Reviews from

in the past


Hot take: better than most shooters nowadays

I still suck ass but now I’m old and not as motivated

all the fun from the previous games in higher definition with more features. splatana >

One of the only multiplayer games I consistently come back to, with a fun story and gameplay that does nothing but improve on Splat 2.

big day for salmon run fans


This is pretty much the only game I play online now. So good!

I’ve been meaning to get to Splatoon 3 for quite a while now. I’ve had it for months, but it was just never the top of my priority list, so it just sat in the backlog. Only because I promised my friends I would play with them in the upcoming Splatfest did I finally get around to playing it. It’s been a good while since I played Splatoon 2 and the Octo Expansion, and because of that, I forgot how much fun I had playing the games. And on top of it, I finally got a chance to experience a Splatfest, and actual Turf Battles this time around, which I think elevated the overall experience.
Now, when it comes to the games I play, I typically prioritize the single-player experience. Multiplayer games just aren’t what interest me, so I typically don’t focus too much on them. In that regard, I want it to be known that my review of the game will also focus primarily on the single-player campaign of the game. Though unlike with Splatoon 2, I did play the multiplayer mode as well, so I will be able to talk about it this time around.
First and foremost, I think Splatoon 3’s main campaign is probably my favorite campaign of the three campaigns I’ve played (2, Octo Expansion, and 3). The general structure of the campaign is really fun, and I really felt motivated trying to get as much as I could done. Particularly, my favorite aspect of the game’s campaign is the explorable overworld. While it’s not the first to have one, it really feels like it placed an emphasis on it this time around. Hidden treasures and secrets are littered throughout each major section of the game, and areas that you cannot traverse unless you pay a fee. It’s also really nice how the game remembers where in the level you’ve splatted. It in some odd way makes it feel really personal, as a showcase of the time you’ve put in.
Some of the treasures you can obtain through exploring the overworld, or beating bosses helps you upgrade your character in specific ways. Either increasing the power of Little Buddy, increasing the power of your weapon, upgrading ink capacity, or even increasing movement speed while in squid form. I ended up completing the entire skill tree, though it’s honestly not too difficult to do, it kind of just happened naturally. Regardless of that though, I honestly just really like skill trees, as it’s a really fun way of customizing and personalizing your character.
While the explorable overworld is my favorite aspect of Splatoon 3’s campaign, what I think shines just as strongly is the level design. Splatoon 3’s level design is top notch, and I think there’s only one level out of the over 70 that I’ve played that I don’t particularly care for. That level particularly was “One Way Ride Through Target Town”, which compared to the other levels in the game, was noticeably much harder. Especially if you tried to do it with the weapon the game suggests. Regardless of that level, every other level of the game was super fun. I’m really glad that Splatoon 3 took the same general structure of levels that Octo Expansion did. In particular, it’s not just “reach the goal” kinds of stages, instead there’s unique ideas in each level. Some levels you can only use sub-weapons, in other stages there’s a thick fog covering the stage, and in some you have to survive. I still don’t really care for the fact that certain levels cost power eggs to access, but it was never that big of an issue. What makes up for that though is that practically every level aside from a small handful are completely optional. Beating each level gives you an enormous amount of Power Eggs the first time you beat it, but every subsequent level clear rewards you with not as many. Particularly, a first level clear gives you about 1400 Power Eggs, but every time you beat it after that it only rewards 300. You could beat the same level over and over to get Power Eggs if you’re struggling at a specific level. The game is really forgiving in this regard. There is a level you gain access to once you beat everything else which is much harder than the rest of the game. I did not play that level.
In a similar vein as well, the overall selection of bosses in Splatoon 3 are probably my favorite of the overall series. The first few bosses are really fun, and while I was challenged, I beat them all on my first try. What makes the bosses really fun to me is the dialogue and banter that occur, as it felt like that was a bit lacking in the previous campaigns. In particular, I think the boss on the fourth island is probably my favorite. Though with that in mind, I feel like the game’s final boss is probably my least favorite boss of the game. It’s a really fun concept, but I think it could’ve been done a bit better, especially the second half of it.
When it comes to the main campaign of Splatoon 3, yet again I think overall it’s probably my favorite campaign of the three I’ve played. But unlike my time with Splatoon 2, I was able to get a shot at playing the multiplayer, and I participated in my first ever Splatfest. Turf Battles in Splatoon were really addictive as I played them. When it comes to the turf battles, they seemed to be about 2 and a half minutes in length. I honestly couldn’t see what the total time for each match was, as I was too focused on the game to see how long each round was. But I feel like the short length of each match is really good, especially for a game like Splatoon. I probably played about 100 matches total, which I think is enough for me to at least have some form of opinion on. I also particularly like that the goal of each match is to cover the most terrain with ink, it provides a really unique goal, and methods to achieve it.
I’ll be honest I’m probably not that good at Splatoon? I won a lot of matches, and I top-scored a lot, but I also was absolutely destroyed in other matches. I was told by a friend that casual games don’t have skill-based match making, which would explain for something like this. Regardless, I had an absolute blast with the game. I particularly found myself using the Dualies, and I ended up playing really aggressively because of it. I found myself often charging into enemy bases, and using the Crab Tank to splat their base. In the rounds I was doing good in, I splatted so many people on the opposing team.
I’m also really happy that I was able to participate in a Splatfest this time around. It was something that I entirely missed out on when I played Splatoon 2, since Splatoon 3 was already out by the time I played it. There’s a unique atmosphere to being in the game while a Splatfest is happening, and I’m glad I was able to experience it firsthand. I was on Team Ghost for anyone was curious.
Of course there’s more stuff I’ve yet to do in Splatoon 3 that maybe I’ll get to at a later point. Particularly, I haven’t played Salmon Run yet, as that feels like something I should play with friends instead of playing with random people. I definitely want to try it out at least once, but I haven’t yet, and I planned to review it once the Splatfest ended. Side Order still isn’t out yet, and I definitely want to play it when it comes out. I’m not done with Splatoon 3, but I think I’m at the point where I can properly review it.
And in the end, I absolutely loved my time in Splatoon 3. Maybe due to the fact I was able to play with friends this time around, it became my favorite of the series. Though then again, I haven’t played the first title (I don’t have a Wii U though). The main campaign is amazing, and the competitive mode is really fun now that I’ve had a chance to play it. One of my friends kept getting jokingly upset that I haven’t played Splatoon 3 yet, and now I understand why.

