Hey look, another space shooter from the 80s! Oh boy, there certainly isn’t too many of those! Is there anything different about this one? Uh… not really, except for it having a prevalent separate boss, which most video games at the time didn’t have at the time, but other then that, it is about what you would expect. Still, it is alright, and it certainly isn’t the worst of the genre that I have seen.
Game #257
Game #257
Galaxian with hightened aggression but somehow easier?? Very responsive controls by 2600 standards means that you easily outpace the enemies ahead of you, and that the game has little to offer you as it loops repeatedly through the same structure of combat waves again and again.
The boss ship at the end of each cycle, which can be destroyed block by block to land a final shot on the pilot (similar to TRON's MCP level) is the best touch in this title, and it's not quite enough to make it more interesting.
The boss ship at the end of each cycle, which can be destroyed block by block to land a final shot on the pilot (similar to TRON's MCP level) is the best touch in this title, and it's not quite enough to make it more interesting.
Its always interesting to see how the game developers tried to differentiate themselves without being complete rip offs. This one went with a lot of space birds that you could shoot the wings off if you don't get a direct hit or shoot them before they hatch and a weird boss space ship level that you try to bust through the squishy underside with a million shots to get the queen or whatever in the middle. Rinse and repeat. Its fun and and nice change of pace from the usual classics but isn't going to replace galaga or any of those any time soon.