Reviews from

in the past


A snooping maid stumbles upon the secrets of her guests while casually rifling through their belongings and must solve a murder in a 50s noir upscale Montreal hotel - you got me on the aesthetic alone. We had a great time using deductive reasoning, figuring out the puzzles, and cracking codes while discussing our many, many incorrect theories. I highly recommend you play this with a friend. However, some of the puzzles are a bit too obtuse and we needed to consult a guide, and I found the answers very unintuitive. I also was a bit dissatisfied with the bad ending we got, and after looking at all the dozens of decisions we'd have needed to make to reach the good ending I'm confident it's impossible without a guide. The story is great tho, and the voice acting as well. I love the art, the music, and style of the whole presentation. Highly recommend to anyone seeking a good old fashioned mystery that actually tests your brain.

What a delightful little game! I was instantly interested because of the 50s setting (surprise surprise) and the mechanics. It’s a fairly simple detective story, but the charm of the characters kept me playing, and the game took the time to detail on what it was like to be gay in the 50s. I cant wait to see what else this studio makes!

When a studio says they take inspiration from adventure games like Life is Strange, I pay attention. We follow a maid during the late 1950s, working in a hotel for a crass boss. You are basically a snoop and end up getting involved in a mystery of a love triangle, and you take it upon yourself to get co-workers involved, and the entire thing spirals out of control. Is this game a lesson on minding your own business or doing what you think is right?

You play as Ms. Roy. You start out by getting to know your co-workers, learning the game's mechanics, and starting your amateur sleuthing. There's not much to the game's mechanics. You can interact with dozens upon dozens of objects, mostly letters you end up reading, and either throw them away or just inspect them. You spend your time between three floors. The fifth floor, the basement, and the lobby You eventually pick a male or female co-worker to help you dig into other people's business, but you also have a job to do. You need to clean and tidy up each room, and all of your actions have consequences towards the end of the game. I don't want to say what can or can't cause these, as it can really spoil the ending, but just know that picking things up and keeping them is something the game tells you to think about the most.

Inspecting items doesn't really matter as you're putting them back down, but scouring all the drawers, every item, no matter how simple it seems, might give you a clue to figure out what's happening in the love circle you want to so desperately be a part of. Sometimes you need to go to the basement and get items you don't have, and there are a few puzzles thrown in. These aren't difficult either. matching up pieces of paper, deciphering a code, or just finding a few clues here and there. You can hear Roy's inner dialogue to help give you hints, and you can read everything you picked up in your inventory.

Outside of interacting with objects and solving the occasional puzzle, there isn't anything else to do. There's no exploring, character interactions are scripted, and there are only three characters in the entire game. This is a very short game with a runtime of about 3 hours. I do have to give credit to the developers for creating such a tense mystery at that time and actually giving the characters some depth. It's not long enough to really give an entire backstory like other adventure games, but they cut out the nonsense and get to the meat of what they want to do and the story they want to tell. The writing is well done, and the voice acting is pretty excellent too. Your choices also really do matter, but the physical interactions with objects make you realize what you could have done differently as the final moments of the story pass.

The visuals aren't anything impressive, but the game looks period-correct, and it's not ugly. The lip syncing is off, but the characters look good, and they have a unique look and a lot of character in their personalities. Sadly, my biggest complaint is that I wanted to know more about these characters. The game focuses solely on this mystery, but just enough personality in the characters pokes through that this could have been a much longer game. I wanted to know more about Ms. Roy and who she is as a person. That's what made Life is Strange so great. It focused a lot on the characters, who they are as people, and their lives. There's a lot of potential here for something greater, but the end product of an interesting and gripping mystery is done well enough. This makes for a fun evening with choices that really matter, but that's about it.

"Curiosity killed the cat, but satisfaction brought it back"

I knew I would like this game as soon as I watched the trailer for awhile.

Essentially, this narrative game is about a young woman - Sophie Roy - who works as a maid and becomes entangled in the drama of some hotel guests. Her goal is to do her job (obviously) while Nancy Drew-ing her way around the hotel rooms and figure out what's all the commotion about with the help of one of her coworkers.

I like the vibes of the game, it reminded me somehow of L.A Noire (which a great game btw). I just got disappointed with the animations of the characters they were a little deadpan which destroys the immersion of the game; even the lip-syncing was janky. The plot was interesting, but the ending didn't have a WOW factor to it.

