Reviews from

in the past


El Armored Core de Hacendado, pero te lo fumas.

Daemon X Machina is an action game released by Marvelous for Nintendo Switch and PC in 2019. The only difference between the NS and PC release is that on PC the game runs more smoothly, of course. As the game isn't graphically demanding, you will have no problems running this game above 90 fps at all.

You're playing as an avatar (Outer) who is using a highly customisable mech (Arsenal) to accomplish your mission. Since you're practically a mercenary, you will engage in various missions ordered by different consortium nations operating within the Oval Link (a barrier to contain Femto particles (particles that fell to the planet when the moon broke apart during the Moonfall)).
Missions mostly consist of defeating Immortals, but the further you go through the game, the more you'll engage with other mercenaries as different consortium nations have different objectives. Overall the missions are divided into 5 ranks, each rank increasing the difficulty. I felt that at least half of the missions weren't intriguing enough, practically I went several times on the Fandom site to check how many missions I have yet to finish to get access to the higher rank.
The story also isn't really interesting at the beginning and there is barely some story until the last rank. Between some missions, you get several story-related cutscenes which raise the feeling that something is coming, but none of it is presented before you get access to the last rank's missions. Half of the game I wasn't even sure if whatever other mercenaries were talking before and after the mission, was important. One more reason it was hard to understand the story, especially at the beginning, is because of how many mercenaries you meet, not realising that almost none of them has a major impact on the story.
The best part of this game is the combat (gameplay) and the mech customisation options. On the battlefield, you can bring up to 4 different weapons (I recommend equipping all slots since in boss fights you'll probably end up without ammo near the end), a shoulder weapon and an auxiliary. There are also decals which further increase the customisation options but keeping in mind that you'll watch the back of your Arsenal, I see no use of them.
The shop is used to buy and sell equipment, mostly to sell them since the buy option isn't used as much as in other games. The only thing you can buy is processors, the only thing you can't loot from defeated AIs and other mercenaries's Arsenals (mechs). You can also craft better weapons, which require the base weapon and material used to augment it.
Most of the earned currency in the game (you're a mercenary, so, you're paid after every mission) you're gonna use it to buy skills from the Lab section found in the main hub, which according to the description are either for you Outer or Arsenal.
I forgot to mention that you also can leave your Arsenal (that's why there are two different skill sections) when it's heavily damaged. You are not as powerful as if you were in your Arsenal, but some missions will demand you not to use your Arsenal, but to engage on foot.

All in all a game that concentrates more on the gameplay than on the story itself. To sum up, the game is decent, but the quality isn't still there yet to call this game great.

"We have Armored Core on Switch"
Armored Core on Switch:

I had a fun time with this game. I like the idea of customizing mechs. Love how smoothly the game runs on PC, I didn't run into any technical issues. The main story and the character backstories are a bit of a mess. There also aren't very many missions. It seems like it has the potential to be grindy if you are trying to go for certain equipment, but that isn't required to beat the main story, so I don't think it's too bad.


Genuinely the worst mech game I have ever played. Movement sucks, gunplay is awful, boring art style, dull characters. Pretty much everything that could have gone wrong with this game did go wrong. Avoid at all costs.

Pretty decent. Gameplay loop & mech customization is solid, skipped past all story shit. The menus could've been streamlined more. Didn't like being out of mech fr lol.

Gameplay feels more like a Dragon Ball game with a mecha skin with you flying around everywhere and zapping all around. Most guns feel boring to use. Awful story, artstyle and dialogue, but cool music. Oh yeah of course it's from the macross guy.

Played on switch at launch and then on PC later on. Play it on PC if you can, please.


gameplay was fun but story was pretty generic. not particularly interesting and i can't imagine this would be the type of game i ever get the urge to paly again

there's no reason to play this now that armored core 6 has released and is getting updated.

I shouldn't have to play something for 50 hours in order for it to get slightly better. The gameplay is extremely shallow and it has no reason to be on pc since there's no added mechanics to benefit the 200 fps cap.

The gameplay looks nothing like the trailers, navigating the mech feels awful, Boring map design, and the story and dialogue is cringeworthy.

Not sure why this got so many good reviews when it came out it doesn't scratch the armored core itch. Max I could give this is 2 stars, it isn't fun at all.

i dropped this because the story is piss poor and the mission variety was a slog to go through

É só um jogo meh, não chega nem a se comparar com um Gundam Breaker ou Armored Core, as mecânicas são bem limitadas, mas a soundtrack é boa.

It starts out quite interesting and fun but quickly devolves into tedium when every mission becomes essentially the same thing.

The robot customizing looks like it has some depth but really just equip the things that make number go up and you'll beat every mission no problem. The game presents various options for combat but lacks any real depth as even the games toughest enemies that come at you in their own mechs can be beaten by just shooting them with rifles and spamming homing rockets. In some cases I didn't even have to move to kill the boss enemies even in the games final few missions. Speaking of the final few missions, without spoiling anything, are copy pasted FOUR times and result in a feeling of tedium rather than an exciting climax

The cast of characters is also far too big and none of them are fleshed out particularly well so the game will try to do big emotional moments with certain people but you'll be sat there going "who was that?" rather than engaging with the events on screen.

