This review contains spoilers
This game's a bit of a mixed bag. I do love it to pieces, and I played it SO much when I first got it at launch. I've never played an AC game before this (except a smidgen of Pocket Camp).
This game is super chill with so much charm, and building up my island from nothing (especially without having already been accustomed to the AC vibes, so it was very fresh to me) was some of the most fun I've had. I can't describe the peace and joy I felt originally going to islands, earning Bells, and building up my island and lil community.
A huge part of that, though, was the direction I was getting from Tom Nook, which stops once you reach 3 stars and get K.K. Slider to visit. I wasn't JUST focusing on his tasks, I was doing a lot of sandbox stuff throughout, but having that overall direction really helped, knowing that there was always a next step. After 3 stars, though, you're left to your own devices. Which is cool and all (I mean, it's a sandbox game), but I struggled to stay motivated to play as much. I still played a good amount for a while after (working on 5 stars, getting a bunch of Bells through Nookazon and Daisy Mae), but my interest declined, and eventually I kinda stopped hopping on.
I still love this game, and hope to get back into it sometime, but this drop off in interest seemed to happen to a lot of players. There are a few things about it that kinda just fails to keep you invested. The villagers are commonly complained about, I've heard that they were much more interesting in past games, so that's pretty disappointing. They're more like decoration than characters. Also a lot of things in the game are just...slow. Which I think is intentional as part of it being a life sim, it probably wants the work to feel more personal/earned, but when that's the majority of the game, and gets even worse when you want to do ANYTHING on a large scale, it's kinda just a chore.
There are also a lot of limits on how you can even get the items to decorate your island in the first place (you can only order 5 items a day from the catalog???). I think you're mostly supposed to go online and get a bunch of stuff from other players, or you're supposed to work slowly over multiple days, but either way, that just feels like a slap in the face. People also have complaints about the real-time mechanic in general, but I don't mind it; I just think the problem is the way the game uses it, not the mechanic itself.
So yeah, the game's got a lot going for it, but it's kinda bound to lose your interest and can feel like a chore. The DLC is amazing, but I'll consider that separate from this.
This game is super chill with so much charm, and building up my island from nothing (especially without having already been accustomed to the AC vibes, so it was very fresh to me) was some of the most fun I've had. I can't describe the peace and joy I felt originally going to islands, earning Bells, and building up my island and lil community.
A huge part of that, though, was the direction I was getting from Tom Nook, which stops once you reach 3 stars and get K.K. Slider to visit. I wasn't JUST focusing on his tasks, I was doing a lot of sandbox stuff throughout, but having that overall direction really helped, knowing that there was always a next step. After 3 stars, though, you're left to your own devices. Which is cool and all (I mean, it's a sandbox game), but I struggled to stay motivated to play as much. I still played a good amount for a while after (working on 5 stars, getting a bunch of Bells through Nookazon and Daisy Mae), but my interest declined, and eventually I kinda stopped hopping on.
I still love this game, and hope to get back into it sometime, but this drop off in interest seemed to happen to a lot of players. There are a few things about it that kinda just fails to keep you invested. The villagers are commonly complained about, I've heard that they were much more interesting in past games, so that's pretty disappointing. They're more like decoration than characters. Also a lot of things in the game are just...slow. Which I think is intentional as part of it being a life sim, it probably wants the work to feel more personal/earned, but when that's the majority of the game, and gets even worse when you want to do ANYTHING on a large scale, it's kinda just a chore.
There are also a lot of limits on how you can even get the items to decorate your island in the first place (you can only order 5 items a day from the catalog???). I think you're mostly supposed to go online and get a bunch of stuff from other players, or you're supposed to work slowly over multiple days, but either way, that just feels like a slap in the face. People also have complaints about the real-time mechanic in general, but I don't mind it; I just think the problem is the way the game uses it, not the mechanic itself.
So yeah, the game's got a lot going for it, but it's kinda bound to lose your interest and can feel like a chore. The DLC is amazing, but I'll consider that separate from this.
I don't have much to reference this game to because I only played Wild World on DS when I was much younger, but it's a super fun game. Came out at the perfect time and it was at it's best when you had a community of friends to play with. One thing that is super fucking annoying and seems super unnecessary was the fact that there's extra steps to transfer your island save data if you buy a new Switch. I did not realize that and lost all of my data, so my 80+ hours of gameplay gone and I will never play this one again.
It’s hard deciding whether this game or New Leaf is the best in the franchise but you can’t deny that New Horizons brings a lot of quality of life improvements that make going back to older games a bit of a struggle. I always come back to the Animal Crossing franchise when I want to wind down and relax and the island atmosphere makes that feeling even better in New Horizons.
I loved and played it a lot when it first came out. My first animal crossing game, as I never had a nintendo before. I still haven't finished my island, probably never will as it's too much time and effort but I finished the main story. I will pick it up again once in a while for nostalgia and cosy gaming.
"Animal Crossing: New Horizons" is a blast. My girlfriend and I have poured hours into this game, enjoying its colorful world, cute characters, and fun activities. The graphics are great, and there's so much to do—collecting fish, fossils, and paintings is addicting.
We especially love the recent cooking update, adding even more fun to the game. Hanging out in the virtual cafe is a cozy experience. Overall, it's a fantastic game for anyone looking for a relaxing and enjoyable time on their Nintendo Switch.
We especially love the recent cooking update, adding even more fun to the game. Hanging out in the virtual cafe is a cozy experience. Overall, it's a fantastic game for anyone looking for a relaxing and enjoyable time on their Nintendo Switch.
Replayed again recently given I had only played in winter previously. In my previous play session, I got quite fed up with the slow pacing of the game towards the late game, hindering me from designing my island the way I wanted to at a pace I was happy with. I set out this time to play in spring, and time travel forward one day at a time to speed up progress. Yet even doing so. The start of this game is extremely addicting and very fun, hunting for bugs and fish, obtaining new furniture/DIY recipes, and interacting with NPCs that come to town. However, I found the mid-late game once again frustrating in terms of pacing. It is extremely tedious to move around trees, lay down paths, and make DIY items. By the time I had accumulated around 500k bells and filled out my village with villagers, the desire to continue had dwindled. There is something wrong with the late-game pacing. It is a shame as it is an otherwise charming game and one of the best-looking ones on the Switch.