However, I particularly appreciate the fact that most actions you take will have advantages and disadvantages throughout the story. So think carefully about your options!

Errrrh... So, the thing is that at least cleaning was fun enough. The puzzles were nothing of a challenge, and the ever lasting conversations were so boring, I had really high expectations for this game because I've been waiting for a long time for its release. What it could've been. At least I got the best ending possible, but for real, the talking cutscenes were such a turn-off, we need to get over the distortion of the background, it almost looks like Fallout. The notes over all the place had a lot of unnecessary info, I do get it's for immersion, but at the end, the game solved everything for me, what do I want the hints for if I can't get to my own conclusions? Even Agatha Christie ABC Murders gave me more choices to connect the clues on my own. I hate that this ended up being a pretty walking simulator. :')


Damn it! I would have loved to put this game up on my hidden gem list and scream into the world, that everyone should play this game. But after finishing it, This Bed We Made is neat and clever, but is the obvious result of limited resources.

The game takes place in a hotel in the 1950s and we embody the maid Sophie. Instead of „just“ cleaning up the rooms, we are very interested in snooping around, peeking into the personal belongings of the guests to discover secrets and get some new input for the daily hallway gossip. But one day, we discover that another guest is spying on other guests and even on us, taking photos. The detective snooping marathon begins ..

We are not alone on this journey: in the first few minutes, we can choose between one of two receptionists, which from there one is our partner in crime. Crime because the game kicks off on a police station during an interrogation, so we know that something is going to get wrong down the road.

The interactive repertoire is quite basic, feeling like a 3D point and click adventure. We can only stroll through the notes and belongings of a few guests, step by step, piecing together a little mystery. But it does not evolve above this neatness. It’s easy to read, good to pick up, but is not utterly engaging as the writing is flat and the characters are kind of superficial and one-dimensional. 


I can not shake the feeling of being restricted in this game. Most of it takes place only in the lobby, the basement and one floor. But we can not freely roam and sneak around as we would like to, so we have to railroad from room to room, from clue to clue. And to me, there is often no clear connection between action and consequence, even until the very end. Because: nobody shows up. Ever. There is no sense of pressure or anxiety of being caught. No time-limit to keep us up our toes. We only have to decide, which clues we keep or put back to their original spot, because it effects the outcome of the interrogation in the end of the game.

But the game seems to sail only on the surface, playing it safe and not risking too much. Yes, it’s a small canadian studio, but that does not count as an excuse for lazy and foreseeable writing, slow gameplay and zero sense of reward. It just feels like a well-crafted prototype.

I still enjoyed my time with it, but it’s a pity, I feel disappointed after finishing it and not excited to recommend it. The best word to describe it, would be limitation . And that is the opposite of what I am hoping for in a mystery adventure.

This review contains spoilers

6.5/10
The game is short, 2h30, maybe 3h if you really explore everything and read every note. The gameplay is quite simple, you're a maid and you clean while you snoop around the guest's rooms. Soon you find strange things have been happening at the hotel. The game starts off strong but it never reaches that level again because the next things you discover aren't as interesting as what you first find. In the game's final act you find a body and it seems like there's gonna be a lot more for you to find out but the game ends like 20mins after that. Facial animations are a bit stiff so some scenes don't feel as emotional as they could, graphically it's good, some models look a bit off but it's a game from a small indie studio so it's understandable. Still, overall I had a good time with it, I played it with my gf.

Just finished This Bed We Made. A mystery choice driven narrative adventure that I thoroughly enjoyed, despite getting the second worst ending in my playthrough.

-Artwork: 4/5
-Music: 3/5
-Characters: 4/5
-Story: 5/5
-Gameplay: 3/5
-Overall: 4/5

This review contains spoilers

iskreno predobar vajb i atmosfera i koncept jedino sto mi je bilo malo sklj sto nikad zapravo ne saznas sta se konkretno desilo samo bacaju rndm hints i ti kao otpilike skontaj sta je bilo niti ikad vidis druge likove van svog companiona i sefa pa je malo spor da se zanimam za legit likove koji ne da nisu npcs nego ni ne postoje jer ih ne vidis nikad ni na sekundu. cak i kad dobijes taj kao good ending gde su i paul i anne i marcela free taj lik sto je kao real culprit nema cak ni artwork nego bude crna zvlja :skull: van toga isk predobo i za jednu indie kompaniju cija je ovo prva igra je predobro ispalo

A fantastic concept with decent enough execution that could have really shined given a bit more time in the oven.

