detectiveken
Bio
Mostly a cartoonist.
Currently archiving a thread of bite sized game reviews I did on Twitter for a few years.
Mostly a cartoonist.
Currently archiving a thread of bite sized game reviews I did on Twitter for a few years.
Badges
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Favorite Games
171
Total Games Played
011
Played in 2024
003
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A solid series of puzzle boxes. Strangely felt a little long in the tooth despite being pretty short. I do have a few criticisms, such as on the limited controls and waiting between transitions could be tedious when you're working a puzzle that requires a lot of back and forth. It's quite possible the camera swing takes more time than the action you'll take. Also how much of the game is reduced to just clicking around. MYST was a long long time ago and while this is clearly influenced by it, I don't think it has to succumb to the same problems of inane fiddling. Just a cursor highlight on things that can be interacted with is good enough.
Anyway if they improve on this things in further entries I'll be a lot happier with them.
Anyway if they improve on this things in further entries I'll be a lot happier with them.
Yeah I said it. 5 stars.
Judging by the difficulty I encountered trying to wrap up quests and achievements, this game never hit a true stride in interest, which is absolutely insane because it's one of the strongest Soulslikes out there. It's definitely on the more accessible end, but a lot of that is a clear knowledge of what makes these games work. The combat is very well balanced, despite a few cheap deaths, and the level design is the perfect balance of secrets and exploration.
The story? I like it. Takes some incredibly dark turns even with the cartoonish art style. The Greek and Roman influences are unambiguous, but they were aggressively adapted to fit a From Software style story that you don't have to go digging for.
Listen, if anyone wants another one of these, but doesn't want to beat their head off a game that spends far to much effort doing its own thing and failing, this is easily top of the list.
Judging by the difficulty I encountered trying to wrap up quests and achievements, this game never hit a true stride in interest, which is absolutely insane because it's one of the strongest Soulslikes out there. It's definitely on the more accessible end, but a lot of that is a clear knowledge of what makes these games work. The combat is very well balanced, despite a few cheap deaths, and the level design is the perfect balance of secrets and exploration.
The story? I like it. Takes some incredibly dark turns even with the cartoonish art style. The Greek and Roman influences are unambiguous, but they were aggressively adapted to fit a From Software style story that you don't have to go digging for.
Listen, if anyone wants another one of these, but doesn't want to beat their head off a game that spends far to much effort doing its own thing and failing, this is easily top of the list.
Frictional know how to make a great game what can I say?
Coming into this as a huge Dark Descent and SOMA fan, I was obviously curious what lessons they learned from the latter to apply to the former. The answer is subverting horror tropes about motherhood, but not quite as thought provoking as SOMA. Granted I can not bear children and wonder how someone who could would view this game, but while the gameplay carried me on a cruise to the end, the story hit its peak when you get to The Factory.
Anyway, one day it will get a proper assessment, but I'll need to wait.
Coming into this as a huge Dark Descent and SOMA fan, I was obviously curious what lessons they learned from the latter to apply to the former. The answer is subverting horror tropes about motherhood, but not quite as thought provoking as SOMA. Granted I can not bear children and wonder how someone who could would view this game, but while the gameplay carried me on a cruise to the end, the story hit its peak when you get to The Factory.
Anyway, one day it will get a proper assessment, but I'll need to wait.