Reviews from

in the past


This review contains spoilers

Man I kinda wish I hadn't read any of the other reviews first cause I feel like I'm gonna just say the same things now. I got the game for free from Epic, thought it sounded kinda neat so I downloaded it, months later I actually booted it up to play. The premise is kinda fun, alternate steampunk society gets introduced to advanced electric AI, it goes evil and wrecks shit. You, your lover, and the AI are from "our" world, and then you use The Machine to go to this steampunk-ish world. And there's this whole thing where your lover spent decades there first and become (an elected) king. Uhhhh, where was I going with this? ....Right uhh, I guess the premise is cool, but lots of it feels pretty thin. Like, man I'm trying not to compare it to other games so hmmmm.... The intro sequence was cool, with climbing the big rumbling machine and stuff. Then you get into exploring this alternate world, exploring the dark sections was super creepy and fun, even if the enemies pose no real threat. I think I just realized a thing it really needed, the idea of this hivemind AI enemy thing, it has no character. It is just "evil robots oooo" Give it a personality, a real story. A lot of the stuff here feels surface level, cool ideas but no depth. They need to plunge into the pool and make it all full.

Sound design was cool, like I said, very creepy exploring all these dark areas hearing the robots stomping around or rushing you out of nowhere. The flashlight battery mechanic was annoying since no battery just meant a slightly worse light

They could've used more puzzles, and more interesting puzzles, but what they had wasn't bad.

Combat wasn't all the interesting, but it was kinda fun to snipe the robos when you first get the rifle. And again, spooky dark areas where robots rush you! Very tense, maybe they should lean into the horror more. Or maybe I'm just a scaredy-cat. Probably the latter but still!

Man maybe I shouldn't write reviews when I'm tired I barely know what I'm saying.... Game was fine, lore/story has room to be super cool but it's not there yet. Gunplay exists. Spooky darkness. Very short, felt like a long demo. Prolly won't play the sequel unless I get it for free too. Part of me hates being negative here cause I know it's hard being an indie dev and to even get anyone to play your games. I really wish the devs the best of luck, there's potential here but it still feels far off

I did have WR on speedrun.com for this game. Good game.

Uau uau, sinceramente uma grata surpresa.
Excelente ambietação, porém repetitiva. Dublagem EXCELENTE, a protagonista é legalzinha e a história também.
Principal ponto negativo é que o jogo em sí é um pouco repetitivo, principalmente por termos apeas 5 armas e 5 inimigos.
WOW WOW, it´s a good game, have some problems like be repetitive but i liked
8,5 Horas/hours

un juego dfe puzles y tiros simplon pero chuli

As someone born in the eastern half of Germany 10 years after the wall came crushing down, I'd love to love this game, this GDR sci-fi thriller. And it has a great atmosphere. The sound design can be great. When you're in the same area as enemies, hearing them walking around, especially on hard mode where every death can come quick and reset you up to 20 minutes, it gets tense.
But on the technical side, this is a mess. 30 fps on Xbox Series X, no 60 fps mode, you can constantly see the game world loading in and out, the enemies' ai is stupid af and the joystick only moves you in 4 directions at always the same speed.
This isn't a bad game, far from it, you can definitely see the creativity on display but this lacks so much polish - one can only hope, the team's size and budget get increased for the sequel.


I have a hard time rating this game, on one hand its level and sound design are amazing and makes me wish traversal of more linear games felt like the exploration in industria, but the game can be slow, I love the slow, I played BOTW hours after I beat it just walking around and hunting, but judging from reviews, people do not like this approach, especially when the combat can feel too simple, enemies are very simple with not much variety in how they or you interact, and often pathing is BUGGED, all with simple and stereotypical gun balance (you got a shotgun, sniper, pistol, and submachine only), but I dont really mind, and I dont know why, maybe because it adds to the atmosphere and exploration or because the guns are just satisfying to use, idk, but i understand if people dont like it,
also thanks devs for actually telling a video game story that uses the format of video games well, the entirety is in first person, only restricts movement when it wants to emphasize a location or character animation, and while writing is hit or miss, the VO is great and almost makes up for it, anyway, if you see this and still want to play it, you will like it, for the people who liked the slower moments in half life games

Esse jogo tinha tudo para ser bom, bons gráficos, premissa interessante, temática boa, mas, terminou sendo uma decepção absurda, jogo bugado, crashou todas as vezes que eu joguei, a mecânica de bateria é uma merda, nunca vi uma bateria descer tão rápido, a mira está no jogo de enfeite, porque não funciona, varias vezes você tem o inimigo na mira, atira, e a bala não pega, ela atinge alguma parte do cenário, o sistema de acumulo de munição é extremamente frustrante, de pistola você só pode carregar 12 balas na arma e mais 24 no pente, na metralhadora só pode carregar 32 balas na arma e mais 32 no pente, a shotgun só pode carregar 6 balas na arma e mais 6, o rifle só pode carregar 4 balas na arma e mais 8 no pente, qual o significado disso? toda hora você passa por munição e não pode pegar porque o seu inventario sempre está "cheio" mas sempre que ocorre um confronto com inimigos rapidinho você fica sem balas, e quando fica sem balar é outro inferno, porque o hitbox é bugado também, o ideal seria usar a picareta para dar um hit no inimigo e correr para longe dele para escapar do ataque dele, e seguir nessa sequencia, mas, quase sempre que um inimigo desfere um golpe, o golpe vai acertar você, mesmo o inimigo sendo Meele, e você estando longe dele, e para fechar com chave de merda, o final é completamente anticlimático, é aberto, incompleto, e além disso, não tem nenhum grande chefão para ser enfrentado, sendo que o jogo nem é um jogo longo, assim é muito bom fazer uma franquia de jogos, pega um jogo de 4 horas de gameplay, e divide ele em 4 jogos de 1 hora de gameplay, me senti feito de otário com essa merda.

