Reviews from

in the past


This review contains spoilers

Caligula effect is one of those games were the game shines so much in certain aspects and struggles in other areas, because its story (written by persona 1, persona 2 duology and digital devil saga writer Tadashi Satomi) its an amazing and heartfelt look at pain and how we scape from it, the game deals with themes such as suicide, identity, gender dysphoria and the way non passing transgender people are put down by society (though this aspect of the game is constantly misrepresented) as many other modern societal issues and each and everyone of them is handle with such an edge yet human and empathetic way all while exploring the temptation of escapism, at the same time the game which one of its main themes revolves around music and the way it touches peoples has one of the best soundtracks of any game and the way its implemented on a gameplay level its genius, its battle system its an one of the most innovative systems ever and yet despite this the game also has a very mediocre level design, questionable graphics (despite having beautiful characters designs and art direction) and weak social system. Despite all of this everything the game does well its so great and leaves such an amazing impact that i cant recommend this game enough

This happened to my buddy anima-kun

Plusy: dobry system walki, fenomenalny soundtrack, ciekawa stylistyka, świetny VA, wciągająca
Minusy: tragiczne animacje, przeciętna fabuła, sposób opowiadania historii, nudne i powtarzalne dungeony

I liked it! a little spotty at times but i think overall it hits more than it misses. the bulk of the good writing is in the character episodes and the ending with thorn and i think it worked quite well. very excited to play 2 soon.


I may be overly critical on Caligula Effect here. I picked it up because it was leaving PS Plus within one week. I had to streamline it AND I wanted the platinum. I knew extremely little of the game. I watched the trailer and it looked silly as hell.

The story and gameplay are mid-level in a JRPG. You're trapped in a simulation with a rag tag group. The story itself isn't necessarily memorable; however I do think it's cool you get to hang out and bond with the bad guys. Not many games let you experience both sides. The battles are turn-based but you can predict your combos. Something fairly new to me so that was welcomed. Battles get repetitive, especially when you're constantly pulled into them.

The story deals with heavy subjects. Suicide, bullying, body shaming, it goes on. It's fine to add those in media and I didn't mind the idea at all. However, CE doesn't hold all of those subjects with care. Some received real conversations. Others had constant jokes to the point where it left a bad taste.

My main criticism is much of the game feels bloated. There are 10 characters in your group and 9 baddies. All characters you can hang out with and bond. It's...a lot. Some get character arcs while others feel like they simply exist. Each baddie gets their own dungeon. Again, it feels like their only purpose is to pad the game. The dungeons get more maze like and bland as the game goes on. A great example to cut out what isn't necessary. More does NOT mean better.

While it wasn't a terrible game, I don't know I'd recommend this to others. There's better JRPGs out there.

made for a psychology major like me. the fact there's real life producers who make music i love is also a bonus (it's definitely not a perfect game, but i think there is much worse)

Pudes creer que este álbum llamado "The Caligula Effect" vino con un juego gratis?

Hablando en serio, conocí Caligula Effect hace varios años, creo que un poco antes de su anuncio en switch por la misma razón que la mayoría, por su OST el cual incluso habiendo pasado más de 5 años me sigue pareciendo muy bueno y lo volvi a disfrutar cuando lo estaba jugando. Al final iba a comprármelo pero vi algunas reviews donde decían que el juego era una basura y que no valía la pena, así que nunca lo compre por esa razón.

Tiempo después se anunció y luego salió Caligula 2 y nadie confiaba en ese juego, pero solo con su salida en Japón la gente estaba empezando a hablar bien de él y bueno, si ya han visto mi review sabrán que al final lo jugué y termine hace varios meses y al igual que la mayoria, Caligula 2 me pareció uno de los mejores jrpgs que se han sacado en las últimas décadas, pero... Y entonces Caligula 1 lo iba a dejar de lado?

Luego de terminarme el segundo juego agregue a mi backlog el primero aunque estaba en una muy baja prioridad, ya que sabía que más que nada lo iba a jugar por obligación que por gusto... Pasaron los meses y este mes no sé por qué pero me decidí jugarlo de una vez por todas.

Qué me pareció? Lo termine? Fue insufrible? Tal vez estoy siendo muy bueno con Caligula 1, pero fue una experiencia "correcta"... No es el mejor juego del mundo, ni siquiera le llega a su secuela, pero tampoco es tan mala y si consideramos que salió en la psvita creo que incluso sería un juego que recomendaría bastante si tienes la psvita (aunque tengo enteendido que overdose tiene un sistema de combate totalmente diferente que el original).

No me malinterpretes, no es un juego sobresaliente, pero tampoco diría que es una basura u olvidable. Tiene sus fallos que su secuela arreglo como lo es diseño 3d de algunos personajes o lo raro que es no ver a los personajes mover la boca, pero su gameplay e historia sin ser sobresalientes, si hace el juego como mínimo disfruable (Aunque critico el diseño 3d, el arte 2d sigue siendo excelente, de los mejores estilos y diseño de personaje que he visto en un jrpg). He jugado a peores juegos que Calígula, ni siquiera lo consideraría como malo o algo así y no sé por qué en su momento fue tan duramente criticado.

