Reviews from

in the past


Very fun with friends for the first 2-3 hours, but there's not enough uniquity on the planets to excuse the boring repetitive gameplay loop. Might finish the game at some point but nothing is reeling me in currently.

Rigolo mais à un moment je m'endors j'avoue

This is a complicated one

On the surface it's amazing. Adorable graphics with outstanding presentation, easy multiplayer fun, stress-free alternative to the oversaturated base-building genre. Astroneer nails the feeling of having your own little space colony, with vehicles you build the way you want, terraforming tools to shape caves and build roads, planned out rocket trips to efficiently pack your stuff. It's fun. It's enjoyable, but...

As we dig deeper, things start to get a bit mixed. For starters, there's hardly much of a gameplay loop, yet the game asks you for so much that it overstays its welcome by a lot. It's way too much content for not a lot of variety in it so while it doesn't take long at all to unlock and build the more advanced types of buildings and tools, it's followed by dozens of hours of just mindlessly completing boring chores across the different planets for either unlocks that rarely help or sidegrades that are rarely worth it.

Speaking of such, the game is adamant on never giving you actual permanent upgrades, your inventory is limited enough as is (by design of course, it's the main advantage of bringing vehicles to your explorations) and yet with every upgrade you unlock the more stuff either permanently occupy your slots or has to be left behind. The satisfaction of unlocking an upgrade is immediately confronted with the downside of its backpack cost. Take the oxygenator for example, it's crafted with most advanced material in the game, there is nothing beyond it, by the time you're able to craft an oxygen generator you'd think "gee, i've been dealing with oxygen for so long, i've finally earned the solution to it" and then... not only does it occupy an inventory slot, its energy cost requires you to bring an energy generator with you if you want to actually keep it on at all times. I know this might sound like a nitpick, or that maybe i'm just bad at inventory management, but asking me to constantly reconsider which of my own stuff i'm actually able to have is, quite simply, not fun.

And that's the thing, that lack of convenience permeates through the entire experience. The game opts for a diegetic UI wherever it can, meaning its UI elements are for the most part, in-universe. Of course, this isn't a bad thing at all, it's a clever way to immerse you in the experience. But unfortunately they leaned so heavily into it that it gets in the way of gameplay. A lot. Crafting items without a proper menu means constantly scrolling, organizing your inventory has to be manually dealt with every 5 minutes, resource canisters are unreasonably inconvenient with the way they were implemented to use no menus. Base building as a whole is honestly made absurdly challenging.

It's a base building game. A space base building game. Above all else we're supposed to visit these planets and set up our colonies. And yet in this visually stunning universe it's extremely impractical to properly build a presentable base. Allignment tools are inexistant, even with the adequate tool mods the terraforming isn't functional enough for large scale bases, the "painting" tool is laughable, there's essentially no fine-tuning of anything. I like to keep my bases tidy, i like to have them look presentable. But Astroneer seemingly tries to get so much in my way of doing so that after a couple planets of putting in effort, in most locations my bases ended up being just "here's all the stuff i need in roughly a line".

And that's the thing though. Despite all that, despite all the frustrations, despite all the questionable design choices, my friends and I were still having fun. The game is fun! It controls nicely, the fantasy of exploring space is right up my alley, and despite its lack of automation (there's some elements of it but they're kinda terrible) it still scratched a similar itch to something like Satisfactory. Despite all the problems i listed, i'd honestly still give it a positive review and recommend it for it's uniqueness and ambition and genuine success in most of what it tried to achieve. Unfortunately... my final complaint is what really tips the scale for me.

As of 2023, Astroneer has a cash shop and pseudo live-service FOMO events for limited time cosmetics. Let's tackle these one at a time.

I, personally, don't mind cash shops depending on implementation. Yes it's a paid game but i understand they have costs to keep it going and whatnot, and this is indeed a case of "it's just cosmetics!". My problem is that "it's just cosmetics" comes with a big caveat in my eyes, and that is what's my power of customization in the base game itself. Astroneer cash's shop cosmetics not only outnumber the extremely limited selection of base-game cosmetics by an order of magnitude, it's also on a completely different level of quality. Yes it's just cosmetics but cosmetics are part of a game's experience. I enjoy working towards unlocking visuals and having the actual customization be paywalled is a huge bummer. Even the basic visor colors are paid. Cheap, yes, but paid. This removes experimentation, this diminishes the reward of being gifted an achievement cosmetic when they're still so low-effort compared to the cash shop. What's more, the cash shop is the first option in the game's menu, with a little sparkle attached to it as well so you're always going to look at it whenever you open up your menu.

