Reviews from

in the past


You wanna play sonic 2 but Small? With sonic 3 & knuckles music in different key signatures? Probably not honestly there's not much reason to continue going with this joke

I remember watching a review where someone said the Game Gear Sonic games were good enough to warrant a playthrough, and I couldn't agree. 8bit Sonic 1 and 2 were pretty forgettable to me, despite some original levels and gimmicks. They just didn't feel very good to play at all.
But Pocket Adventure? That's a different story.

Sure, the NGPC is a 16bit handheld, but you could fool me into thinking this is actually a well made 8bit Sonic game. It looks great, really. Sounds great too, although the music choices for certain zones were kind of weird. (Hydrocity playing in Chemical plant...?)

But actually controlling Sonic is what makes this game the only "early handheld" game in the series that's really worth checking out. Great sense of speed, tons of air time by spindashing+jumping off a slope, it all just feels right.

Oh, and no Oil Ocean Zone, so this is the definitive way to play Sonic 2. /s

Sonic Pocket Adventure une as melhoras partes de Sonic no Neo Geo Pocket, apesar de me incomodar que NOVAMENTE o Knuckles quer enfrentar o Sonic (ele não aprendeu mesmo?) isso nem é um problema real.

Sonic Pocket se fossemos considerar uma timeline maluca, seria o jogo da pré-adolescencia do Sonic, temos músicas que misturam os jogos da era clássica com a série adventure junto de uma movimentação rápida, fluida e bem animada (excluindo as fases de água) que só um bom jogo do Sonic conseguem promover. Acredito que nem a série Advance da Dimps conseguiu me fazer gostar tanto de todos seus títulos, esse título tem defeitos como na última fase onde você vai morrer muito por não conseguir enxergar os buracos e saltos em determinadas partes dando uma sensação de artificialidade, mas é um único momento em um jogo muito bom.
Se tem algo que me pegou é como as animações são feitas, sério, a gente tem cutscenes muito boas aqui com grande parte delas sendo engraçadas ou divertidas de se assistir.

Não tenho muito mais a comentar, o jogo É bom, pika e divertido, você pega e zera ele rapidinho e ainda tem um gosto bom pra começar o dia de forma animada.

Esse jogo é basicamente um sonic 2 sem o tails como parceiro e com músicas do sonic 3 pra um portátil nem um pouco popular, ainda sim, é um jogo que vale bastante ser jogado se você estiver maratonando os jogos do borrão azul (engual eu).

This was honestly way more fun that I thought it would be. Stages are basically Sonic 2 levels and it controls pretty well.


Yeah its fine, just a diet version of Sonic 2 with slight screen crunch and great chiptune versions of Sonic & Knuckles music (Sky Sanctury during the true final boss lolwut).
I will say, despite using save states, the way the Emeralds are handled is really dumb. Uses the two act structure of Sonic 2, but the "big ring at the end of the stage" thing from Sonic 1. Can only get the ring in Ac t 1, extrapolate from there.

At this point, I've exhausted so much of the Sonic franchise that all I have left are the more obscure stuff to truly sink my teeth into. SegaSonic will probably allude me until I can finagle my way through setting up MAME on my Steam Deck, but aside from that, all I had left until recently are the Boom trilogy, 8-Bit Sonic 2, Free Riders, UnWiished, Knuckles' Chaotix, actually finishing Secret Rings, and Sonic Pocket Adventure. Not the most stellar lineup, but I've been chipping away the last few weeks. So, after Knuckles' Chaotix provided me with one of the worst 2D Sonic experiences I've had in a minute, I think only a few words can sum up my feelings after completing Sonic Pocket Adventure.

"Finally, some good fucking 2D Sonic."

You're not getting much out of Sonic Pocket Adventure that you haven't already seen or heard before; it's pretty heavily leaning on Sonic 2's zone themes with bits of Sonic 1's in there, and mostly uses remixes of Sonic 3's OST as far as its sights and sounds are concerned. Definitely wish some of the music was chosen better; the Sonic 3 bonus stages get used as regular level themes, and the final boss is the Sky Sanctuary theme. The OST as a whole is just remixes of pretty great tracks already, so there isn't much to complain about besides their useage and the bitcrushed nature of them, but it's worth taking a note that your eyes and ears aren't getting much new here. Whole game definitely pops visually, though, as expected from SNK at the time. Really colourful, and I adore the unique sprite set that Sonic has.

