Reviews from

in the past


The perfect sick day game.

I bought this half a year ago because it really looked incredibly charming and I recognised the artist! A comfy visual novel about a young girlie named Penny who struggles to get her work done and gets up to silly business around the office sounded right up my alley and I wanted to boot it up very soon. I guess my attention wavered because I kept putting it off. But today I called in sick at work and this seemed like the perfect thing to get through the rainy day. It was indeed a cute and funny time that eventually surprised me with how relatable it was and the lengths it travelled to address an extremely contemporary real world issue.

The art style is my favourite thing on display, it’s just so freaking cute and all the character designs are amazingly pretty. Combining this with absurdity in events and deadpan dialogue made the experience extremely entertaining, cosy and bingeable for me. I saw everything that there was to see in one sitting and I didn't get bored at all.

I wasn’t quite prepared for how relatable Penny would become throughout this. I wouldn’t consider my occupation that of an artist, but there are certainly times where I feel I have to be creative or “inspired” in a sense, making little progress for days or weeks and coming short of what I wanted to achieve. Considering the main dev is an artist themselves this theme comes straight from the heart; despite all of the strange hilarious events I was taken through, there was an underlying sense of dread and depression in Penny’s days at the office that was difficult to not find painful.

The next paragraph will spoil the ending of the game.

It turns out a higher up of the company Penny works for is the embodiment of corporate evil, and the task she was given was purely to compare to the better efficiency of “creative automation”. We as the player struggle through a lot of fuckery to get her 6 posters drawn, only for the boss to demonstrate to the big wigs that a robot can steal the work of already existing creative minds, and pump them out in seconds, resulting in the redundancy of as many employees as she can and the best possible business results. This, of course, is something that everyone in the present day who even considers themselves a fan of creative outputs is very aware of and loathes. What exactly did Endless Monday have to say about this? In the end, not much at all. The climax is exaggerated and pretty drawn out, and abruptly ends with a sudden resolution where they just smash the robot and move on. I can only assume that the goal here was purely an expression of fear, and that this future feels like an inevitability with no clear solution, especially since the boss in question is seen at the end, proclaiming that she will achieve her goal and return eventually. It’s something that hits you a little harder when you’re put in the shoes of someone like Penny, who simply wants to follow her dreams, and should make you want to fight against these practices, no matter who you are, because they mean that those dreams will not be possible in the slightest.

Endless Monday is cute, fun, silly and everything in between and it also has relatable and foreboding elements mixed in that end up making it an emotionally unique couple days at the office to say the least.

Air fryer propaganda.
Air fryer propaganda.
Air fryer propaganda.
Air fryer propaganda.
Air fryer propaganda.
Air fryer propaganda.
Air fryer propaganda.

the most I took from this one was the real wisdom tip you can reheat your foods like pizza n shit in an airfryer to avoid sucking the soul out of em too hard wit a microwave. otherwise simple cute officelife grumblings. fun fun but yea nothing too deep or amazing

game is fun and short, the atmosphere and overall vibe is something im really into and hits deeply for some reason, i also like the creator, great artist!


سكاي مرة دغبوسة

As an artist, i've never felt so validated. As an air fryer, i've never felt so well represented. And as a burger, i've never felt so appetizing.

Very fun and short visual novel. As someone who is also working an office job and procrastinates by drawing on the clock I relate to Penny a lot. Great drawings in this game too.

Lesson learned that getting a air fryer is the best decision you can make
And that I lack motivation just like the mc :D

A good premise that could have resulted in a good game but one that didn't stand out much. Which turns out to be really hightened thanks to its excellent writing, with well designed and memorable characters and really entertaining and funny dialogues, not like the current triple A cringefest.

evite esse jogo caso você se enquadre em alguma dessas categorias:

- acabou de fazer 18
- desempregado
- trabalha de carteira assinada
- seu local de trabalho é um escritório
- sonha em ser desenhista
- tem burn out
- procrastina pra porra em tudo

Has that SOVL even with how juvenile it can sometimes be.

This particular game really stood out to me when I saw it on the steam front page since it had that aesthetic and vibe I’m super into, though I’m sure in this current age most adults should be able to painfully relate to being a slave wagie. I’ll be honest though, what I assumed this game was and what I actually experienced was completely different to the point it left some level of disappointment in me. Granted for what it is, it’s still pretty engaging and relatable though painfully juvenile at times.

One thing that got me to buy the game in the first place were those visuals. I love that sort of mix of anime waifus in a pixel style that has MS paint child-like wonder to it. It's a good contrast between the gray mundanity of an office life to the wonders of a spark-eyed employee who still hasn’t been crushed by reality. Surprisingly, the setting of the game isn’t exactly like that with how the story is to be described, Penny doesn’t actually get pressured all that much from work with most of her problems coming internally with her procrastination. And that’s essentially the premise of the game, trying to manage said procrastination to finish the project over the weekend at the office. Aesthetically, I think every part of the presentation really brings that to life which I have to praise the artists for in this endeavor.