Unless you got it for free from Epic Game Store when it was available I suggest looking elsewhere for your mecha fix

This review contains spoilers

I like big robots and fighting stuff I have no idea why I decided to play this instead of Armored Core. The gameplay was pretty chaotic and there was a million things on the HUD and I got confused, controls were a little confusing. This game literally took me til the last few missions on A Rank to get it right and figure out my load out. The setting of post apocalyptic robot fighting just gets me hype, but is cut so short with the story, I do not have a clue what the story is about, I don’t even remember any characters.
The game was a breeze, first try with every mission up until the last fight with Grief and the Dominator which I almost threw myself into my wall. Grief was a cheeser and just flies up and down everywhere and you get sliced. The dominator robot thing that spins like that one looney tunes character absolutely wrecked me. I had to switch to the biggest cheese with 4 ROCKET LAUNCHERS AND SPAMMED UNTIL I WENT DOWN AND THEN I JUMPED OUT THE ROBOT AND HID IN THE CORNER WITH MY SHOOTER AND CHIPPED AWAY THE MILLIONS OF HEALTH THIS BOSS HAD. Took me like 10 tries and I was so over it.
Anyways, I was expecting a hidden gem with this game but it just made me jump out my seat, stressing me out. Maybe I just didn’t understand the mechanics but I came out of this game ready for it to end.

12h 54m
FULFILLS LIFE PURPOSE
SNIPER / FENTO GUN / 2 ASSAULT RIFLES
HOMING MISSILES

The title screen is a banger tho.

If I was ever going to play a mech game, I'm not playing the one by the Souls team, I'm playing the one by the Harvest Moon team!

Mechs in general don't really do much for me, so I was wary that the game might be unapproachable and overcomplicated, but I think this game strikes a pretty good balance for a “casual+” like me. There's also decent mission and landscape variety, and the early missions are fairly short and forgiving. I think using the trigger buttons was a smart way to design the combat of this game, however playing this in handheld mode or with joycons does not feel great. This game feels like it was designed to be sat in front of a screen with a pro controller or with the game’s custom handheld peripheral… not really designed for the vanilla Switch experience.

While this game is generally adequate all around, it struggles to maintain my interest too much or pull me back in after I set it down. The story doesn't have much intrigue. It introduces a ton of characters, so that you can later unlock them as teammates, but as a result you don't really feel connected to any of them. it’s hard to tell what the actual stakes are, and the enemies are undefined AIs without a clear motivation. There are some named enemies but the game has you destroy them at the end of each mission, so it does not feel personal. The progression is also slow and incremental, I don’t feel much different after an hour or two of playing. Overall it’s somewhat disappointing as a RPGish experience, but I’m ok with it being the type of game I can passively absorb over a long period of time, without needing to focus on. This isn’t a game I feel a need to finish or see everything, I can just chip away at if I ever want to jump back into a mech suit.

I simply didn't play enough to give a proper score. Seems cool and all, but I just got very bored very quick. Maybe it's just not my kind of game, and it would be unfair to give it a low score saying it's bad just because I dropped it. I wonder if it's a genre issue and I'd have similar problems with Armored Core, or if it's specifically tied to this game.

Rwby if it was about giant robots instead of gay people

Daemon X Machina is a game that knows what it wants to become but fails at ever executing that core vision, Strong ideas and sloppy execution is a theme that is prevalent throughout the entire game thus making the entire experience feel somewhat exhausting forcing you to see cool ideas fail at the finish line over and over again.

Armored Core: 4gotten

I have no idea why I was excited for this game it sucks.

No me he enterao de nada y no es joda XD

Now I understand why shinji won’t get in the robot.

Absolutely nonsensical story in the most anime way possible but the mecha combat and customization was so fun that it saw me through the jump rope of a plot. Fun game to get on sale while you wait for armored core 6.

The game is held back by the Switch, be it for scale, fluidity or game feel. It has a lot of potential tho. I've heard that a second game is in the works, I hope it's true and that it can expand on what this game tried to do

played it while it was free for a week on Switch. Was okay for a free game.

Colocado na geladeira tambem, pelos mesmos motivos que The Ascent, pretendo pegar e voltar a jogar nas férias provavelmente. O jogo não é nem de longe ruim, só achei muito repetitivo e me cansei.


cool game.

fun gameplay loop, awesome music, good voice acting with cool characters, neat presentation, and the customization really rounds things out nicely.

obviously its a little jank and the boss fights are queeestionable but its all good fun and i haven't played a ton else like this on switch. higher budget for cutscenes and stuff would have gone a long way.

love u shuichi ikeda

I hate almost every character but the Big Robots make up for it.