There's also the unfortunate Dimpsisms seen throughout; things like sudden bottomless pits, special stage problems pertaining both to overly slippery controls and overly specific entrance conditions, you can unfortunately see a few of the seeds from some of the more aggravating quirks of the Advance and Rush games being planted here. Game also has a bit of weird hitbox fuckery with things on the crushers, shoutout to them killing me while moving upwards while I was just touching the side of them from the ground, that's cool.

But for Dimps' first attempt at 2D Sonic, in what's meant to be something akin to a Mega Man Xtreme sort of "small scale rehash on a handheld" type of deal? It's pretty damn good! Absolutely love the spritework, the physics are pretty spot on, and there's enough unique content between the game's level design and boss fights to warrent checking out, unlike what it possibly could've been if it really went down the Mega Man Xtreme route and just felt like a truncated mishmash of Sonic 1 and 2's level designs and bosses wholesale. A really great time, hoping this one day leaves the NGPC hell and gets a wider rerelease!

You know, they had a really good chance to put this in that second Neo Geo collection on Switch, we could've had a box art with Sonic and Mega Man on it, but we truly live in an unjust and cruel society...

IGN 10/10 so wait IGN you're telling me that Sonic was never good and unleashed sucks but this mediocre game is a masterpiece?

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played on Ares

Goddamn it's been a while since my last marathon post. Idk why it took me so long to get around to this one, mostly just work stress and shit but I'm finally in a more settled position and on vacation so I finally got around to STHPA.

To be honest, I don't have much to say? It's just Sonic 2 but 8bit. Better than the actual Sonic 2 8bit, but not much for me to speak about. Fine game, I like the art style and how they translated modern Sonic into 8bit. The screen crunch is annoying in the latter half, plus Sonic feels a bit loose to control but that's about it.

Can't really even rate the stages? Sky Chase was dull and the last two (Aerospace and Gigantic Angel) suffer from screen crunch. Also, the boss in Cosmic Casino was annoying. That's all my criticism, other stages were fine.

That's really about it, fine enough short game.

Basically Sonic 2 but with better bosses and some cool stuff from Sonic 3. Really awesome they got this working in 8-bit.

it's like sonic 2 if it wasn't good
the sonic 3 chiptune remixes kick ass though

Pa ser un juego de la Neo Geo Pocket está muy guapo

Pra o que se propõe é um excelente jogo, trilha ótima e física perfeita

Se um dia você se perguntou como seria um Sonic no Game Boy Color, sua resposta está parcialmente aqui. Só que em um portátil obscuro que ninguém liga.

Ele é uma mistura de Sonic 2 com pouco processamento, mas é lindo ver seus gráficos coloridos num dispositivo portátil chinês.

A jogabilidade é simples e fácil. Se você quiser pegar as Emeralds, o ritmo pode ficar meio lento, mas pelo menos o special stage dele é aquele divertidinho do Sonic 2.

Só sofri um pouco com a fase aquática, que tem umas flechas com timing bem traiçoeiro e um Knuckles meio aleatório como boss. Até agora não entendi em qual momento ele pode sofrer dano ou não, e as argolas insistiam em pular pra fora da tela à cada hit.

No geral, vale a pena? Pela curiosidade sim... e pela maratona de Sonic's também.

Enquanto ao NGPC, até baixei mais uns 3 ROMs da biblioteca dele, mas vai ser difícil eu parar pra jogar kkk

Fantastic game. Another must-play Sonic game.

Decided on an 8/10 because most of the game is repeats from Sonic 2 and the final boss is lame but I still had 8/10 levels of fun.

Review PT-BR/English

Sonic: Uma Aventura de bolso

Um dos primeiros jogos portatis do Sonic, o jogo saiu para o Neo Geo Pocket Color e recria muitissimo bem os jogos em 16-Bits do Sonic, não devendo nada para os jogos de Mega Drive. O jogo é basicamente um remix de fases e musicas dos jogos Sonic 2 e Sonic & Knuckles, a jogabilidade é bem gostosinha e apesar de ser em 8-bits consegue passar bem a sensação de velocidade dos jogos do Sonic de Mega Drive, os graficos são bem botinhos tambem, adorei o visual do Sonic em 8-bits no no NGPC, os cenarios tambem são bem coloridos e com certeza utilizam tudo oque o NGPC tem a oferecer em termos de capacidade.
Enfim....um ótimo jogo portatil do Sonic, que eu indico para quem é fã do ouriço azul ou mesmo pra novatos no genero plataforma já que ele não é tão dificil(na verdade achei ele até facinho demais...).

