This game opens up with a hilarious intro “In the modern world great leaders resolve their conflict with words like…….SCUD LAUNCHER……CARPET BOMBING…….TOMAHAWK MISSILE”.
The game feels like a lowkey parody of modern conflict and the war on terror. We’ve got detention camps, suicide bombers and angry mobs. This is the only time I’ve ever played an RTS game and I have to say I quite enjoyed it. The part of the allure of this game is the real-life factions, equipment and vehicles. As a kid I completely loved the US faction because of the jets but playing this as an edgy adult I absolutely love the GLA faction and its units. On the downside I felt the missions were too little and too short, I didn’t even get to make a scud launcher and nuke during the entire playthrough just because of how quickly every mission ended.
I absolutely adore this game. Some of the vehicles are based on real life, at least the planes that I know of f22, f117, Mig 1.44, Comanche. There are unique vehicles and infantry in each faction with some interesting skills. I'd also like to mention the OST as well, the orchestral music slaps hard. America has epic orchestral with rock guitar at times, GLA has Arabic/South Asian ethnic music mixed in and China has its own ethnic instruments mixed over the orchestral pieces. Overall, this is a very fun albeit a bit short game with just seven missions for each faction.
The game feels like a lowkey parody of modern conflict and the war on terror. We’ve got detention camps, suicide bombers and angry mobs. This is the only time I’ve ever played an RTS game and I have to say I quite enjoyed it. The part of the allure of this game is the real-life factions, equipment and vehicles. As a kid I completely loved the US faction because of the jets but playing this as an edgy adult I absolutely love the GLA faction and its units. On the downside I felt the missions were too little and too short, I didn’t even get to make a scud launcher and nuke during the entire playthrough just because of how quickly every mission ended.
I absolutely adore this game. Some of the vehicles are based on real life, at least the planes that I know of f22, f117, Mig 1.44, Comanche. There are unique vehicles and infantry in each faction with some interesting skills. I'd also like to mention the OST as well, the orchestral music slaps hard. America has epic orchestral with rock guitar at times, GLA has Arabic/South Asian ethnic music mixed in and China has its own ethnic instruments mixed over the orchestral pieces. Overall, this is a very fun albeit a bit short game with just seven missions for each faction.
This game is what happens when you sell your studio to EA and cash their check. Generals is like a 3D remake of Red Alert 2: Yuri's Revenge, keeping all of the absolute worst parts and doing almost nothing new with the formula . Especially nothing good. It was funny to play at the time but a good game it was not.
I have a soft spot for Command & Conquer Generals. This was EA's first game in the series, and the introduction of a third universe as well, separate from Tiberium and Red Alert. Generals strayed away from Sci-Fi and instead went for a setting based on modern warfare. And it does a good job at that. Unsurprisingly, Generals is a game that was a bit topical for the time, and ended up in hot water in some versions of the game. The German version in particular is heavily censored, where even human characters have their icon edited to make them look like robots.
Generals is extremely politically incorrect, and probably wouldn't fly today. Despite being modern warfare it doesn't lose any of that good ol' Command and Conquer charm that makes the series so darned lovable.
Gameplay differs slightly from previous entries. Previous games had players build structures in a queue and then plop them down ready-made on the field when they were done. In Generals, Workers and Dozers instead move over to the place the building will be and build it over time. It's a fun change and honestly I quite love this take on RTS structure building. Keeping your construction units safe into the mid and late game is much more important in this one. And there's no running by packing up your MCV either. I think this change was made to fit the modern setting better and it definitely works by making Generals play uniquely.
The campaigns are rather on the easy side for "Normal", so I'd recommend bumping up the difficulty if you're a seasoned RTS player. China's Mission 7 however is a pain, jeez. That one took me careful planning to make work. But true to being an RTS, having a right strategy in mind for these campaign missions usually works.
Generals unfortunately is lacking in some areas compared to its sequel/expansion in Zero Hour. There's some gaping holes in many of the units, such as the USA lacking a ground AA vehicle, or China only having one type of aircraft.
Still, vanilla Generals is still fun. I'd give it a try now that it's on Steam, but make sure you install GenTool to give it a needed facelift, proper FPS, and proper resolution.
Score: 84
Generals is extremely politically incorrect, and probably wouldn't fly today. Despite being modern warfare it doesn't lose any of that good ol' Command and Conquer charm that makes the series so darned lovable.
Gameplay differs slightly from previous entries. Previous games had players build structures in a queue and then plop them down ready-made on the field when they were done. In Generals, Workers and Dozers instead move over to the place the building will be and build it over time. It's a fun change and honestly I quite love this take on RTS structure building. Keeping your construction units safe into the mid and late game is much more important in this one. And there's no running by packing up your MCV either. I think this change was made to fit the modern setting better and it definitely works by making Generals play uniquely.
The campaigns are rather on the easy side for "Normal", so I'd recommend bumping up the difficulty if you're a seasoned RTS player. China's Mission 7 however is a pain, jeez. That one took me careful planning to make work. But true to being an RTS, having a right strategy in mind for these campaign missions usually works.
Generals unfortunately is lacking in some areas compared to its sequel/expansion in Zero Hour. There's some gaping holes in many of the units, such as the USA lacking a ground AA vehicle, or China only having one type of aircraft.
Still, vanilla Generals is still fun. I'd give it a try now that it's on Steam, but make sure you install GenTool to give it a needed facelift, proper FPS, and proper resolution.
Score: 84
back in teh day (in two-thousand three) our arts&crafts teacher went on a spiel about the Iraq War and the horrors of armed conflict, I was liek "wow...sotrue", then I went home and played some more Command & Conquer: Generals. ThX for reading my latest blogpost fellow global liberation warfighters, ان شاء الله