Es sorprendente cómo una mecánica tan simple como "rodar una wea y que se peguen cosas a ella" puede convertirse en algo tan espectacular y maravilloso. Katamari Damacy nos enseñó que un juego no necesita una trama compleja o mecánicas pulidas para ser considerado una obra maestra. A pesar de sus controles toscos y una jugabilidad a veces abrumadora, estas "imperfecciones" hacen que Katamari sea un juego perfectamente imperfecto.
Todo es un caos en la pantalla y sin embargo el ambiente se siente tan feliz que si o si te va a sacar una sonrisa. En We Love Katamari las mecánicas y esos escenarios tan brillantes por sus tantas interacciones son pulidos y mejorados muchísimo. Es como si este juego hubiera sido hecho con un cariño y amor tan grande por los videojuegos, el humor se mejora muchísimo más y todo en Katamari grita "Amamos katamari, lo amamos de verdad". Lo admito, también amo Katamari <3
Todo es un caos en la pantalla y sin embargo el ambiente se siente tan feliz que si o si te va a sacar una sonrisa. En We Love Katamari las mecánicas y esos escenarios tan brillantes por sus tantas interacciones son pulidos y mejorados muchísimo. Es como si este juego hubiera sido hecho con un cariño y amor tan grande por los videojuegos, el humor se mejora muchísimo más y todo en Katamari grita "Amamos katamari, lo amamos de verdad". Lo admito, también amo Katamari <3
This review contains spoilers
i only really played this one recently while damacy was my childhood katamari game, and i think we<3 is a pretty good sequel for a game that did not need one. the whole thing about the plot being about the game being a sequel is pretty funny by itself
it does expand a little bit on the lore but it keeps it simple, which fits. the mechanics are explored a lot better than damacy, felt like the idea was to exhaust the possibilities of what you can do with a katamari and it's really fun
the soundtrack continues being great, this one and damacy's work really well together. makes sense that both of them have become the two classic katamari soundtracks (shame that ppl don't talk about the vita one though)
the only grip i have with this game is that it does not feel like a. game? it feels like an extra pack of new levels. rolling the sun doesn't really feel satisfying. having to practice the credits in order to watch them feels weird. i never really felt like i finished this game, only that at some point i played all the levels that were available and i was done with it. i wish it was different ig!
it does expand a little bit on the lore but it keeps it simple, which fits. the mechanics are explored a lot better than damacy, felt like the idea was to exhaust the possibilities of what you can do with a katamari and it's really fun
the soundtrack continues being great, this one and damacy's work really well together. makes sense that both of them have become the two classic katamari soundtracks (shame that ppl don't talk about the vita one though)
the only grip i have with this game is that it does not feel like a. game? it feels like an extra pack of new levels. rolling the sun doesn't really feel satisfying. having to practice the credits in order to watch them feels weird. i never really felt like i finished this game, only that at some point i played all the levels that were available and i was done with it. i wish it was different ig!
improves on tons of gameplay stuff from the original and also has this hilarious element of metafiction going on with the story. namco literally told takahashi they would make a sequel with or without him so he made the whole concept of the game doing fan service (which is essentially what the game is in itself—unnecessary fan service). if you mess up fans will literally say "man katamari damacy is overrated tbh, mid game" and it's so funny. it's kinda subversive for critiquing namco making a franchise out of a one-off fun game that happened to get popular and i love it