Then comes the limited-time events. It really saddens me to see this kind of thing becoming common even in indie games. This isn't an MMO, this isn't a competitive multiplayer game, this game has little to gain from trying to inflate its player retention through such a cheap tactic. I'm not against bringing new events to a game, ofc. Halloween, Christmas, Anniversary events, sure, bring the content! Please stop making them actual limited time in your singleplayer (or in this case, small group co-op) games, let me change my own calendar date. Whatever Fear Of Missing Out effect you want from me during the duration of your event will turn into a terrible feeling of "I Missed Out" afterwards. That just makes me not want to play a game, specially when without said events the cosmetics are so limited outside of the cash shop.

Individually i might have been able to look past these factors, but both together, and added with the frustrations described prior, turn Astroneer into a game i might reccomend trying out if you can, but not playing to its fullest, and certainly not buying it.

solid survival base builder. the automation is kinda funky but it's not really needed. the lore is better than I was expecting it to be. very interesting and unique inventory system. decent amount of content but it could have a little more, however I doubt that development is over. cosmetics are a little expensive for a base 45AUD game but it doesn't affect gameplay at all so it's not that big of an issue. good game to pick up and play with friends, buy it if it's on sale

I really enjoyed this game both for the story and exploration elements. The team has done well adding seasonal "events" and making some great customization options for suits. It was fun solo and with friends!
My only real issue involved loading times as sometimes the loading doesn't keep up with your pace of travel and you risk falling into the abyss. But even that was fairly manageable once we realized what the issue was.


Muito divertido, pena que meus amigos simplesmente TRYHARDAM EM JOGO DE EXPLORAÇÃO. Gostaria de uns bichinhos tbm, seria mais top.

played with myself and with others and just as good either way :)

3☆ - Pretty fun game but I didn't play it for long, maybe I'll come back to it because it was pretty fun I just didn't have the motivation to play it longer than I did.

Astroneer is an adorable little create/build/explore type game. It's cartoony and cozy, I find it very enjoyable. The danger is few and far between, similar to games like Stardew Valley. The entire premise of the game is to land on a planet, gather resources, and advance your technology, before going to a new planet and doing it all over again. Great with friends, still good alone. I enjoy playing this every now and again, and I especially enjoy picking it back up after major updates. As of now, the dev is still actively working on this game and has some updates planned for the near future (end of 2024 I believe). Probably won't ever technically 'finish' this game, but I'm more than happy to play it on and off for the last 8 or so years (early access).

This review contains spoilers

Amo esse jogo, eu diria que é uma mudança boa desses jogos competitivos, e estou ansioso para mais missões pois acho elas relaxantes, é um jogo bem lisinho para se jogar. O Fórum Econômico Global é uma Organização Terrorista Global disfarçada de uma organização que faz o bem para o mundo. Não seja enganado!! eles são uma das muitas entidades globais que orquestraram assassinatos em massa contra pessoas que queriam revelar a verdade e apenas fazer bem genuíno. Por favor pesquisem e fiquem longe da mídia mainstream pois essas foram compradas pelo governo e outras organizações em prol de puxar essa agenda para a gente.

It's a peaceful and laid-back kind of industry/crafting/management/whatever game. The crafting UX is one of the worst I've ever seen and the exploration aspect is extremely limited for a "space exploration" game. Once you fully explore one planet you've basically seen all of them. The only thing that changes is the terrain generation itself, which does give every planet a unique visual feel and a somewhat unique way to be traversed. But in terms of what you're actually doing, which is collecting resources and building a factory, every planet is exactly the same. The only thing that changes is the color and name of whatever resource is semi-unique to that planet.
I'm still giving it a 3/5 because that one thing you do is very fun and all the little toys you get to build along the way are fun to play with too. It's a shame that they're basically useless outside of some fetch-quest.

I'm gonna go ahead and say that I completed it even though my brother blew up our very important item storage and may or may not have bricked our save, shortly before stranding us somewhere else by clipping our ship into the void.
I don't get why people say this game is good with friends. Maybe we were playing it wrong, but to me it feels like it would be the perfect game to play while listening to a podcast or music or some random 3 hour long video essay.

It is good, but never gripped me.

My friend made me play it. I didn't think it was good before but after playing it I see the appeal. Though it gets boring after a while.

