Reviews from

in the past


this game had escargon from the kirby anime and that alone gives it four stars. plus one extra star for having kirby in it

Minigames were better than the actual game.

Pour one out for the broken DS consoles this game caused.

Average Kirby game be like:

One day our lovable cream puff hero Kirby and his friends frolicked along their dream world Popstar, laughing and eating strawberry shortcake all the while. All of a sudden, thunder cracked in the sky and who appeared before them but Dark Galgoreus, the evil Laughing God of the Nothing Realm. Here I will build my outpost, growled the wicked ram-horned being, where I and my kin will rend the flesh of all dreams with our teeth, where up will be down and color will be black and white, until even this stretch of the universe will be a dark haven for the terrible might of my VoidEther power.

Who else can stop the awful might of the Dark God of the Nothing itself but the greatest defender of Popstar, Kirby the dream puff, with his friends bandana Waddle Dee, who has a spear, King DeDeDe, who has a big hammer, Meta Knight, who hopefully will feel like helping them this time, and uh, I think someone who can paint really good or something?

At first you’re like, “I hate this”, but then it’s just so cute and you get more and more lil buddies and you’re flinging ‘em around and you kinda just accept it.

Ohhhhh this one hurts. I wish I liked this more than I did, I really really do. I know a lot of people really like Mass Attack. There are things I really like about it myself. The sub-games are great and wildly inventive. This is one of the first times Kirby went all-in on its random lore callbacks, and it's particularly audacious here with its anime cameos. There's a certain brazen moxie to calling the big bad "DEATH GOD" - not that Kirby's any stranger to baddies like DEATH GOD, but usually it's a bit more subtle about it. The Birdees actually go through a character arc, which is WILD for a throwaway supporting character in a Kirby game. There are a few really cool stage concepts, like the first ring of Dedede Resort and the vehicle-oriented stages in Volcano Valley.

But good grief, is the actual experience of playing the game miserable. I suspect a big part of it was my emulator setup, but I don't think that's it in its entirety. The actual action of the game is flinging Kirbies around and guiding them from point A to point B, but the little guys are so hard to even aim correctly, nevermind micro-manage. So many things can go wrong during normal play, and then the game introduces things like those eggs you have to protect that require precision gameplay in a game ill-suited for it, or all those sub-bosses (especially Great Gear, King Eelongo, and Steelsnapper) that exist just to waste the player's time. That the game expects NO DAMAGE RUNS in this game for 100% completion is insanely cruel, but at least that's just for completionists or folks who really got into it. You don't need to master the game to see the ending, right?

Well, you kinda do! See, the game presents itself as having alternative paths, where each level is split into rings of stages, and only some Stages need to be cleared to reach the boss. That's a neat concept, but access to the next ring is gated behind specific stages, so there's no reason to varying your route. On top of that, the last level in the game requires that every Rainbow Medal be collected. Since there's one Rainbow Medal in every stage, you're just gonna have to play all of them. Furthermore, you need a certain amount of Kirbies to access every stage, and if you don't have enough, you have no choice but to grind out more Kirbies in a previous stage. And you have to EARN those Kirbies, they're not just hanging around waiting for you. Each Kirby essentially requires a 1-Up's worth of work, so you can't just duck into a stage and nab what you need, you're essentially playing out lengthy stages over in their entirety if you can't pass muster. So you might think of stages in earlier levels, where you're relying on fewer fiddly mechanics that'll mill out your Kirbies, but nope - every time you switch levels, before you've beaten the penultimate level's boss, you lose ALL BUT ONE Kirby for your efforts.

It's a striking contrast with Kirby's MO; even earlier games in the series with strict requirements, like 2 and 3, allow for a free, casual, full-ish experience of the game, almost never limiting progress in a given stage to that in another. I like it when Kirby games have bite and challenge the player, but so much of this is just tedium and busywork in a game where moment-to-moment gameplay is either exhausting or mindless (the opposite side of the coin to all the above is that when you have a full team, you mow through enemies quickly - but its it really a reward to have to wait around less? And anyway, so much time is spent trying to keep defeated Kirbies' spirits from flying away, so... more busywork). I'm simply not having fun for the majority of the experience, and I feel bad about that.


This game rules, even if the mechanics are a little cumbersome at times.

