intended way to play this puzzler but it does kind of fit into the experience, right? Some of the ways to find treasures or unlock secrets were so obscure or complex that it would take the collective work of a number of folks to discover the solutions to them all. Maybe this is the game's multiplayer mode? Whatever the intent, if you 100% this game without looking anything up... kudos to you.

In the end, Tunic is a stellar game that's just a bit too frustrating for me to cherish forever like some of those old NES games.

Review from thedonproject.com