Splatoon 3 is another incremental sequel in the franchise, but unlike its predecessor, serves very little purpose as a unique product. Yes, Splatoon 3 is quality and is the best game in the trilogy, but how much does saying that really matter when it is clearly so similar to Splatoon 2 that released half a decade before it. The single player campaign did entertain me, and the lore of these games have always been fascinating to me, but outside of that it doesn't feel very unique when compared to the Octo Expansion. Outside of the undeniably incredible new lobby, the multiplayer changes are interesting, however don't feel superior to what came before it, rather just different. I am honestly of the belief that a third Splatoon game would have benefited being reserved for a new system, but Splatoon 3 should still be entertaining for hardcore fans and newcomers.

Playing with the guys late at night makes this game fun

I know playing with gyro was the intended way for this game but I actively refuse to play a shooter with any form of motion control

Я не грав в попередні частини і тому мені важко оцінити її як тим хто пройшов та награв багато годин у неї.

Щоб повністю відчути все, що дає гра, я пройшов сюжетну лінію. Сама по собі сюжетка доволі проста але як же талановито і творчо підійшли творці до розробки рівнів, локацій, загадок.

Особливо хочеться згадати музику, вона неперевершена, в плані самого жанру і стилю, це щось дуже абсурдне і попсове, важке і в той час електронне з додатками джазу.

До сюжетки я тільки грав в мультіплеер та досі продовжую, це завжди цікаво і особливо коли ще є з ким зібратись у команду. Так є свої мінуси в плані технічному або юзер експіріенсу але сподіваюсь, що в новій частині вони прислухаються до фанатів та виправлять їх.

