Reviews from

in the past


It’s just so good, lost izalith is sub par and unfinished, but the rest is a masterpiece in world design and storytelling through gameplay.

Versao decente de dark souls para pc, jogo revolucionario, mas para mim o mais fraco da trilogia

-one of my top 5 video games.
-platinum ✔️

I wanted to play one Fromsoft game before I proclaim i'm a gamer and here we are. The vibe and the gameplay are unmatched here! I played Jedi Fallen Order before so unfortunately I knew the gameplay structure as those games are similar. But the gameplay is heighted by the Berserk style vibe that feels fascinating and dangerous.

The first half is awesome; the second half has a noticeable dip but it's not as awful as people make it out to be; DLC slaps too but how on earth are you expected to launch it?

Anyway, peak experience. left an emotional crater after I finished the game. I just wanted to be back in the universe which I haven felt since Wii Sports Resort.

BTW: I played a strength play through. Couldn't imagine playing its any other way. Also, I didn't do any online stuff considering I'm a loner.

I havent finished this yet but i realllllllllly want to cause its so fucking good.


No words need to be said, wish i didn't have to use a guide to figure out where gringol the scrote devourer went after i spoke to them.
Still fun and so suprising around every turn.
ALSO ANOR LONDO INTRO GOES HARD.

After playing and loving Elden Ring, I decided to go back and play the Souls games in order (with Demon Souls at the end). This game, while slower than Elden Ring, was incredible and really made me understand how the genre got so popular. It was beautiful and rewarding, and definitely warrants a NG+/NG++ play through .

sometimes this game is complete bs but i love it.

Looking back the only great boss really was Ornstein and Smough which is a top 5 souls boss tbf. Second half stinks. I mean Four Kings, Nito, Seath, Bed of Chaos and Gwyn? Talk about underwhelming.

my first playthrough i created ryan reinolds, my secon i created dante from dmc3, bed of chaos is the best boss in all gaming history

i wish i could give this a higher rating. i respect and appreciate what its done for gaming but i its just feels too ridged and repetitive. the world is cool but the lore is so hard to follow. i wish the sentiment of "first half is better than second half" wasnt true, but it sadly is. Anor Lando and Ornstein and Smough are worth the effort of getting to though. i will probably complete this game at some point, but just shelving it for now.

Aun lo estoy jugando, pero madre de dios, si es un juego que pasara a la historia.

um ótimo jogo, sem perder tempo com todas coisas que fazem dark souls ser uma franquia incrível, por eu ter jogado ele após ter começado com elden ring, a limitação técnica da época atrapalhou no começo, mas depois fluiu muito bem

Hello guys this is the official account of from software. If you guys want an autograph I only sign tits, thanks!!

Embarking on a journey through the remastered lands of Lordran in "Dark Souls Remastered" as my custom character, Beppi, the Deprived, was both a punishing and rewarding experience. Starting with nothing but a plank shield and a club, Beppi's early game was a struggle against the harsh realities of a world designed to test the mettle of any who dare traverse its depths.

The initial challenges, such as the relentless assault of the Bell Gargoyles, the claustrophobic confrontation with the Capra Demon, and the petrifying gaze of the Basilisk frogs, were formidable trials. These early game hurdles were made even more arduous by the misleading guidance of Devin Martin, who inadvertently led Beppi into the nightmare-inducing Great Hollow, a place where time seemed to stand still amidst endless falls and the ever-present threat of being cursed.

Despite these struggles, there were moments of triumph that made the journey worthwhile. The battles against my favorite bosses - Gwyn, Lord of Cinder, with his poignant, piano-accompanied duel that marks the end of an era; Knight Artorias, whose tragic fall into darkness was both beautiful and harrowing; and the iconic duo of Ornstein and Smough, a fight that tested both skill and patience - were exhilarating. An honorable mention goes to Manus, Father of the Abyss, whose lore-rich backstory and challenging moveset added depth to the experience.

The story of "Dark Souls" unfolds through its environmental world-building, a narrative technique that peaked my interest and kept me invested in uncovering the mysteries of this decaying world. The ruins tell tales of glory and despair, of gods and humans, and of the cyclical nature of light and darkness, all without uttering a single word.

However, the journey was not without its frustrations. The game's "janky" mechanics, particularly the often-uncooperative camera and questionable hit detection, led to numerous untimely deaths. The infamous Bed of Chaos, while overhyped, proved to be an annoying encounter, more a puzzle than a battle, and one that felt out of place in the game's otherwise combat-centric design. The joke about Ceaseless Discharge's "erectile dysfunction" issues adds a humorous note to the otherwise grim atmosphere of the game, reflecting the community's playful engagement with its lore and characters.