Gameplay based on snooping around rooms and belongings is a really interesting idea, and it's executed decently well, but never in a particularly impressive or intriguing way. The only particularly creative part is the consequences for tampering or not with specific objects, but even that only amounts to changes to the ending.

The story is decent, but not particularly muder mystery-worthy, meaning there's not a big 'aha!' moment or a point where everything comes together to form a recontextualization or a big revelation. It's logical and it works, it just isn't that interesting. What's more interesting is where it goes with its themes, puts them in perspective of the era, and how those affect your decision making, which I all found quite brilliant.

Overall, for a debut effort from Lowbirth Games, This Bed we Made is a good sign for the future. It's coherent, enjoyable, and tackles some interesting themes. Just for the inherent creativity in the premise, I'm willing to forgive some flaws in the execution.

7/10

got a bad ending for almost everyone, damn, still enjoyed the game

I really liked the chill vibe of this one. I feel like 3 starts isn't enough, but 3.5 is pushing it, but I like it enough to round up. It's a bit slow-moving at times, and the second playthrough won't let you skip ALL the dialogue (I didn't skip any during the first playthrough, but in the next, I just wanted to breeze through, but could only skip a little over half).

It was interesting to see which actions had consequences (employees could get fired mid-game, guests could get in trouble at the end), but I feel like we were limited in what abilities Sophie had (throwing away or leaving something, or putting something back where she got it), though I suppose anything on the mischievous side is too far against her mousy character. Still, she couldn't move luggage carts out of the way here and there?

Getting to know the characters through sleuthing their stuff was fun, but damn, no one came by their room the whole time? You'd think one of them would be holed up there SOMEWHERE during the blizzard. The only muffled dialogue from the other side of a door came from employees, and yet somehow [spoiler] happened with no sound heard and no one touched in any of the guests rooms (after that event, you'd think the culprit would have cleared out). Kinda lazy.

I gotta give a shoutout to the lesbian pulp novel in the game: "And They Were Roommates" - one of my favourite Vines! There's also a really subtle nod when the boss repeatedly misnames Sophie Roy as "Ms Belivet" - I had to look this one up, because it's not a name you can really confuse with Roy. Belivet is the name of the protagonist in Patricia Highsmith's novel "The Price of Salt" (1952), one of the first lesbian novels with a happy ending (this is what the books found around the hotel have in common - besides the author, they all have happy endings for the lesbian characters).

Still wanna give this game at least one more go just to trophy-hunt and see if going with the male acolyte results in finding out why we have this mysterious guest who's a big deal for no reason I've found so far.

Quite stilted models and communication but the story was good and I liked puzzling my way through

damn sophie is lookin' like a porcelain model, ain't she?

sophie is so max caulfield pilled

i expected a slightly different game than what i got, but after watching a tiktok teaser a friend sent me i intentionally avoided any more footage etc for this game in order to avoid spoilers, so that's kind of my own fault for getting disappointed. like, i was expecting a game that was largely about just being a maid and cleaning hotel rooms, with a murder mystery or two slowly unraveling as you did your maid job. i was basically expecting a power wash simulator-type game with a darker larger mystery

i don't hate what the game actually is, though! my expectations were just different and that affected my gameplay experience in ways it wouldn't have otherwise. for example, i regularly left evidence behind because i was thinking "well, the guest wouldn't want me to trash their belongings now would they. it will be bad job performance if i do that" and uhhh lol that was the wrong line of thinking! i have learned better now

i just had the wrong idea about the game going into it. i thought it was a cleaning game with mystery elements when it's actually a mystery game with cleaning elements. those are not the same thing

i think the character animations and models aren't the best, and i think that they should rather have leaned slightly more cartoony in their style, closer to the art style in the photographs and the 2D animated cutscenes at the end of the game. it would've allowed the lip syncing to look less awkward and characters would've been less uncanny valley. it's not bad but you really feel the low budget/small studio when you look closely, especially in conversation cutscenes later in the game

i liked the mystery itself! the misdirects are clever enough that i jumped to different conclusions a handful of times before i pieced things together

