I feel alone in this take but this is such a disappointing sequel to 999. Let's start by what we can see at first sight: the graphics. While its predecessor had mostly timeless visuals, here they replace the great drawings of the characters with ugly, lifeless 3D models that at most have three poses and no changes to their facial expressions. The setting is also changed from a memorable cruise ship to a grey and dull facility that is really painful to the eye. As for the pacing, VLR takes the perfect length of 999 and triples it, and it makes this game drag like hell. It is also sold as a non-linear story with ten main endings, but you have to do them in a specific order or else you are locked in the last third of the storyline you're playing, so when you come back to it you have to hope to remember what was going on, and with ten different freaking endings that's a hard thing to do. The story also pisses me off, not only is it extremely complex, but despite being set in a mostly grounded universe (as established by its predecessor) it now introduces androids, clones and the fucking end of humanity? I'm sorry I hate this game. Its only saving grace are the puzzle rooms but that doesn't save it for me at all.
This review contains spoilers
Virtue's Last Reward is a strange sequel. The original Zero Escape game, 999, is very much a standalone, self-contained story. VLR feels like an alternate reality or a "what-if" scenario, rather than a true sequel. It makes some pretty major retcons and expands on the original 999. Most notably, it is much more sci-fi in terms of its setting, whereas 999 felt like something set in a contemporary time period (2010s-2020s), VLR is much more futuristic. Not to say that it is bad, but it just feels like a very separate game, in-spite of its major connections to the original.
The game itself is 3d this time, and looks quite good. Characters now have models, which look good, and backgrounds are now fully 3d spaces. You can now look around a room all 360 degrees. As far as puzzles go, I didn't think too many were unfair, it definitely helps to have a piece of paper nearby to work out logic. Also it is definitely good to write down/take a picture particular passwords, because the game will not keep track of the ones needed for story sections.
The writing was overall quite strong, it kept me guessing and surprised. When I did deduce information before the game gave it to me, it usually lined up with what I thought or twisted things around in a way that made sense. That being said, there were some frustrating moments where both the player and the player-character know a certain piece of info, but the player character acts on it in an illogical way (i.e. explaining things about a suspicious person, that person takes action, and the player character is surprised even though they knew this person would act in such a way). Moments like those were not constant, but when they happened it really took me out of the game.
Overall, it is absolutely worth playing if you're a fan of the first game, even if it is quite different.
The game itself is 3d this time, and looks quite good. Characters now have models, which look good, and backgrounds are now fully 3d spaces. You can now look around a room all 360 degrees. As far as puzzles go, I didn't think too many were unfair, it definitely helps to have a piece of paper nearby to work out logic. Also it is definitely good to write down/take a picture particular passwords, because the game will not keep track of the ones needed for story sections.
The writing was overall quite strong, it kept me guessing and surprised. When I did deduce information before the game gave it to me, it usually lined up with what I thought or twisted things around in a way that made sense. That being said, there were some frustrating moments where both the player and the player-character know a certain piece of info, but the player character acts on it in an illogical way (i.e. explaining things about a suspicious person, that person takes action, and the player character is surprised even though they knew this person would act in such a way). Moments like those were not constant, but when they happened it really took me out of the game.
Overall, it is absolutely worth playing if you're a fan of the first game, even if it is quite different.
Virtue's Last Reward é piiiiica. Em termos de história, ele compensa a falta de um plot twist tão maneiro quando a do 999 no DS com vários plot twists que não são tão fora da caixa como o do 999, mas que ainda assim geram muita surpresa. Novamente comparando com o 999, os puzzles não são taaao legais assim. Se baseiam muito em ficar olhando e tentando memorias os arquivos e aplicar eles no puzzle em si. E o final é meio longo demais e o final final final mesmo achei meio anticlimático, ainda mais novamente comparado a delicia que é o final do 999.
No fim das contas o Virtue's Last Reward ainda vive muito na sombra do original, mas a grande escala da historia e os novos plot twists sustentam muito bem
No fim das contas o Virtue's Last Reward ainda vive muito na sombra do original, mas a grande escala da historia e os novos plot twists sustentam muito bem