I first played Astronomer when it when into early access some years ago; and even back then I was kind of mixed on what I believed this game was / could be. The art style and concept was immaculate, but the gameplay and overarching goals of the game felt lacking. However, all things aside, I was optimistic over the development. I continued to follow such up till its full release, and put it on the backburner to play at some point, but eventually forgot about it. So fast forward to now, where I re-download the game, played for a bit, and felt yet again indecisive. Astroneer, still looks amazing, but gameplay simply did not substantially improve to make my perception of the game improve by any degree. Back in early access the quick to become boring, and lack of a constant increase in reasons and intrigue to continue the game was excusable in my opinion. But now? While yes, lots has been added, more things to see perhaps; the base content has continued to be surprisingly stale. Mine the same few resources, and slowly build the same few things. Eventually you unlock more and more to build, but that just leads to more and more mining, refining, and waiting. A loop that does work in other games, but Astroneer lacks one main attachment that others like Factorio, Subnatica, or even bloody No Mans Sky have. An overarching reason to do anything. I never felt as if anything I was doing here was substantially moving towards anything. I was just doing the same boring and time consuming tasks on repeat to gain more reasons and resources to commit more time to said tasks. Hints at something bigger, something more, but nothing like the above mentioned games. In fact I believe No Mans Sky is a very good comparison here. As just as in Astroneer, at least for the first little bit, No Mans Sky's gameplay loop constituted of going to planet, get new resource, waste more time, and do it all over again. But where No Mans Sky stretched out, was that they added SOO much content. Lots to build, mini-games; but most importantly, and the only real addition I believe would have made Astroneer feel like a game worth playing, stories, lore, and understanding.

I think it is evident that the creators of this game wanted to make something truly amazing. Glimpses of vision, and especially in the art are evidence of such. It is upsetting that they added microtransactions for skins? I understand this game has an admittedly very fun multiplayer component, but its not fricken Fortnite? At the very least they have been working on putting out more updates, and I can see that something might be in the works here. But currently, it peaks in the first few hours while stuff is new, and the gameplay has yet to become a slog; and when playing with friends for a bit. Yet I would still recommend it to an extent based on the inducive nature of the internet on the topic of Astroneers quality. For yes, where I personally see all of what I mentioned above, other see a very good game, and have been capable of having a significantly higher margin of enjoyment compared to what I experienced. It is as art is, subjective, I personally believed other games in the genre did a better job. So yes, play the game, its polished, fun in places, and made by a talented team, but its not for everyone.

I would like to end this with mention of my sympathies towards the death of Astroneers Paul Pepera. as the Co-Founder, and a lead artist on the project I am glad to see that his artistic and visual vision for the game was kept to a constant quality. The art here is the truly best aspect of this game, and it honors Paul perfectly. If you have the time look into his art. He was truly amazing.

Espace, vaiseau, espace, truc mignon, espace, plantes, creuser, truc mignon

I will not change my review for this game, but in reflection might have been too trigger happy or outspokenly "loud" regarding my feelings based of such. That review will stay up, but I just want to say for this look, that Astroneer is a well made and fun time, it just gets slow.

I will yet again rest my sympathy's to Paul Pepera, his art has been an inspiration to me, and simply having him be tied to this game is what allowed me to become enamored in the quality of his work during the early release of Astroneer. I believe that I did not show the proper respect to this team, and by extension Pepera in my last review as well. They worked hard, and I respect what this game is and has become.

Um dos melhores jogos que joguei na vida. Uma pena que no nintendo switch ele começa a travar quando chega perto do fim do jogo

Tried playing through this game many times, but I just get tired after a while. The game feels a bit aimless even when they added objectives. There's not really a sense of urgency or mystery and that quickly saps away any desire to explore.

It can be pretty fun, though, and if you have Gamepass or another subscription with it, I'd definitely give it a shot. It's not bad, just not my thing, really.

This was super engaging! I had so much fun working my way through each progression level. It was a lot of fun working your way from a basic generator up to full fledge bases.

The end game is a little grindy but overall very fun and addictive.

First time played at its launch and it was very buggy. Launched the game 2 years later with a friend and we had a great time. Good game mechanics, and graphics. Liked exploring and completing stuff as a team. It was fun!

Played it for 2 minutes with cringe people. I'm no longer friends with them (they preferred my ex over me). probably a good game idk

A friend gifted me this game, pretty fun to play with others!

Fun game with friends
That's about it


Explore alien planets, exploit them for their resources, and discover the cool things the worlds hold! A pleasant base building game that can be frustrating to learn the automation system. There is a fair amount of grind in the game, but with friends it can be a blast!

If you enjoy games with a bit more complexity and a lack of education for the player whilst throwing a thousand things at you at once, then this may be up your alley. For me, this is not the type of game I enjoy and a lot of things felt unfinished and buggy.

This game is extremely underrated, so much fun to explore underground and build out your base. I just wish there was more stuff in it because you’ll eventually reach a plateau where there’s not much else to do. Also very fun with friends.

I tried playing with a friend but we honestly spent so much time messing around that we never really got anything done. Might come back later to give a better attempt at the game.