Reviews from

in the past


Local headless speedruns life

Perfect rougelike

When this game is good, it is so good.

I was addicted to Super House of Dead Ninjas in 2018, a game that prioritises moving fast as hell and smashing up dudes with a completely empty head. Sometimes Dead Cells reaches these heights; in fact, the time-sensitive aspect of some bonuses and powerups suggests that this is in the design brief for the game. Getting the right combo of weapons makes the experience almost transcendental as you annihilate all comers with dexterity and poise.

When this game is bad, it is so bad.

The above being said; after Dead Cells has taught you to go in Fast and Hard (heheheheh), leaning into momentum and combo-stacking, the brakes are pumped. Enemies that will punish rushing in become more numerous. Combinations of enemies packed into a tight space that you simply cannot clear without taking a lot of damage become more frequent. You will unlock weapons whose high damage does NOT justify their huge vulnerability window.

When this game is much, it is so much.

My first stint with Dead Cells was in early 2020 and there was a shedload of content even then. Now in 2024 with all the DLCs and collabs and tie-ins it is bursting at the seams with content. Too much. It's too much. Thematically random areas. Weapons upon weapons upon weapons that makes it hard to create a cohesive build. Runs that take well over an hour. Exhausting.

Dead Cells is great; but is it good?

its ok but not has good as other games of the genre

Very fun, really, but it still feels like something is missing, a little dull, but I still recommend playing it, it's a good way to pass the time

I JUST WANTED THE DAMN MAGICIAN OUTFIT BUT I HAVE TO GRIND THROUGH SO MANY HURDLES JUST TO GET IT LIKE GIVE ME A BREAK AND I GOTTA USE THE BOSS CELLS JUST TO GET TO THE AREA OF THE ENEMY THAT DROPS THE DRIFTER SKIN AND YET THE DROP IS SO LOW THAT IT MAKES ME WANNA SCREAM


perdi meu save e kitei pra sempre

Roguelites and likes are the spawn of satan himself, so when a game in this cursed genre introduces options that help get rid of the stench of it, I always end up giving it a shot. I end up regretting a lot of the time, but Dead Cells is one of the few exceptions. the gameplay's fun, the visuals are great, the music is fantastic and the loop is very satisfying. The assist options still fail at getting rid of some of the hallmarks of the genre, but they were good enough for me to find this an ultimately enjoyable experience.

simple, fun, beautiful and cool

Muitos mapas em formato procedural + Itens extremamente criativos + infinitas combinações = peak roguelike.

Sin duda uno de los mejores roguelikes que hay, mucha variedad y super divertido

one of the best rogue likes

joguei pouco, mas já acho do krl

não sou um dos maiores fãs de roguelikes, mas esse foi um dos únicos que me fez ter interesse pelo tema e buscar mais do gênero (faz de conta que eu não era viciado nele em 2022)

This has seen a lot of updates since I first played it, one of them an "Assist Mode". Among the options, you can lower enemies' health and damage, as well as give yourself infinite "lives"

It's a fantastic feature that makes this game even better. In my 1st playthrough, I didn't bother with the boss stem cells, because it was a little too difficult for my liking. Here, I can adjust things to make it manageable, allowing me to actually experience the whole game. I finished it with 5BC, and completed all the DLCs. I would definitely not have done that without Assist Mode, where dying sends you back to the beginning, and things turn into a bit of a clusterfuck towards the end. The Malaise mechanic in 5BC isn't really explained at all, and I'm reading the wiki here trying to understand what the hell it even does.

There is something truly cathartic about setting the enemies' HP to 20% and just demolishing everything in your path.

Este juego te hace pensar al principio que es facil matar bichos que explotan en gemas y oro, para despues detruirte con el combo mortal mas destructivo de la historia.

Dios, como me gusta este juego.

Castlevania.

Dead Cells is a shining example of a phenomenal, engaging roguelite. Having languished in my Steam backlog for quite some time, I've been slowly chipping away at progression in this stylish, challenging platformer. The action reminds me of the beloved Super Smash Bros. series.

The homages to other indie titles are particularly enjoyable, clearly showing the developers' respect for the content they were granted permission to use.

I purchased all of the DLC, but the Castlevania expansion resonated with me the most. The evident love and respect for the source material shine through in the phenomenal music, iconic locations, and weapons that are a blast to use.

I'll definitely keep returning to Dead Cells over time to continue progressing and exploring more of its world.

Absolute crack. I lost about a week to this earlier in the year, and I would have lost much, much more time to it if it had any sort of thoughtful narrative.

La DA est superbe, les musiques sympas et le gameplay agréable. J'aime la difficulté, mais je ne pense pas que j'aurai la foi d'aller jusqu'en cellule 5.

Roguelike + Metroidvania = Perfeição

oh this game is just such a peak roguelike...


uma das gameplays que eu mais me divirto jogando

A rejogabilidade do Dead Cells é muito boa e o ritmo se mantém consistente, a variedade de arma e habilidades te deixam capaz de montar um montão de builds, infelizmente nas maiores dificuldades algumas armas se tornam muito ruins e outras são bem situacionais ao nível de ter que montar uma build quase exclusivamente envolta nas condições.

Melhor jogo pra relaxar depois de uma noite de depressão

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 10\10;
Trilha: 9\10;
História: 8\10;
Fator replay: 8\10;
Motivo do abandono: Não curto Rogue Like.