This is the part where it starts to lose me though. Although yes it's cool to see Penny’s antiques and monologues of how she should improve herself and all the typical mid-20s adult struggles with, it's a shame that there’s really not much substance to the actual narrative with how it affects her or the people she knows. At most it's the usual shallow attempt of relatability which disappoints me when I guess I wrongly expected for something more insightful. However it does try to be a commentary on a certain topic. I can’t really say how well it's executed without spoilers, but essentially the game is very keen on its anti-AI stance as its true point of the true ending if you do unlock it. The foreshadowing to the twist is actually pretty cool with one of the tasks you have to do and your adventures of wandering around the office slowly building up to it, but the actual climax itself I can only describe as cringey preaching. How they wrote the villain for this climax feels like such a lame strawman argument that just comes off as whoever writing wanted to pat themselves on the back. I get it, capitalism is bad, stolen art sucks and a machine could never replicate the authenticity of a human, but it just feels incredibly childish in how comically evil it's all presented as.

A lot of the other endings sometimes just feel kinda random with trying to reference other media or cliches, but there are some funny ones in there which feels rewarding when you do the steps to accomplish them especially if they relate to other characters. Said characters are easily the strongest part of the game and makes it so fun to interact with. Skye being this ex-coworker your friends with is the closest to anything meaningful about work culture, Hana being this grouchy coworker from the other department is just point-blank in how well they created a character to capture that specific relatable thing one might have in your own workplace, and Miss Whiskey is a pretty cool boss when you learn more about her and in the endings. I can’t say I do care for the more fantasy characters like Penny’s OC or the alien since it just takes out of the experience of what I appreciated out of this game in the first place but i don’t really mind in the long run. Wish the game was a lot longer so we could even see more of them but for now I do like them a lot in how Penny interacts with them.

Of course, a lot of these interactions are how the game plays and I do appreciate its non-linearity in how the game approaches the story. It gives you a lot of freedom to go to other rooms and find out what Penny can do and what she can interact with which helps immerse you in her worklife. Her phone letting you contact other characters is also really fun to use as there’s surprisingly a lot of dialogue that makes just calling people over and over quite interesting. The To-Do list also really helps in accomplishing the projects so it's very unlikely that you’d fail in the first playthrough unless you're looking for other endings. Lumber Lass honestly kinda sucks as a mini-game but it serves its purpose well-enough in the meta-narrative and only gets annoying if you try to 100% the game with all achievements. I’d love to see another game with a similar structure to this, but I also feel like this would shine a lot more as an even bigger scale with more days and more projects to do as finding out how to get that inspiration to start on a file is satisfying and the player feels just as accomplished as Penny when you do get a project drawn.

If you like how the game looks then you should definitely buy and play it, at least for the devs who worked hard on this which is structurally sound for the most part. I do have some issues with its writing and certain characters, but it ultimately doesn’t take away from the mostly good time I had playing this. If the creators ever make another game, I might even buy it on day 1 of its release just because I’m very keen to see their potential from here. The game looks great and plays great if you’re willing to overlook some glaring flaws which I did to 100% complete it. Endless Monday was surprisingly short but satisfying.

tiger chan is unbelievably erotic

HCNONE IS SUCH A GOATED ARTIST RAHHHHHHHHHHHHHHHHHHHHHHHHHHH

I had no familiarity with Endless Monday or hcnone's work prior to buying this game, but I'm definitely excited to seeing what I've missed and what they create in the future after playing this. Really loved what is here and found everything so charming. Loved Penny and all her friends/co-workers, and went out of my way to try and find every dialogue and get all the achievements. Game isnt too long, clocked in around 6 or 7 hours with all my Lumber Lass grinding and going for 100% completion.

Tiger-chan is awesome. I'd die for her.

AI art critique by way of waifu... Beautiful

A game about the horrors of being a graphic designer.

Love the art, very charming at what it goes for, and made me buy a Tiger-chan plush halfway through.

Log Wild/10

Very fun, very short, and very cool. The art style is fantastic, the story is quite relatable, the characters are adorable af, plus it's an easy recommend. Enjoy. Just make sure to get your project done by Monday.

Extremely wacky and goofy visual novel. I knew about the artist's works before playing it and that made it way more fun to play :)

Nice chill game to play instead of doing important work!


A really great and simple story about trying to find your inspiration and passion in the mundane and menial, and absolutely nothing else happening no siree.

8/10 It was way more funny than I expected, good game.

Gostosinho demais e bastante engraçado, excelente jogo depois de ter um dia cansativo.

A cute passion project from a creator I've been following for the past couple years. It's brimming with charming characters, witty writing, and a pretty art style.

Ate a burger :3