El juego gráficamente va durísimo de cojones, lo que pasa es que como tal no trae mucho contenido, ya que la gracia es que metas un cd de música y el juego pues te genera niveles, cosa que no he podido probar, la verdad. El gameplay es simplón, pero vaya, que esto lo dice la persona que le tiene 400h al audiosurf, así que supongo que si le pudiera poner mi música viciaría un montón. Recomendado si lo puedes jugar en físico y tal, porque el juego como tal tiene a penas 6 canciones.
unfortunately very short! i really really enjoy my time with this one and i still come back and do the gold course if i wanna play a rhythm game for a bit, but i wish there were more in game songs to play. i know the whole point is the custom generated songs but idk the generation algorithm doesn't feel too interesting compared to an actual hand made level and also it's kinda annoying to do it on emulator
This game is so fucking cool!!!!!!!!!!!!!!!!!
Contained in this game so tiny the entirety of it fits in the PS1's RAM is one of my now favorite albums of all time, Laugh and Peace. The style of the game is super badass with its almost unnerving chaos and having only two colors, its wavelengths and static and the little noises connecting it all. Vibri's little quotes and bits of dialogue are super lovely. You can have your own levels autogenerated from your OWN CD. Beautiful beautiful.
Contained in this game so tiny the entirety of it fits in the PS1's RAM is one of my now favorite albums of all time, Laugh and Peace. The style of the game is super badass with its almost unnerving chaos and having only two colors, its wavelengths and static and the little noises connecting it all. Vibri's little quotes and bits of dialogue are super lovely. You can have your own levels autogenerated from your OWN CD. Beautiful beautiful.
Vib-Ribbon is honestly a strange little rhythm game released for the PlayStation One in 1999. During gameplay, the player controls Vibri, a rabbit made up of nothing more than crude white vector lines, as it runs along a line filled with obstacles that correspond to the beat and rhythm of the current song. Helping Vibri avoid these obstacles consists of correctly hitting one of four buttons (L1, R1, X, or Down), with each button corresponding to a shape or obstacle present on the line Vibri is following. If the player taps the corresponding button and times their button presses correctly, Vibri will hop, jump, or vault over the obstacle, but failure results in a squeal of pain from the tiny rabbit and the lines making up its body begin to bend and squiggle out of proportions. Continuing to fail will result in Vibri becoming more and more unrecognizable until the player gets a game over.
While this all sounds strange when considering other rhythm games, it does work very well here and can pose a significant challenge on harder difficulties. Unfortunately, the base game of Vib-Ribbon is incredibly short with only six songs divided into bronze, silver, and gold courses containing two songs each. This lack of content to play, however, is really only a problem on the PSP version, as the PS1 and PS3 version of the games allows players to insert their own music CDs and play stages generated from the tracks contained on the CD. The UMD Drive of the PSP obviously makes this impossible, but the feature would provide tons of playable content over the base game.
Overall Vib-Ribbon is a fun but short time on the PSP. I feel it would have been a much better and richer experience on other Sony consoles like the PS1 and PS3. If you absolutely want to play Vib-Ribbon then I suggest doing so on those other consoles and avoid the PSP version.
While this all sounds strange when considering other rhythm games, it does work very well here and can pose a significant challenge on harder difficulties. Unfortunately, the base game of Vib-Ribbon is incredibly short with only six songs divided into bronze, silver, and gold courses containing two songs each. This lack of content to play, however, is really only a problem on the PSP version, as the PS1 and PS3 version of the games allows players to insert their own music CDs and play stages generated from the tracks contained on the CD. The UMD Drive of the PSP obviously makes this impossible, but the feature would provide tons of playable content over the base game.
Overall Vib-Ribbon is a fun but short time on the PSP. I feel it would have been a much better and richer experience on other Sony consoles like the PS1 and PS3. If you absolutely want to play Vib-Ribbon then I suggest doing so on those other consoles and avoid the PSP version.