The discovery and mastery of weapons such as Smough's Hammer and the Black Knight Greatsword were highlights of the adventure, offering a sense of progression and power that was immensely satisfying.

Beppi's journey through "Dark Souls Remastered" was a rollercoaster of emotions, filled with low lows and high highs. The frustrations and triumphs experienced along the way have left me excited for the future of my Dark Souls career. The game, with all its imperfections, remains a masterpiece of modern gaming, a testament to the beauty of challenge, and the depth of storytelling achievable through interactive media. 9/10

Really good overall. Lore, boss fights, level design, mood, it's all pretty great. But lets be honest... Dark Souls is also extremely flawed.

Most of DS1 is a repetitive walking simulator, because unlike Bloodborne (the best game ever made), there is a two minute distance between the bonfire and the places you have to go, which means that you will spend a good amount of time walking the same path. Over. And over. And over. And over again. Gwyn's fight, one of the most poetic moments in gaming history could be very fun to play, but it became a boring cicle of torture because every time you die you have to sprint for minutes and worse, get through five pretty tough knights that can kill you in two hits. The backtracking is frustrating for absolutely no reason.

Also, lets be honest, some of these level designs and boss designs are very poorly conceived, almost as if they ran out of time and money towards the end of the game and had to rush the development. Not gonna get into it because you know exactly which areas and bosses i'm talking about lmao (IZALITH KILL YOURSELF!!!)

So, while the frustration and toughnness of Bloodborne hyped me up and made me even more excited to play, with Dark Souls, i almost never felt like the challenge was justifiable. Like, some of these areas are hard simply because of bad level design choices, and nothing else.

So... yeah. 50% of this game is annoying, while the other 50% is a masterpiece.










hermoso juego, hermoso dolor de orto

the first half of this makes me feel <3333333

Wonderful, last sections is where this falls apart

eu gostei muito do começo e do meio, mas lá pro fim fica +/- e a bed of chaos é um boss horrível


Not as good as Original cuz some of the changes are... You know... Buuuut they fixed some minor things. Pretty good.

Why yes, i do indeed praise the sun. How could you tell?

I played DS3 first and while that game did make me contemplate suicide a lot, I at least had fun with it for the most part. This game is only fun 40% of the time. I can see why people like it but overall, I didn't enjoy it.

9.5/10
Dark Souls 1 is easily a masterpiece, containing some of, if not the best level design I have ever experienced with beautiful visuals, story with beautiful lore, and of course really amazing combat even if its successors are much smoother than this game. With the near perfect DLC its hard to knock this game, even if its 2nd half starts to trip at points compared to the 1st half.

Story
Dark Souls story, specifically the lore surrounding it will always be one of the best stories to deep dive into, even if while experiencing it can be challenging to consume compared to other games. The basic story revolves you, the chosen undead, attempting to relink the fires by killing Gwyn, who currently sits at the throne himself. Beyond that basic premise, you mainly learn the story by environmental storytelling, character dialogue and of course with classic souls tradition, through item descriptions. Having to through the age of fire after the war against the dragons with the new "and now, pretty dead" lords, with the inevitable of the fires burning out, requiring you to relink the fire and delay the age of darkness. My ending was relinking the fire, but quite honestly I do prefer the "evil" ending of age of darkness where you do not relink the flame, as I feel like even if we have to enter the age of darkness, a new flame will always re-ignite. It is a beautiful story even if it isn't an obvious story compared to other game. This game's constant theme of futility, and the constant push to face the impossible to achieve your goal is an amazing theme. WIth the DLC they further expand the darkness humans have, and the consequences of being fully consumed by their darkest desires, and if our futility for power is a good or bad thing. I didn't even dive into the characters yet, who have their own really interesting lore and story by themselves. Overall I really love Dark Souls Lore, as DS3 and ER lore as well, they were all such a joy to experience, and even a better joy to deeper dive after finishing the game, with the only one (haven't played DS2 or bloodborne yet), that I didn't enjoy deep diving as much was sekiro. I still think I enjoyed DS3 and ER lore a bit more as they seemed much much more fleshed out and more enjoyable to deeper dive, as I felt like apart from the main story, deep diving some characters was cut much shorter than I thought they were, as they are much more ambiguous on who they are, so their story is pretty short for some of them compared to future entries where the most minor character has such insane lore that you have to step back a bit.

