Reviews from

in the past


I Hate brutalism but i liked this game and its aesthetics

Slide cancel, un sopla hojas que te permite volar un poco y brutalismo con secretos en cada esquina

sludge life e satantango têm um filho: muito foda o misto de desespero com conforto que essa cidade brutalista passa, junto com a forma com que esse jogo quer que você intencionalmente quebre-o.

not a bad way to spend an hour


A fun 20 minutes but honestly not my kind of thing. Maybe I'd ride around on my bike more, but idk.

Cosmo D game without sauce

jogos exploração me pegam mt, esse é bem legal, e é de graça

one step at a time
i can make it home

Short and eery exploration game. The 'bad' low detail graphics won't be to everyone's taste but definitely adds to the creepy vibe. Loved the brutalist design and feeling of dread throughout the town.

A short, cute atmospheric platforming game. Turns out, all you need to make a good walking sim is fun movement. Totally worth a 30 min playthrough.

Weird ass game, good atmosfere but weird ass game

The AI-generated pictures with macron were weird but okay

In many respects this is just a cool area to explore with some arbitrary secrets and achievements scattered around to make it feel more like a game. That being said, it's a really cool area to explore.

babbdi. this is a strange little title that became sort of a small fad within the independent gaming sphere in the last year or so. a solemn experience, as the lone world of babbdi is very much a brooding grey expanse, consisting of blocky, almost brutalist (sigh) skyscrapers and largely inaccessible buildings.. but within this small city there is much intrigue to be carried. while the civilians are distant and speak little, its difficult to not be captivated by the city, even comforted. these people have known this place for an innumerable amount of days and years and the only thing you can really do is sit with them and be within their presence, as even more decades and unravellings of time pass, swimming in the eternity of dullness

A nonsensical playground drenched in an overbearing and bleak atmosphere. I assume this is what running around in the world of Eraserhead would feel like.

At least everyone has ample housing

Fun movement mechanics and exploration; keys to my heart.

Even without items just running sliding and jumping around feels pretty good. A good chunk of the items you come across let you just completely break any sort of intended platforming challenge; but with them comes the new challenge of how you can get around in the most quick and efficient fashion.

It's hard to explain why it's so compelling to explore the city of Babbdi. It has some intensely Slavic atmosphere that's foreboding at first, almost comforting by the end. There's not much "content", in a game-y sense - you'll find some characters with a few lines of dialogue along the way, some odd scenes here and there, not much else. The city just feels fully realized in some sense, like you could potentially go anywhere and find exactly what you'd expect to be there.

Mostly a very atmospheric city to run around in - the scale feels both small enough to remember but huge enough to feel grand which is honestly its coolest part. The lighting and sound are big things that stuck out to me. Didn't know it used AI art till i saw reviews and double checked it - which is a bit disappointing. I feel like the best parts of this game were already there and it didn't need generated textures to feel uncanny.

One can assume it was the point to use AI to give that uncanny feel, but considering the current climate around it possibly taking my job, I really can't find enjoyment or artistic fulfillment in something like that. Just kinda how it is.

This is what I imagine Chicago is like

I lost my propeller :(

I cried :((((((((((((((((((((((((((((

I'm conflicted on Babbdi because by all means I should really love it, and I do, but the discomfort isn't quite enough compared to something like Off-Peak that puts in a solid amount of effort to be a uniquely artistic and handcrafted piece on top of being "weird for weird's sake."
Babbdi's biggest flaw in this conversation is its use of AI textures to add to its eerie nature. Given, this was 2022 and it's still early Dall-E generation, as opposed to a "I couldn't afford an artist so here's an earnest attempt to make something look good with AI prompts," but we've all been through too much these past two years for me to look back on it and feel charmed by how bad it worked back then. It is, I'll say, effective at making the world feel sloppy and alien, and I would maybe even cite Babbdi as "the one good use of AI," but I think that would be contrary to everything me and my community have fought for as artists since this tech came out in the first place. If I think about it any longer, I start to imagine if this game had the same level of artistry as Cosmo D's games, then it starts to lower Babbdi's charm even more by comparison.
It's not a bad game, though! The setting is uniquely horrific, and the game guides you through its corpse with a wonderful movement system as you meet its inhabitants and find surreal rewards on your search for a ttain tricket ou toff toowm, t scseape Babbdi froeferver

It's a fun weird little sandbox with fast and fun movement. Lots of stuff to find if you want to. Play it for half an hour and take in the atmosphere.

saw a guys head do a full 360 turn within my first minute of playing and decided it is one of my favourite games of all time


A brutalist playground with great freedom of exploration. The vibes are fantastic and eerie. I would love to play a larger game built upon the foundation here. Also, free on Steam and easily completed in a single sitting with all achievements which is cool.

This is cool. Love a small strange adventure platformer with a sprint button, a motorcycle, and the aesthetics of grim eastern european cinema.

short and weird little exploration game with tons of secrets around. most of the buildings have something in them to discover, and there are many collectibles and movement items that arent required, but make getting around much more fun.
took me about 2 hours to get all the collectibles and achievements.
cool little game, it's free so pick it up!