Reviews from

in the past


Really cool! The visual style and general vibe of the level design is great. Love the emphasis on strategic use of monster placement. I'm not a big fan of slaughter wads and the like, so this was right up my alley. Very satisfying without being too difficult.

Take this review with a grain of salt because many things about this megawad are not to my taste but here we go:

This is another megawad where the uniform level design works against it, much like Back to Saturn X. The levels are generally good, but they mix together in my memory. Most maps follow the same cellular makeup and many take place on some kind of cloud structure, so only levels with some kind of specific geographical gimmick standout like the multi-floor sortie Citadela I.

The lack of bespoke level concepts is what caused me to eventually grow bored of this mapset. Towards the end, I turned down the difficulty and cruised to the campaign’s conclusion. There’s interesting stuff in here but it’s in-between large sections of indistinct (but solid) mapping.

And the mapset is solid. The enemy counts are pretty low for each level– few going over 100 enemies– but the maps make good use out of those enemies with intense combat encounters. The battles in this game are deadly, and not just because of the megawad’s custom monsters like the plasma imps. I can’t decide if the new monsters are good or bad because they were very frustrating, but they add a lot of trickiness to the adversarial roster anyway.

I liked the music a lot. It’s very atmospheric and the wad’s MP3 format makes it sound more bespoke for the format. The music was probably my favourite aspect of the set so even if I come off of this mapset eager to put this wad away, I got something out of it.