Character
Like other souls games, are some of the best characters in any game. For DS1, some of the characters that I personally loved were Artorias and his companion Sif, Gwyn's tragic tale, Logan (might be mage biased but loved his inevitable downfall of his chase of forbidden knowledge), Solaire (duh... although didn't kill the red eye chaos bug first NOOO), and classic patches of course. I haven't even gone through ALL the characters I loved but they were easily the best ones that stuck out to me, even with some others like the lore behind Seath, Gwynevere's false presense and such, I can go on and on. Your character is mainly a pretty vague "chosen undead", whose origins is pretty much up to whatever you want it to be as it doesn't matter, only you ended up in a cell. Fighting your way up from the title of some random undead to the one who relinks the flames is so damn satisfying, and stays a theme throughout the souls game. While like I said before some characters don't get as much fleshing out as I thought they would have compared to future titles, they were still the quality of souls lore that I crave for, and even while typing this review I am watching an hour long lore video on DS1.

Gameplay
Souls gameplay as usual, which is the same loop that I loved even with Elden Ring. Of course being the 2nd one in the series behind demon souls, the gameplay isn't as smooth as future titles, but it still holds a special place in my heart, as the one thing that it is STILL unmatched in is with the level design oh my GOD is it good. Firelink Shrine and how it connects to so many areas in the game was so beautiful to experience. Even apart from that aspect, many areas in this game were such a joy to go through and was easily the best out of any of the souls games I have ever played so far. Now of course the infamous 2nd half does falter a bit in this department, which is a bit of a theme with this game quite honestly. Going back to the souls gameplay, the basics of dodge attack is still here, and while my main build was INT magic focused, I still liked to stick close as range was not the greatest with not only the pitiful range, but also lock in range being pretty short. Magic in this game is pretty good, and while variety in animation is pretty bland as you are just sticking your magic stick in the air, there was still plenty of variety with spells, and it was rare for me to stick to casting just 1 spell, as with the pretty bleh lock-on magic tracking, certain spells worked better in other scenarios. For melee combat it is much slower compared to DS3 and ER, and lack the fleshed out art or additional abilities of other titles, or power stance and such. Even with that it is still immensely satisfying to be rewarded for successful dodges and exploring to find new gear and spells that make your life in the age of fire easier. For boss design, DS1 has a ton of amazing bosses that still stand out in the series. While peak wise future titles achieve much better boss designs, DS1 still has really damn good with Gwyn, Artorias, Manus, and the rare feat of a really good duo boss of Ornstein and Smough. While I love DS1 bosses, there are still some issues I have, primarily with how easy a ton of the bosses felt like. The 2 main reasons are the pretty small health pool that get shredded by how strong you can get in the game. Not only that, bosses almost never have a delayed attack, so reaction is much easier to handle which is a good thing, as less memorization, but with the smaller health pool means bosses end faster than I would had hoped. Lastly I don't think any of the bosses have phase 2, which makes their already short fights REALLY short. Apart from that, these bosses still trump 95% of other boss fights in any other game I have played action wise, and their design alongside lore were such a treat to experience, even if I felt like shit for killing Sif.

Music
Bangers after Bangers oh my GOD. Gwyn's theme, Firelink Shrine theme, Seathe's theme, the Ornstein and Smough theme, so many songs in this game were just amazing especially with Gwyn's plin plin plon. Souls has always had really strong songs, and DS1 does not disappoint or hold back at all. While some areas were pretty quiet to soak in the environment, some areas could had used some songs to enhance the environment I felt, even if they did I would had probably complained either way.

Last positives/Nitpicks
- Gwyn's low health bar (common theme) made me feel a bit bad so used mainly sword as a mage even if it meant dying over and over, as I really loved his boss fight, not only mechanic wise but design, lore and music wise.
- Magic's lock on was trash in this game, it seems to aim for the enemies head instead of body, so it was very easy for the spells to miss early on.
- Entrance to DLC felt a bit too ambiguous, and if I didn't have a guide I would have 0 clue how I would figure out to go to a cave, leave the game, come back to kill a golem that contains a women who tells me to find a magical being, KILL some ranodm golem to get the key, go back to finally enter the dlc like huh?
- Plin Plin Plon

Conclusion
Dark Souls 1 is easily a masterpiece, and even if it stumbles a bit 2nd half, is still peak gaming in my eyes. The Souls series is seriously unbelievably good and its crazy to see that the first dark souls game still holds up unbelievably well, with unmatched level design especially with the interconnected firelink shrine areas.
9.5/10