if atomic heart is the russian bioshock then this is the german atomic heart.
nice setting and art style, good shooting with a more than decent gunplay and fell of the guns, but also way too short and confusing in narration

good music and interesting ideas but it feels more like a demo then a full game

Mittelmässiges Gunplay jedoch erfüllt es seinen zweck, Die Gegnervielfalt ist aber ziemlich gering, und sie laufen dir meistens nur entgegen. Die Grafik ist ganz gut für ein Indiespiel, und trägt zur Atmosphäre bei. Die Story ist nichts besonderes aber auch nicht schlecht.

An indie descendant of Half Life 2. A great first attempt for a first time team. A great foundation to build on.

Unfortunately one of the achievements (complete hardcore mode) is bugged and does not look like it will be fixed which is really disappointing.

I'm just so glad that a studio out there took such clear inspiration from the Half-Life franchise, and yet it's almost like a curse upon this game. I just couldn't stop making comparisons in my head and wishing I was playing Half-Life 2 again instead.

Not the be too harsh with this either, it's actually quite impressive what such a small team was able to achieve, especially as a first project. There's a lot to appreciate here. Some environments and set pieces are simply gorgeous, the gunplay is relatively fun and there's some great artistic/dreamy sequences sprinkled throughout the game.

On the other hand, the pacing is way off. You unlock almost all of your weapons in a 20 minutes timeframe, making you go from "guy with an axe" to "fully geared up army man". Since the game lets you know how many empty weapon slots you have left, it's clear that there's not much waiting for you in term of progression pass the 1 hour mark.

The fight encounters are also weirdly balanced. Sometimes you'll be fighting 2-3 enemies at once, and sometimes the game will throw 25 enemies at you, seemingly out of nowhere. There should be nothing wrong with this, but it's just not satisfying. You don't have a gravity gun or any other creative tool/skill to make each encounter unique. So you'll just spam your guns and alternate between them when they are out of ammo. There's some explosive barrels here and there so the devs clearly thought of some other ways to approach the fight, but it's just not enough.

The story, I'm sorry to say, is not really griping and the ending will leave you with more question than answers. Things also seemed to have been rushed in the last 20 minutes unfortunately.

The music is passable, even pretty at times on its own, but I felt like it rarely meshed well with the game itself. It's a weird feeling, like I just re-listened to some of the songs on Spotify and liked a lot of them, but never felt like they enhanced the experience while I was playing.

There's other thing floating in my mind but I'll stop there. Still glad I tried it, I'm wishing for more stuff with similar inspirations and references in the future. Also saw that the devs of this game are teasing something new on Twitter so I'll surely be on the lookout for whatever project they'll release in the future.

Industria is a game inspired by half life and portal, combining the atmosphere of city-17 with the antagonist trait of cave johnson, nothing too fancy for 3 hour ride

Gameplay
Pretty much every generic shooter made by a small dev team, it runs on unreal engine 4 but its very bad optimized, and my pc specs are not even that old coming back from 2019, even on low settings the game has moments when it reaches 60 fps and a moment later in the open game (outside) the frame dips. I'm saying this with my pure heart because I ran a lot of UE4 games and not all of them ran perfectly but it ran more than okay in low settings 1080p with a 100% resolution scale, it might be my pc or the game himself.

Story
You are a girl by the name of nora, you are the fiancée of walter. GDR’s does not know that in 2 hours the berlin wall will fail, nora rushes to her workplace where her colleague walter rebel is, when you arrive everything was evacuated and so your work was destroyed, there is only one way to find walter and that is to go into another dimension, you are awake in a city alone where you met a guy by the name of brent that will guide you through the city. By doing some puzzles and making your arsenal pretty you are guided to head into the town hall, by then in this universe, apocalyptical one to be sure where you and another guy speak through a damn radio you already know how doomed the situation is, you are being chased by robots in your way and finally you learn the fact that your husband was the king of the city, since you visited his place and he was not there, the only way to get to him is the train, eventually the train stops and brent has a request for you to go visit his old house on a roof, when you got there you see a beautiful picture of 2 people, that is brent and his wife and he wants you to take that photo and put it next to his wife graveyard. In the meantime you opened the gates so you can continue your journey to a countryside, brent says his thanks to you and you arrive in a beautiful countryside where you meet walter, but his physical form is kept by machines because he sold his soul, you encounter him in a robotic voice where he tells you that hes done all the bad things in the city for a good reason, you might have so many questions about it but the game ends there.