I think this might have been the first Kirby game I actually completed. It's a wonderful entry in the series. The gameplay is fun and adorable, the world vibrant, and the soundtrack excellent. There's a ton of extra fun to be had in the minigames, as well. It's not perfect, as some of the stages can be a bit frustrating, particularly if trying to get all the achievements, but it's easily way up there in my book.

something deeply traumatizing happened to me while playing this game when i was 8. awesome game though

Lovely spinoff stylus-based game where you control 10 puff balls at the same time. The concept is really cool, and the game itself is full of charm. I love the different mechanics that affect doors in different ways. Moreover, the minigame collection it has is amazing.

a very strange and experimental game. soundtrack kicks ass and interesting use of the touch screen

I've sadly overlooked this game when it came out, thinking it was just a weird spin off made by another company like feel good.
But no, it's an HAL laboratory original and it has a very original and well working gameplay !

+ there's a lot of musics comikg from Kirby Air Ride and we all know this game has the best soundtrack.

Pretty good. It took the canvas curse gimmick but tamed it to be more fun. Some of the rainbow medals were a nuisance to find. Not difficult just arbitrarily hidden. Beat this at Amie's mom's FL place mostly on the screened in porch at night. It is absolutely my favorite gaming location... a problem since it's Florida.

Pretty cute and a fun spin on the Kirby games, even if it is janky at times.

If I want a touchscreen DS Kirby game, I would rather play Kirby Canvas Curse than this one.

Best kirby spinoff.Music is one of the best in the series,gameplay is solid,levels are unique,creative and fun,this game also has the best extras of any kirby game.Difficulty is just right,collectibles are great.What else can you expect from a kirby game.An underrated masterpiece 10/10

Growing up is realizing that the pinball minigame is more fun than the main game.

yeaj ngl i dont know what they were thinkin for this one

Yep, the Skeleton did indeed appear

I certainly was not expecting this, but I did not like Kirby Mass Attack very much. Now let's not get ahead of ourselves here, this game doesn't belong in the pits of HELL. Like every Kirby game, it has redeeming qualities up the ass. Good music, good bosses, surprisingly good side content, blah blah blah this is standard stuff for the series. My reasoning for rating this one so low is a very simple (and possibly even kind of boring) reason: I just don't find it fun. Canvas Curse and Rainbow Curse I feel executed the idea of a touchscreen controlled Kirby game in the best possible way they could without feeling too intrusive or overbearing. Mass Attack, contrary to most other Kirby games I've played, feels exhausting to play and I physically couldn't play more than a few levels at a time. Out of every Kirby game this one took me the most amount of sessions to complete, mainly because I was just dreading playing it. The main gimmick got old after a while and I was really ready for the game to be over by the 2nd world. I feel like this is definitely more of a "me" thing though, Kirby Mass Attack is just not my thing and that's okay!

fun idea and actually executed quite well! has the absolute best minigames in the series

Controlling and throwing multiple Kirbys at the same time is pretty fun at first and each level is unique while using very well the new gimmick, unfortunately, later on the levels get waaaaaaaaay too long for their own good which makes them quite tiring even with it's amount of creativity, the lack of checkpoints/lives also makes this game a lot more punishing than it should be, and the game only warning you that the final world requires you to get all the Rainbow Medals almost at the end of it was a big slap in the face and made me lose interest in beating it, the gameplay is just too simple to really hold my interest in a game as excessively large as this one.

This game has quite possibly one of the best collections of minigames in the franchise, though, not only they are very varied and fun, but some of them are very complete, like Strato Patrol EOS, which is a small shooter 'em up that includes its own levels and bosses, without mentioning the amount of fan service that goes even far enough to include characters from Kirby Right Back at Ya, the sub-games are the only thing that is really avoiding this game from getting a mid/10.

It's fun because it's different.
Kirby's "stylus only because remember the DS has that" game.
Also that odd type of game where finishing requires all/most of the collectables (tho this isn't rare for Kirby I guess)

Main gameplay is cool and all but those side games cheffs kiss better than some main game levels. Especially "Strongest Sword" if only for the music

neat gimmick but makes it hard to enjoy outside of original hardware

Rating isn’t for the main game, it’s for the minigames that you unfortunately have to play part of the main game to unlock

Fun idea, but it got confusing and frustrating towards the end. The side games are incredible though!

After 100%, I can safely say its amazing


i don't know the general consensus on this game, but i liked it. i don't remember much about the main game other than it was kind of fun, but the minigames were the highlight for some reason. not really the best kirby game but it's a fun experiment w the dualscreen stuff.