I suspect Nier Automata's STG sections with shifting perspective were inspired by this game. This game clearly has the focus on building an integrated overall player experience, rather than being a hardcore shooter, which makes it a good introductory title for newcomer of the genre. It's a shame that it doesn't have localized voice acting. Nobody has got the time to read subtitle during gameplay, which makes the story in cutscene incomprehensible. Thankfully the lore documents that are unlocked after finishing the game give a pretty good explanation of everything.
Real good bullethell shooter, I thought stylistically it’s a really cool Mecha with dynamic angles.
I like the use of bullets, sabre and homing missiles that can be used together in tandem.
Points going against it is not the anime storyline itself. But the stylistic direction taken when localising this.
Dialogue is spoken in Japanese with subtitles during the shooting segments with some image gallery cutscenes interspersed between the action. Making the game hard to follow, and it’s sorta obtuse anyways, using many Space Opera stables.
It’s a short game at an hour, but games like this are often replayed for score attack, trophies and at higher difficulties.
I like the use of bullets, sabre and homing missiles that can be used together in tandem.
Points going against it is not the anime storyline itself. But the stylistic direction taken when localising this.
Dialogue is spoken in Japanese with subtitles during the shooting segments with some image gallery cutscenes interspersed between the action. Making the game hard to follow, and it’s sorta obtuse anyways, using many Space Opera stables.
It’s a short game at an hour, but games like this are often replayed for score attack, trophies and at higher difficulties.
As a shmup noob, this game was the perfect level of forgiving and achievable. I felt like I actually earned my victories rather than pumping continues (even though I did have to continue more than a few times). It also has a lot of mechanics that grew on me. There's certainly a feeling that the game has some depth beyond surface-level. That said, the story is a bit nonsense and it's difficult to follow because it's subtitled as you're trying to avoid hundreds of bullets. On top of this distraction, there's a lot of visual clutter which can at times make it difficult to concentrate. Astebreed still looks great and I loved how perspectives would shift, but it would have been nice to have foreground elements more distinctive. I can see why shmup fans love this one so much and as a mere visitor to the genre, I also enjoyed it a good deal.