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Sonic: A Pocket Adventure

One of the first portable Sonic games, it was released for the Neo Geo Pocket Color and recreates the 16-bit Sonic games remarkably well, holding its own against the Mega Drive games. The game is essentially a remix of stages and music from Sonic 2 and Sonic & Knuckles. The gameplay is very enjoyable, and despite being in 8-bit, it successfully conveys the sense of speed from the Mega Drive Sonic games. The graphics are also very cute; I loved Sonic's 8-bit look on the NGPC, and the colorful environments definitely utilize all the capabilities of the NGPC.

In short, a great portable Sonic game that I recommend to fans of the blue hedgehog or even to newcomers to the platformer genre, as it’s not too difficult (in fact, I found it quite easy...).

This is basically a portable version of sonic 2 which is pretty impressive for 1999 although hill top, aquatic mine and oil ocean were cut. It did add some cool unique moments and most of the music are amazing sonic 3 remixes. Only issues are the controls is slighty rough and the normal ending final boss is pretty lame

sonic 2 and 3 thrown in a blender, then left in an alleyway for crackheads to ignore

Uma surpresa agradável, basicamente uma saladinha de vários elementos dos jogos do ouriço, com seu level design majoritariamente retirado de Sonic 2. O que mais chama atenção é ver o mascote da Sega ganhando um título exclusivo em um portátil da SNK, essa cruza exótica já prende o suficiente a atenção dos mais fãs como eu, e comigo amando Sonic 2 claramente acabei curtindo bastante este jogo também

Depois de uma série de tentativas da Sega de trazer o Sonic para o seu console 8 bits ou seu portátil, aqui finalmente vemos isso feito com considerável maestria. Visual fantástico, física sólida, controles bastante competentes e mesmo com todas as fases sendo reaproveitadas, todas elas possuem notável diferenciação em level design. Não me importo com retakes desde que possuam o mínimo de originalidade, e mesmo que tenham jogado no seguro por aqui, foi tudo bem divertidinho de se jogar

Além de nunca perder um bom ritmo, vários bosses são originais e os que não são ainda são muito bacanas de se ver no jogo, como o Knuckles reprisando seu papel em Sonic 3. Pode não ser uma experiência essencial nem destacável, mas tendo me tirado uns sorrisinhos já me sinto bastante confortado

Sort of like a "Best of" compilation of classic Sonic zones, mostly from Sonic 2, with new layouts. It looks and runs and looks great, it's pretty solid all around, it's just that if I have a Sonic itch, I'm probably just gonna play the Genesis games or Mania, but this is still pretty damn good

I think this takes place like a week before adventure 1 and i can prove that

Uma ótima experiência. Curto mas muito divertido,é um sonic 2 muito fumado.

I still think combining Metropolis Zone with Scrap Brain Zone is a crazy ass thing to do

guys. what if. what if we took sonic 2. but made it mid as hell?


i can't tell how much the concentrated cruelty i experienced was just because sonic 2 was like that [haven't played in ages, can't tell] or because of screen crunch. probably moreso the latter mixed with the secret third thing of new dr. suess logic. get the 7th emerald by making sure to bump it off the final boss even after the torture of the downscaled special stages? you have to step on tiny atomic explosions to reach eggman? applying sonic 1's special stage access method to a game that doesn't have three acts in a zone, in a game that otherwise is just Mini Sonic 2?? oh brother.

It's basically portable Sonic 2 mixed with Sonic 3&K. It's pretty fun and is a solid game

Really not too much original here, but the level design is made well for the small screen and the sprites are charming.

sonic 2 REMIX that you can play while you wait for your laundry to finish. don't listen to the sonic fans that emulated this just to say that they played it- it's a super solid game and even outclasses some of dimps later titles. IGN's famous score of 10/10 may not be a SUPER accurate representation of this games quality, but it's honestly pretty understandable given how solid the execution is in this game. the small screen size definitely hurts in some of the later levels, but it's not at all comparable to what you might see on some game gear sonic games.

it's certainly no sonic 2, but the time attack modes and collectable jigsaws add some unique elements that the original doesn't have, so it's worth playing provided you're not expecting something you'd see from a console at the time. probably some of the best spritework in a handheld sonic title.