overall enjoyed my time with it, i managed to get a relatively bad ending so i'll be replaying it and try a different approach now that i understand the game better lmao

i'm kind of sad that i never get to vacuum a single room

second playthrough and got essentially the flipped ending to my first playthrough lol

i don't know if i like beth or andrew more, i picked beth on my first round and andrew this time, and i like that they both had personal reasons for caring about the mystery and i like them both as characters too. it's a shame they share a lot of identical dialogue outside of the story-heavy bits, though. i also wish that these characters unlocked different things, like they both offer solutions to problems but i wish they were unique, instead of offering the exact same solution and only their ways of knowing the solution are different. i understand this likely comes from limitations of being a small team, but still

also now the game had received an update and i learned i had some weird graphics issues on my first playthrough, but i got some different graphics issues this time lol. playing on ps4 can be like that sometimes

still think there could've been more involved cleaning mechanics and more rooms to clean akin to room 506

I’m a gay lesbian now!

I got the really bad ending :((

A neat concept, but not really a great execution. More was definitely needed for the game to be worth the price of admission.

why cant i skip some conversations i mean i will read it but it makes the game very slow and it takes hours to search clues in a one room i dont have the patience for that i guess

If I had to describe this game in just one word, it would be "boring." It feels more like a proof of concept or demo rather than a fully-fledged game. The story lacks depth and fails to engage the player. I was expecting a murder mystery, but it really is far from it. The number of rooms available to explore is limited, and the puzzles are disappointingly simple. Overall, I found this game to be a joke and a waste of time.

at times, felt very confused by where the game wanted me to go or explore. by the end, getting one of the not-so-favorable endings, it seemed that every time that I tried to travel off the path, there was nothing to find, but, for all the times that I didn't look elsewhere when I could have, THAT is when there was something significant that could have changed my experience. Citing my lack of experience with puzzle/mystery style games for that I guess? Loved the characters, progression, and multiple choices. Also, games that can be finished in a sitting or two are always welcome

This review contains spoilers

I had a decent time playing it, it can definitely be pretty corny/cheesy at times, but usually in a good way.

It’s clearly low budget (you can tell by the facial animations), but it was a small group of people making the game, so I won’t hold it against them or anything.

The main issues I have with the game are the bugs, including some annoying visual ones, and some stuttering and fps drops on PS5. The main story’s length is another big one, as it’s only around 3 hours long. Although it does have some replay value, I doubt I’ll be revisiting it in the future.

I romanced Andrew, and I got the “good” ending, which was nice.

It’s a fun little murder mystery/cleaning simulator, nothing especially interesting, but it’s still a fun little mystery.

Un buen walking-simulator que nos pone en la piel de una camarera de pisos. El mayor problema que le encontré, al final, fue que los ultimos 10 minutos contradicen todo lo que estuve haciendo en el gameplay porque, el mismo juego, me decía que tuviera cuidado de sustraer objetos porque me incriminarían.

Ni hagais puto caso a esto y el juego mejora mucho.

Los personajes (Sophie y el acólito) son excepcionalmente buenos, y los clientes aunque no interaccionas con ellos tienen mejor trasfondo que muchas peliculas. Aunque jugablemente es lo que es y no innova en nada si buscas un buen argumento este juego cumple.

Haré una segunda run cuando esté en español y lo completare al 100% fijo.

A neat murder mystery game with a neat approach in unearthing the shady events at a hotel. Your choices and interactions feel impactful without blatantly telegraphing to you how they will probably change certain outcomes.


Playtime: 2-3 hours.

Good artistic direction and voice acting that makes up for the horrible animations.
Passable gameplay that doesn't get in the way of the story.

Very nice hotel atmosphere but everything is ultimately hurt by the lazy-ass blatant SJW message.

Check out any of the classical film-noirs for a subtle analysis and deconstruction of masculinity-femininity. Not this.

Decent little game, but I felt it could have been way better. Not a bad way to spend an afternoon when it eventually gets down to $10, imo

Really fun detective game where you could interact with anything, which I appreciate. The story felt simple but it was realistic.

Cleverly capitalises on the innate human desire to snoop through other people’s lives. Writing and voice acting is genuinely really great, elevates the plot. Character animations and designs can occasionally look a little bit stiff or clunky. Art style is simple and stylistic. Enticing mystery and fun puzzles.