Загалом, я високо оцінюю цю гру, саме за геймплей, реіграбельність, дизайн, музику та багато чого іншого

Before I begin, I want to clarify that while story mode is great, I’m focusing on multiplayer here.

I adore this game. Splatoon 3 is a blast to play with friends, with the game housing a strong community, creative art style, unique gameplay and a lot of weapon variety. Each game mode offers something fun and interesting while offering gameplay variety, and the number of different weapons with different play styles means there’s something for all kinds of people and most people can find at least one weapon they enjoy. but in fairness, a lot of that goes for splatoon in general. splatoon 3 added stringers and splatanas along with some new main weapons, but those points apply to splatoon as a whole.

But 3 builds on 1 and 2 in ways that make the game so much more enjoyable. Slight reworks to Rainmaker and Clam Blitz, for example (checkpoints and decreased clams needed for a football respectively), do wonders for the two modes. And on the subject of ranked, open ranked is a fantastic addition. It makes ranked easier to play with friends and allows for a less stressful setting to play ranked, without the higher stakes of series mode. Getting into ranked modes is so much less daunting in 3 compared to 1 and 2, and I think that’s a great thing. Salmon Run is also always open rather than the weird schedule system used in 2, which… okay, that shouldn’t have been a thing to begin with but still an improvement. Stylistically, 3 almost has a more matured look compared to 1 and 2 that makes the game look so much better than its predecessors. Squid rolling is such a nice movement technique that, for being just one new change, makes movement and gameplay feel a lot better when you know how to use it. And as a Range Blaster main I am obligated to point out that Intensify Action improving jump RNG is a blessing for blasters, it makes me so happy. This only scratches the surface of the great things 3 adds that make it so much fun to play.

I think 3 has a lot of double-edged swords though. For one, 3 has a whopping 19 possible specials for a weapon to have. On one hand, it means there’s room for a lot more kit variety, but in execution it means that specials end up being way more limited since fewer weapons get each special, and sometimes a special will go several seasons without getting a new kit. While I think the variety is great, there’s just too many specials. This problem is made worse by the other big double-edged sword for me of seasons. 3 does big updates every three months, adding new weapons, gear, and stages. There are some ways where this is cool, it makes updates feel more exciting, the catalog that comes with each season is fun to fill, and it’s fun to get together with friends when a new season drops to mess around with the new weapons and stages. In execution, however, I despise seasons. Updates feel way slower, and it ends up feeling way worse when a weapon you were waiting to see a new kit for has to wait another three months before it has a chance to get a new kit. Not to mention, the amount of weapons released each season has dropped a notable amount each season compared to launch, which has made weapon releases feel even slower than they already are.

And for the straight up bad, jesus christ Splatoon 3 stage design is just not good. There aren’t many truly great stages, and many of the really good stages from earlier games became worse in 3. They’re smaller, often lacking flank routes, and a lot of maps end up being completely shut down by snipers who can reach the majority of the map without leaving spawn. And there are some maps that are genuinely atrocious in certain modes, like Hammerhead Bridge in Clam Blitz. Maps in 3 shouldn’t be for every mode, because some maps don’t translate well into every mode, and need to be bigger and offer more flank routes and options. There’s also some balancing decisions (AHEM zero startup lag for Trizooka) that just… don’t feel great to play, especially as a casual. And for the weapons themselves, Nintendo seems to want to balance the game around shooters being the best class, and they also really like to make gimmick kits for weapons?? Like, Undercover Brella's base kit is designed around the gimmick of being a spy, but the kit is absolutely atrocious for the weapon. It's... not a great balancing philosophy.

There’s a lot more I haven’t said for both Splatoon 3’s strengths and weaknesses. Like I haven’t even touched on Splatfests and Salmon Run all that much (especially Big Run oh my god there’s a lot of praise I can sing for Big Run). Splatoon 3 is a big, complicated game. And I adore it to bits. While Splatoon 3 is certainly one of my favorite games and is a 5/5 in my heart, the bad map design makes me lower my grade if I look at the game objectively. I just adore this game a lot, and it means a lot to me. The game’s issues aside, 3 is fantastic and is a very important game to me.