Conclusion
As of now (4/26/2024) the game is free on epic games and the sequel was announced, go grab it because it feels more of a demo than a full game and I'm a bit excited for the sequel but can't promise that I will play it.

Picked it up for free on Epic. Like the visuals and the gunplay. Now for the fun part:
-Less than 3 hours for a 20 dollar game that ends on a exposition filled cliffhanger.
-The exploding bots mixed damage
-The multiple sections of the library(Aware that the librarians are mentioned at the end, but wtf are they.)
-Feels like the story just build up to nothing
Hopefully Industria 2 addresses its issues in its first game and is longer this time.

A functional shooter, very rare for an indie game. Rather washed-out looking at times, like a lot of photoreal indie games are, as if the exposure and lighting were beyond their skill. Still, it builds an atmospheric space and engagingly strings you along it, which is all I ask for.

The feels I got from that Wings of Desire library! What an unexpected surprise...

Bem fraco. A história não tenta fazer sentido, e deixa tudo para o final, [SPOILER] pelo menos o plot twist foi um pouco interessante [FIM SPOILER]

Além disso, ele também não consegue ser comparado a Half-Life 2 tanto na história quanto na gameplay. A história coloca muito suspense e no fim nao é lá grandes coisas, bem esquecível. Pelo menos o jogo termina no tempo certo e não alonga muito.

Lo he dejado a medias, enemigos repetitivos y no engancha nada. Puedes llevarte algunos sustos

The atmosphere, art direction and music are phenomenal. Wasn't expecting to enjoy it with the unpolished gameplay and story, but by the end it makes you want more, and I hope the sequel delivers what Industria could really be!
Also, play it on hard difficulty, it's more enjoyable that way with it being a short game.

tiene algunos entornos chulos (ojalá hubiera un botón para ocultar la UI) pero el combate es super tosco y el rendimiento atroz

Bebe mucho no, muchísimo de Half Life. Mientras jugaba no podía dejar de acordarme del juego de Valve, lo cual es bueno, y a la vez malo. Fuera de eso la ambientación está muy lograda, te sientes indefenso ante los robots con frecuencia, y en general me ha resultado agradable. Bastante corto, eso si.

While it looks pretty good, it's impressive what the small team created and it has some great inspirations it ultimately couldn't win me over. There are a lot of ideas none are really fleshed out, the combat is too easy, enemies and environments are too generic, even though they look good.
If you want to hear more from me about this game you can check out my video of it here
https://youtu.be/8vsJR2hMgUY?si=72M6ZwNK0NmXFWRl

pretty environments. the records were confusing. the enemies were a bit spongy and the ai was not great. i wish there was more feedback when you actually hit an enemy vs missing the shot. the story was a bit thin and the ending lacked punch for me. the physics puzzles were hampered by awkward weight & controls. its got decent bones; i like the survival horror elements. but not quite there for me

Jogar ele é como revisitar Half life com melhor direção, a ambientação pra um jogo indie e principalmente a gameplay faz muito bem.

Industria is a short half-life clone set in Germany, which is full of contrasts.
The game has a really immersive beginning but ends with an unsatisfying cliffhanger.
The game has a really intuitive level design but only has two good combat encounters.
The shooting is alright, but you are only shooting metal robots, which don't have that "cool impact feel."
The dialogues are decent, but the main protagonist voice actor is annoying at times.
The graphics are decent, but the game runs like trash.
Etc, etc...

In the end, despite the flaws, I enjoyed my time with the game, and the short length stopped the gameplay loop from becoming boring, but I wouldn't recommend this to anyone unless you are a Half-Life fan and really want to play a very similar game in a different setting.


Apesar de curtissimo, é um bom jogo
Tem uma boa atmosfera, um combate básico e tem um bom level design. Ele sabe introduzir bem inimigos, como por exemplo ele primeiro te dar uma situação em que você ta em um campo aberto, e logo depois ir pra um fechado com os mesmos inimigos, te desestabilizando porque o jogo te fez se acostumar com apenas encontros em um certo tipo de situação

É divertido e a história é bem fraquinha, bom jogo

Enjoyable little fps experience with some survival horror vibes. I liked this one a lot. The environments are cool, and pretty, I found the story interesting and enjoyable. The guns all sound and shoot nice, decent enemy variety for a short game. Only ran into one bug at the very beginning of the game, otherwise smooth sailing. That said, as I mentioned the game is VERY short, it works for what they did, but I would definitely recommend waiting on a sale. I looks forward to the sequel and seeing on how they improve on this and how the story progress.

The sound design and atmosphere were top notch. Here's hoping that the sequel will have a bigger budget and the devs can fully realize their visions.

For what the game tried to be (inspired by HL2 and Frictional Games), it fell extremely short - even for the smaller dev team. Frustrating and limited gameplay, nonsensical story trying to be more than it is for such a short runtime, abrupt ending, and painful optimization for what the game was outputting graphics-wise.