La historia es más floja y los personajes no se sienten tan humanos ni sus motivos para estar en ese mundo son tan bien llevados como en su secuela, pero la historia entretiene (paso de mencionar como se normaliza aqui la gordofobia, la transfobia y meterse con el fisico de las personas. Como me parece hipócrita por parte del guionista ridiculizar estos temas cuando en sí la obra se atreve a hablar de muchos temas serios de manera madura, pero aun así no trato estos 3 temas con la madurez que trata a los otros temas). Claro, hubo cosas en la historia que se sintieron fuere de lugar y sin hacer spoilers hay 2 escenas (muy similares) en la recta final que me pareció brutal que se arriesgaran y mostraran "eso" en un juego, algo que ni persona que los "fans" se la pasan diciendo que es un juego maduro y trata temas serios y demás mamadas se ha atrevido a hacer y dudo que lo haga. El problema con estas 2 escenas es que son tan importantes y tienen carga emocional, pero que la manera en que lo llevaron fue tan pobre y poco realista que aunque aplaudo por atreverse a mostrar una escena así, al final no supieron darle el toque humano y realista a la escena...

Algo que criticar en ambos juegos es su final. Hablando del true ending solmente, donde veo que no Caligula 2 no fue el único que lo hizo, sino que lo hizo también su precuela que fue lo de crear un final tan poco desarrollado. Esto será spoilers, pero cuando al fin logran salir de ese mundo pasa lo mismo que en su secuela, que no muestran una escena donde veamos a todos reunidos en la vida real... Aunque bueno, al menos la primer entrega nos dieron al menos una "cinemática" de 20 segundos donde vemos al menos el cuerpo de los personajes y un poco de su vida en el mundo real (sí, cuerpo porque no había presupuesto para las caras y salían sombreadas).

Recomiendo jugar Caligula? Si vas a jugar Caligula 2 sí, totalmente, ya que aunque no es necesario puesto que muchos jugamos primero al 2, aun así sé que el 2 tiene muchas referencias al primero, además de que si haces como yo y luego juegas al primero, puede que te resulte incómodo pasar a un sistema de combate menos refinado que el primero (personalmente a mí no me incomoda estas cosas, pero puede que a ti si).

I adore this game. I'm the most biased person who can review this because I just genuinely adored this game so much.

I know it's not the prettiest looking game. It does look cheap. The lightings messed up and the models aren't high quality.

But I fell in love with all these characters. They're not easily relatable and they do things that are awful but normal. They engage in all the prejudice that society forces people to conform to. When it's eaten at them, it amplifies and explodes. They've felt so cut off from the rest of the world through their own battles and they're just so, so alone. And they have to rebuild those connections on a 1-to-1 level before they can even think about how they face the wider world.
And progress is so slow. It's so hard. And I love them for it. I love them for being messy. I love that I can't relate to all of them. I love that I have to just understand them and their experiences.
There have been other media where they've tried to show me "outcasts" and they're just the most. Popular people with a tiny little edge shaved off. They're able to quickly adapt to a new friend group no problem, no apprehensions. While Caligula gave me people who are too scared to try, who over attach, who assume whatever they feel must be romantic because they've nothing to compare it to, who struggle and spiral at the slightest rejection.
I loved that you could get locked out of the routes. Sure you could reset them, but I think it was such a good idea. You said the wrong thing and now they can't trust you. You did the wrong thing and they closed off again. It felt so right.

I loved this game so much.

The difficulty scaling is a mess. It gets too easy pretty quickly, but I overall liked the combat system. I like how it linked into the musical themeing.

Good ideas, terrible execution in every regard narratively. Let’s start with what it's good at. The characters are flawed and seem quite real as the game shows the ugly side of the characters and tackles heavy and taboo emotions and topics. Additionally, the characters' problems don’t get magically solved by the power of friendship but by facing their fears and trauma, revealing the worst parts of themselves. The villains are also quite sympathetic and receive their own scenarios, which help flesh them out. Portraying the characters' ugly sides and the refusal to shy away from heavy topics was refreshing.

Now, what do I mean by terrible execution? The main story itself is kinda bad, but it shows some promise with the characters. It felt like the main story was just an excuse for the writers to delve into the character stories. Each of the stories tackles heavy themes but does so to a less than sufficient degree. The themes are often more tell than show. By the end of my playthrough, it felt like I was reading a case study of various psychological profiles instead of relating or feeling something for the characters. The quality of these scenarios ranges from “wow” to downright abysmal, with more scenarios being mediocre to bad than impressive. This leads to the characters being a mixed bag. The inconsistency in writing between character episodes and between the characters themselves is a major issue.

That leads to my biggest problem: the characters are by no means generic or tropey, but they do feel unimpactful. In a character-driven game such as this, it really undermines the entire story.

Honestly, props to the writing team for giving it a go, but I do not recommend the game as there are other media out there that can be more entertaining and informative regarding psychology.

The combat system initially impressed me but this version rapidly became annoying, and meanwhile the environments and enemies would be unchanging for hours, the sidequests were some of the worst I've ever seen, and the writing was both bad and insanely offensive, like the worst parts of Persona 4 forever