Melhor multiplayer do switch! Controle difícil de se adaptar.

I like this game and all, but may I remind everyone that Nintendo uses Windows 98 for their servers

gender no longer exists for the inklings and the main ink colors on the cover of the game are the nonbinary flag...i see what you're doing Nintendo ;3

i've realized just how comparatively hard it is to get existing friends into splatoon after introducing a friend to it
games like valorant, overwatch, paladins, pretty much every game i play with friends is free to play
these have in game voice chat, easy to understand menus, and feel designed around playing with friends
splatoon meanwhile has a $60 price tag, no voice chat, doesn't have any support for discord,
and instead of having a menu the game drops you into the hub world after beating the tutorial
i feel like these other games are made with the idea that you bring your friend group into it and so they lower the barrier to entry as low as possible
splatoon in comparison feels like a game that you make friends through playing and joining the community.

i think this helps splatoon stand out and makes it more unique, and creates a dedicated community of players.

This game was the first and only splatoon game I have played as of right now, and I loved it. I don't own nintendo switch online so I wasn't able to play multiplayer, however the story mode was amazing. The actual story that was quite lacking, but that isn't what splatoon is focused on. The level design was extremely exciting and is just the right difficulty. I played the entire game on a 5 hour plane ride and only did the levels I was required to play, and I still had a great time. The final boss battle is difficult but rewarding. I highly recommend this title to anyone who has a switch.

Bungie-tier netcode makes any PvP match incredibly frustrating due to constantly trading with the enemy you just killed. Servers are also horrible.

That being said, Salmon Run is a fantastic horde mode to play with friends. It's so utterly hectic and the callouts can get messy, but it's great fun. Just wished the rewards for the King Salmonid weren't so piss poor.

The story mode for this game is mostly just fine. It's just taking the Octo Expansion model and running with it in a slightly worse manner.

Colorblindness Test: A
For being a game so heavy on the use of colors, the Turf War colors tend to be sufficiently different from each other that I don't usually have a problem with it. I believe the Ink Lock also makes ink colors the default Splatoon 1 ink colors, which work well enough iirc?
In any case, it just works.

Splatoon 3 is a cash grab sequel that was made to just put a bunch of Quality of Life changes that should've been in Splatoon 2 in first place, also the netcode is somehow worse than 2's

This game just literally took Splatoon 2 and made it 20 times better. (Splatoon 2 is like a 5/5)

Playing this every few weeks with friends has been and continues to be a great time. Technically, this game works wonders on an extremely dated console and the core gameplay is awesome. This is my first game in the franchise and it's easy to understand why this series has elicited such a positive response from Nintendo fans.

That said, I have no real desire to jump into the single player or spend significant amounts of time playing solo. At this point, the game is just too competitive for me with a lot of very experienced players and a tough as nails Salmon Run mode. Multiplayer games in general have a tough time grabbing me at this stage in my life and it's probably more of a me problem, but I'm content to leave this as a game I play with friends. When it's fun though, it's excellent.

Peak but it makes me want to slam my head into a block of cement

incredible how they can make a game worse with each update, single player good though.

Splatoon 3 is cool. The art direction is so, so good. It's a thrill to play, too, I just I don't have the patience to get into it as a competitive game.


My favorite shooter game of all time. I have 200 hours so far, I'm not the best (A rank lol) but I love it. So much weapon diversity, with gear adding another layer to it. It has such a great and unique gimmick, and adds so much to the series. If Nintendo listened to their fans and made a better game, it might become a 5 for me.

Splatoon 3 (2022): El núcleo jugable es muy sólido, original y divertido, pero es potencial completamente desperdiciado. La historia es inexistente y las arenas no son más que iteraciones repetitivas de la misma fórmula. Jode porque podría ser genial, pero no hay ningún esfuerzo en intentarlo (7,00)

they don't know that this game has the best horde mode in all of gaming

literally obsessed just wish it wasn't nintendo